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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp155
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp53
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp11
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.h4
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp4
6 files changed, 107 insertions, 121 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 88f2170fdfb..fbd3f4a12a9 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2039,89 +2039,64 @@ uint8 Player::GetChatTag() const
void Player::SendTeleportPacket(Position &oldPos)
{
- WorldPacket data(SMSG_MOVE_TELEPORT, 38);
-
- uint64 guid = GetGUID();
- uint8* bytes = (uint8*)&guid;
-
- data.WriteBit(GetTransGUID());
- data.WriteBit(bytes[0]);
- data.WriteBit(bytes[2]);
- data.WriteBit(bytes[6]);
- data.WriteBit(bytes[7]);
- data.WriteBit(bytes[4]);
- data.WriteBit(bytes[5]);
- data.WriteBit(bytes[3]);
- data.WriteBit(bytes[1]);
- data.WriteBit(0); //unk byte's bit
- data << GetPositionX();
- data << GetPositionY();
- data << GetPositionZ();
- data.WriteByteSeq(bytes[5]);
- data.WriteByteSeq(bytes[4]);
- if (GetTransGUID()) data << GetTransGUID();
- data.WriteByteSeq(bytes[2]);
- data.WriteByteSeq(bytes[7]);
- data << uint32(0); //unk int
- data.WriteByteSeq(bytes[1]);
- data.WriteByteSeq(bytes[0]);
- data.WriteByteSeq(bytes[6]);
- data.WriteByteSeq(bytes[3]);
- // unk byte, only if bit is set
- data << GetOrientation();
+ ObjectGuid guid = GetGUID();
+ ObjectGuid transGuid = GetTransGUID();
+
+ WorldPacket data(MSG_MOVE_TELEPORT, 38);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(0); // unknown
+ data.WriteBit(uint64(transGuid));
+ data.WriteBit(guid[1]);
+ if (transGuid)
+ {
+ data.WriteBit(transGuid[1]);
+ data.WriteBit(transGuid[3]);
+ data.WriteBit(transGuid[2]);
+ data.WriteBit(transGuid[5]);
+ data.WriteBit(transGuid[0]);
+ data.WriteBit(transGuid[7]);
+ data.WriteBit(transGuid[6]);
+ data.WriteBit(transGuid[4]);
+ }
+
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.FlushBits();
+
+ if (transGuid)
+ {
+ data.WriteByteSeq(transGuid[6]);
+ data.WriteByteSeq(transGuid[5]);
+ data.WriteByteSeq(transGuid[1]);
+ data.WriteByteSeq(transGuid[7]);
+ data.WriteByteSeq(transGuid[0]);
+ data.WriteByteSeq(transGuid[2]);
+ data.WriteByteSeq(transGuid[4]);
+ data.WriteByteSeq(transGuid[3]);
+ }
+
+ data << uint32(0); // counter
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data << float(GetPositionX());
+ data.WriteByteSeq(guid[4]);
+ data << float(GetOrientation());
+ data.WriteByteSeq(guid[7]);
+ data << float(GetPositionZMinusOffset());
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[6]);
+ data << float(GetPositionY());
Relocate(&oldPos);
SendDirectMessage(&data);
}
-void Player::SendSetFlyPacket(bool apply)
-{
- WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
- uint64 guid = GetGUID();
- uint8* bytes = (uint8*)&guid;
- if (apply)
- {
- data.WriteBit(bytes[4]);
- data.WriteBit(bytes[3]);
- data.WriteBit(bytes[6]);
- data.WriteBit(bytes[0]);
- data.WriteBit(bytes[1]);
- data.WriteBit(bytes[2]);
- data.WriteBit(bytes[7]);
- data.WriteBit(bytes[5]);
- data.WriteByteSeq(bytes[3]);
- data.WriteByteSeq(bytes[7]);
- data.WriteByteSeq(bytes[5]);
- data.WriteByteSeq(bytes[0]);
- data.WriteByteSeq(bytes[1]);
- data.WriteByteSeq(bytes[4]);
- data << uint32(sWorld->GetGameTime());
- data.WriteByteSeq(bytes[6]);
- data.WriteByteSeq(bytes[2]);
- }
- else
- {
- data.WriteBit(bytes[1]);
- data.WriteBit(bytes[6]);
- data.WriteBit(bytes[0]);
- data.WriteBit(bytes[2]);
- data.WriteBit(bytes[4]);
- data.WriteBit(bytes[5]);
- data.WriteBit(bytes[7]);
- data.WriteBit(bytes[3]);
- data.WriteByteSeq(bytes[7]);
- data.WriteByteSeq(bytes[6]);
- data.WriteByteSeq(bytes[5]);
- data.WriteByteSeq(bytes[0]);
- data << uint32(sWorld->GetGameTime());
- data.WriteByteSeq(bytes[3]);
- data.WriteByteSeq(bytes[1]);
- data.WriteByteSeq(bytes[2]);
- data.WriteByteSeq(bytes[4]);
- }
- SendDirectMessage(&data);
-}
-
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
{
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
@@ -2316,10 +2291,16 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
// send transfer packets
WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
- data << uint32(mapid);
+ data.WriteBit(0); // unknown
if (m_transport)
- data << m_transport->GetEntry() << GetMapId();
+ {
+ data.WriteBit(1); // has transport
+ data << GetMapId() << m_transport->GetEntry();
+ }
+ else
+ data.WriteBit(0); // has transport
+ data << uint32(mapid);
GetSession()->SendPacket(&data);
}
@@ -2349,17 +2330,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!GetSession()->PlayerLogout())
{
WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
- if (m_transport)
- data << m_movementInfo.t_pos.PositionXYZStream();
- else
- data << m_teleport_dest.PositionXYZStream();
-
+ data << float(m_teleport_dest.GetPositionX());
+ data << float(m_teleport_dest.GetOrientation());
+ data << float(m_teleport_dest.GetPositionZ());
data << uint32(mapid);
-
- if (m_transport)
- data << m_movementInfo.t_pos.GetOrientation();
- else
- data << m_teleport_dest.GetOrientation();
+ data << float(m_teleport_dest.GetPositionY());
GetSession()->SendPacket(&data);
SendSavedInstances();
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index d6941406145..95f0650ee4f 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2024,7 +2024,6 @@ class Player : public Unit, public GridObject<Player>
void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
void SendTeleportPacket(Position &oldPos);
- void SendSetFlyPacket(bool apply);
Corpse* GetCorpse() const;
void SpawnCorpseBones();
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 6461d31db55..51cb0385a90 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -32,9 +32,9 @@
#include "ObjectMgr.h"
#include "MovementStructures.h"
-void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got CMSG_WORLD_PORT_RESPONSE.");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
@@ -188,20 +188,33 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_TELEPORT_ACK");
-
- recv_data.rfinish();
- return;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
+ ObjectGuid guid;
uint32 flags, time;
- recv_data >> flags >> time;
-
-
- uint64 guid = 0;
-
- sLog->outStaticDebug("Guid " UI64FMTD, guid);
+ recvPacket >> flags >> time;
+
+ guid[5] = recvPacket.ReadBit();
+ guid[0] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[6] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+ guid[7] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[7]);
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[5]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[0]);
+
+ sLog->outStaticDebug("Guid " UI64FMTD, uint64(guid));
sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -243,9 +256,9 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
+void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
{
- uint16 opcode = recvData.GetOpcode();
+ uint16 opcode = recvPacket.GetOpcode();
Unit* mover = _player->m_mover;
@@ -256,13 +269,13 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if (plrMover && plrMover->IsBeingTeleported())
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
/* extract packet */
MovementInfo movementInfo;
- ReadMovementInfo(recvData, &movementInfo);
+ ReadMovementInfo(recvPacket, &movementInfo);
// prevent tampered movement data
if (movementInfo.guid != mover->GetGUID())
@@ -283,14 +296,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
@@ -364,7 +377,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
/*----------------------*/
/* process position-change */
- WorldPacket data(SMSG_PLAYER_MOVE, recvData.size());
+ WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size());
movementInfo.time = getMSTime();
movementInfo.guid = mover->GetGUID();
WriteMovementInfo(data, &movementInfo);
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 165c57144c5..3fd11c4bd0e 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -455,8 +455,6 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
- //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
//DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );
@@ -682,7 +680,6 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_WORLD_PORT_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate );
//DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
@@ -750,6 +747,9 @@ void InitOpcodes()
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -757,6 +757,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
//DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
@@ -1129,7 +1130,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@@ -1352,7 +1353,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index f35d9460dbd..9483e53a11b 100755
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -316,8 +316,6 @@ enum Opcodes
CMSG_MOVE_SET_RELATIVE_POSITION = 0x0000,
CMSG_MOVE_SET_VEHICLE_REC_ID_ACK = 0x0000,
CMSG_MOVE_SPLINE_DONE = 0x790E,
- CMSG_MOVE_TELEPORT_ACK = 0x0000,
- CMSG_MOVE_TELEPORT_CHEAT = 0x0000,
CMSG_MOVE_TIME_SKIPPED = 0x7A0A,
CMSG_MOVE_TOGGLE_COLLISION_ACK = 0x0000,
CMSG_MOVE_WATER_WALK_ACK = 0x0000,
@@ -479,7 +477,6 @@ enum Opcodes
CMSG_WARDEN_DATA = 0x25A2,
CMSG_WHO = 0x6C15,
CMSG_WHOIS = 0x6B05,
- CMSG_WORLD_PORT_RESPONSE = 0x2411,
CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4605,
CMSG_WORLD_TELEPORT = 0x3330,
CMSG_WRAP_ITEM = 0x0000,
@@ -550,6 +547,7 @@ enum Opcodes
MSG_MOVE_UPDATE_RUN_SPEED = 0x14A6,
MSG_MOVE_UPDATE_TELEPORT = 0x50B2,
MSG_MOVE_WATER_WALK = 0x0000,
+ MSG_MOVE_WORLDPORT_ACK = 0x2411,
MSG_NOTIFY_PARTY_SQUELCH = 0x0000,
MSG_PARTY_ASSIGNMENT = 0x0000,
MSG_PETITION_DECLINE = 0x31E0,
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index ba5a7f10d7d..75865d98d8b 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -98,9 +98,9 @@ public:
WorldPacket data;
if (strncmp(args, "on", 3) == 0)
- target->SendSetFlyPacket(true);
+ target->SendMovementSetCanFly(true);
else if (strncmp(args, "off", 4) == 0)
- target->SendSetFlyPacket(false);
+ target->SendMovementSetCanFly(false);
else
{
handler->SendSysMessage(LANG_USE_BOL);