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-rw-r--r--src/server/game/Accounts/RBAC.cpp1
-rw-r--r--src/server/game/Accounts/RBAC.h2
-rw-r--r--src/server/game/Server/WorldSocket.cpp15
-rw-r--r--src/server/game/Server/WorldSocket.h2
-rw-r--r--src/server/shared/Networking/Socket.h2
5 files changed, 13 insertions, 9 deletions
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index 3f5cd6b38cf..c520564f0fa 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -17,7 +17,6 @@
#include "RBAC.h"
#include "AccountMgr.h"
-#include "DatabaseEnv.h"
#include "Log.h"
namespace rbac
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index c184fe7f6d5..4acadd7f2b4 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -40,7 +40,7 @@
#ifndef _RBAC_H
#define _RBAC_H
-#include "Define.h"
+#include "DatabaseEnv.h"
#include <string>
#include <set>
#include <map>
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 0448059f43d..6d7e41e8af8 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -40,8 +40,11 @@ void WorldSocket::Start()
stmt->setString(0, ip_address);
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
- _queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
- _queryFuture = LoginDatabase.AsyncQuery(stmt);
+ {
+ std::lock_guard<std::mutex> guard(_queryLock);
+ _queryCallback = io_service().wrap(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1));
+ _queryFuture = LoginDatabase.AsyncQuery(stmt);
+ }
}
void WorldSocket::CheckIpCallback(PreparedQueryResult result)
@@ -79,7 +82,7 @@ bool WorldSocket::Update()
return false;
{
- std::lock_guard<std::mutex> lock(_queryLock);
+ std::lock_guard<std::mutex> guard(_queryLock);
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
auto callback = std::move(_queryCallback);
@@ -394,8 +397,8 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
stmt->setString(1, authSession->Account);
{
- std::lock_guard<std::mutex> lock(_queryLock);
- _queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1);
+ std::lock_guard<std::mutex> guard(_queryLock);
+ _queryCallback = io_service().wrap(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1));
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
}
@@ -554,7 +557,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
if (wardenActive)
_worldSession->InitWarden(&account.SessionKey, account.OS);
- _queryCallback = std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1);
+ _queryCallback = io_service().wrap(std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1));
_queryFuture = _worldSession->LoadPermissionsAsync();
}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index e23f41ff27a..35941f15154 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -99,7 +99,7 @@ private:
std::mutex _queryLock;
PreparedQueryResultFuture _queryFuture;
- std::function<void(PreparedQueryResult)> _queryCallback;
+ std::function<void(PreparedQueryResult&&)> _queryCallback;
std::string _ipCountry;
};
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index 1989411bccb..3f588298617 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -160,6 +160,8 @@ protected:
MessageBuffer _writeBuffer;
#endif
+ boost::asio::io_service& io_service() { return _socket.get_io_service(); }
+
private:
void ReadHandlerInternal(boost::system::error_code error, size_t transferredBytes)
{