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-rw-r--r--src/server/database/Database/Implementation/WorldDatabase.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h15
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp59
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp27
-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h3
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp9
10 files changed, 79 insertions, 48 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp
index 1328fd83589..3148958fa7d 100644
--- a/src/server/database/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/database/Database/Implementation/WorldDatabase.cpp
@@ -78,7 +78,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH);
- PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH);
+ PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 43c62422e00..3f66428e474 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -60,12 +60,14 @@ std::string CreatureMovementData::ToString() const
{
char const* const GroundStates[] = { "None", "Run", "Hover" };
char const* const FlightStates[] = { "None", "DisableGravity", "CanFly" };
+ char const* const ChaseStates[] = { "Run", "CanWalk", "AlwaysWalk" };
std::ostringstream str;
str << std::boolalpha
<< "Ground: " << GroundStates[AsUnderlyingType(Ground)]
<< ", Swim: " << Swim
- << ", Flight: " << FlightStates[AsUnderlyingType(Flight)];
+ << ", Flight: " << FlightStates[AsUnderlyingType(Flight)]
+ << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)];
if (Rooted)
str << ", Rooted";
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index 67e65cc53d2..cfcfb6f1c23 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -318,20 +318,33 @@ enum class CreatureFlightMovementType : uint8
Max
};
+enum class CreatureChaseMovementType : uint8
+{
+ Run,
+ CanWalk,
+ AlwaysWalk,
+
+ Max
+};
+
struct TC_GAME_API CreatureMovementData
{
- CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false) { }
+ CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None),
+ Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run) { }
CreatureGroundMovementType Ground;
CreatureFlightMovementType Flight;
bool Swim;
bool Rooted;
+ CreatureChaseMovementType Chase;
bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }
bool IsSwimAllowed() const { return Swim; }
bool IsFlightAllowed() const { return Flight != CreatureFlightMovementType::None; }
bool IsRooted() const { return Rooted; }
+ CreatureChaseMovementType GetChase() const { return Chase; }
+
std::string ToString() const;
};
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b921933cfdf..14619398df2 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -359,13 +359,13 @@ void ObjectMgr::LoadCreatureTemplates()
// "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
// 47 48 49 50 51 52 53 54 55 56 57 58 59
// "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 60 61 62 63 64 65 66 67 68 69 70 71
- // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
- // 72 73 74 75 76 77
+ // 60 61 62 63 64 65 66 67 68 69 70 71 72
+ // "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
+ // 73 74 75 76 77 78
// "RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, "
- // 78 79 80
+ // 79 80 81
// "mechanic_immune_mask, spell_school_immune_mask, flags_extra, "
- // 81
+ // 82
// "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?");
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
@@ -468,24 +468,27 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
if (!fields[63].IsNull())
creatureTemplate.Movement.Rooted = fields[63].GetBool();
- creatureTemplate.HoverHeight = fields[64].GetFloat();
- creatureTemplate.ModHealth = fields[65].GetFloat();
- creatureTemplate.ModHealthExtra = fields[66].GetFloat();
- creatureTemplate.ModMana = fields[67].GetFloat();
- creatureTemplate.ModManaExtra = fields[68].GetFloat();
- creatureTemplate.ModArmor = fields[69].GetFloat();
- creatureTemplate.ModDamage = fields[70].GetFloat();
- creatureTemplate.ModExperience = fields[71].GetFloat();
- creatureTemplate.RacialLeader = fields[72].GetBool();
- creatureTemplate.movementId = fields[73].GetUInt32();
- creatureTemplate.CreatureDifficultyID = fields[74].GetInt32();
- creatureTemplate.WidgetSetID = fields[75].GetInt32();
- creatureTemplate.WidgetSetUnitConditionID = fields[76].GetInt32();
- creatureTemplate.RegenHealth = fields[77].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[78].GetUInt32();
- creatureTemplate.SpellSchoolImmuneMask = fields[79].GetUInt32();
- creatureTemplate.flags_extra = fields[80].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[81].GetString());
+ if (!fields[64].IsNull())
+ creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[64].GetUInt8());
+
+ creatureTemplate.HoverHeight = fields[65].GetFloat();
+ creatureTemplate.ModHealth = fields[66].GetFloat();
+ creatureTemplate.ModHealthExtra = fields[67].GetFloat();
+ creatureTemplate.ModMana = fields[68].GetFloat();
+ creatureTemplate.ModManaExtra = fields[69].GetFloat();
+ creatureTemplate.ModArmor = fields[70].GetFloat();
+ creatureTemplate.ModDamage = fields[71].GetFloat();
+ creatureTemplate.ModExperience = fields[72].GetFloat();
+ creatureTemplate.RacialLeader = fields[73].GetBool();
+ creatureTemplate.movementId = fields[74].GetUInt32();
+ creatureTemplate.CreatureDifficultyID = fields[75].GetInt32();
+ creatureTemplate.WidgetSetID = fields[76].GetInt32();
+ creatureTemplate.WidgetSetUnitConditionID = fields[77].GetInt32();
+ creatureTemplate.RegenHealth = fields[78].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[79].GetUInt32();
+ creatureTemplate.SpellSchoolImmuneMask = fields[80].GetUInt32();
+ creatureTemplate.flags_extra = fields[81].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[82].GetString());
}
void ObjectMgr::LoadCreatureTemplateModels()
@@ -1053,6 +1056,13 @@ void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMove
table, uint32(creatureMovement.Flight), id);
creatureMovement.Flight = CreatureFlightMovementType::None;
}
+
+ if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
+ {
+ TC_LOG_ERROR("sql.sql", "`%s`.`Chase` wrong value (%u) for Id " UI64FMTD ", setting to Run.",
+ table, uint32(creatureMovement.Chase), id);
+ creatureMovement.Chase = CreatureChaseMovementType::Run;
+ }
}
void ObjectMgr::LoadCreatureAddons()
@@ -1400,7 +1410,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
_creatureMovementOverrides.clear();
- QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted from creature_movement_override");
+ QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -1422,6 +1432,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
movement.Swim = fields[2].GetBool();
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
movement.Rooted = fields[4].GetBool();
+ movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index d690877ab02..4f8fd1345ae 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -585,14 +585,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Moveme
Add(new FollowMovementGenerator(target, dist, angle), slot);
}
-void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle, bool walk)
+void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle)
{
// Ignore movement request if target not exist
if (!target || target == _owner)
return;
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveChase: '%s', starts chasing '%s'", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
- Add(new ChaseMovementGenerator(target, dist, angle, walk));
+ Add(new ChaseMovementGenerator(target, dist, angle));
}
void MotionMaster::MoveConfused()
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 7e213276e29..2fc2135b603 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -140,7 +140,7 @@ class TC_GAME_API MotionMaster
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
- void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}, bool walk = false);
+ void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
index 2dd7341dfc6..b7bf75e4a7d 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
@@ -56,9 +56,8 @@ static void DoMovementInform(Unit* owner, Unit* target)
AI->MovementInform(CHASE_MOTION_TYPE, target->GetGUID().GetCounter());
}
-ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange> range, Optional<ChaseAngle> angle,
- bool walk) : AbstractFollower(ASSERT_NOTNULL(target)), _range(range),
- _angle(angle), _walk(walk)
+ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange> range, Optional<ChaseAngle> angle)
+ : AbstractFollower(ASSERT_NOTNULL(target)), _range(range), _angle(angle)
{
Mode = MOTION_MODE_DEFAULT;
Priority = MOTION_PRIORITY_NORMAL;
@@ -67,12 +66,11 @@ ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange
}
ChaseMovementGenerator::~ChaseMovementGenerator() = default;
-void ChaseMovementGenerator::Initialize(Unit* owner)
+void ChaseMovementGenerator::Initialize(Unit* /*owner*/)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
- owner->SetWalk(_walk);
_path = nullptr;
_lastTargetPosition.reset();
}
@@ -203,9 +201,26 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
owner->AddUnitState(UNIT_STATE_CHASE_MOVE);
+ bool walk = false;
+ if (cOwner && !cOwner->IsPet())
+ {
+ switch (cOwner->GetMovementTemplate().GetChase())
+ {
+ case CreatureChaseMovementType::CanWalk:
+ if (owner->IsWalking())
+ walk = true;
+ break;
+ case CreatureChaseMovementType::AlwaysWalk:
+ walk = true;
+ break;
+ default:
+ break;
+ }
+ }
+
Movement::MoveSplineInit init(owner);
init.MovebyPath(_path->GetPath());
- init.SetWalk(_walk);
+ init.SetWalk(walk);
init.SetFacing(target);
init.Launch();
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h
index 8991441fbae..2019d8f36e2 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h
@@ -30,7 +30,7 @@ class Unit;
class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower
{
public:
- explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {}, bool walk = false);
+ explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {});
~ChaseMovementGenerator();
void Initialize(Unit*) override;
@@ -47,7 +47,6 @@ class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower
Optional<ChaseRange> const _range;
Optional<ChaseAngle> const _angle;
- bool _walk;
std::unique_ptr<PathGenerator> _path;
Optional<Position> _lastTargetPosition;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 1a9c39fa454..d23bdaded9a 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -676,7 +676,7 @@ struct npc_dark_rider_of_acherus : public ScriptedAI
case EVENT_START_MOVING:
me->SetTarget(_horseGUID);
if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID))
- me->GetMotionMaster()->MoveChase(horse, {}, {}, true);
+ me->GetMotionMaster()->MoveChase(horse);
_events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s);
break;
case EVENT_DESPAWN_HORSE:
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 09ce00cde6c..b1507498aee 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -907,15 +907,6 @@ class boss_thaladred_the_darkener : public CreatureScript
advisorbase_ai::Reset();
}
- void AttackStart(Unit* who) override
- {
- if (!who || _inFakeDeath || me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
- return;
-
- if (me->Attack(who, true))
- me->GetMotionMaster()->MoveChase(who, {}, {}, true);
- }
-
void JustEngagedWith(Unit* who) override
{
Talk(SAY_THALADRED_AGGRO);