diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/GameObjectAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/GameObjectAI.h | 2 | ||||
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.cpp b/src/server/game/AI/CoreAI/GameObjectAI.cpp index 6d65a0f1c85..27884286f2b 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.cpp +++ b/src/server/game/AI/CoreAI/GameObjectAI.cpp @@ -31,7 +31,7 @@ GameObjectAI::GameObjectAI(GameObject* go, uint32 scriptId) : _scriptId(scriptId ASSERT(_scriptId, "A GameObjectAI was initialized with an invalid scriptId!"); } -Optional<QuestGiverStatus> GameObjectAI::GetDialogStatus(Player* /*player*/) +Optional<QuestGiverStatus> GameObjectAI::GetDialogStatus(Player const* /*player*/) { return {}; } diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index c047ecd88f8..ee4278ec6d9 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -70,7 +70,7 @@ class TC_GAME_API GameObjectAI static int32 Permissible(GameObject const* go); // Called when the dialog status between a player and the gameobject is requested. - virtual Optional<QuestGiverStatus> GetDialogStatus(Player* player); + virtual Optional<QuestGiverStatus> GetDialogStatus(Player const* player); // Called when a player opens a gossip dialog with the gameobject. virtual bool OnGossipHello(Player* /*player*/) { return false; } diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 9a5739b409f..f88e8f1546b 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -324,7 +324,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) return true; } -Optional<QuestGiverStatus> CreatureAI::GetDialogStatus(Player* /*player*/) +Optional<QuestGiverStatus> CreatureAI::GetDialogStatus(Player const* /*player*/) { return {}; } diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 5341872b51f..1cdc7db4bb2 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -189,7 +189,7 @@ class TC_GAME_API CreatureAI : public UnitAI /// == Gossip system ================================ // Called when the dialog status between a player and the creature is requested. - virtual Optional<QuestGiverStatus> GetDialogStatus(Player* player); + virtual Optional<QuestGiverStatus> GetDialogStatus(Player const* player); // Called when a player opens a gossip dialog with the creature. virtual bool OnGossipHello(Player* /*player*/) { return false; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index cb269842145..01ec7bed192 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16113,7 +16113,7 @@ bool Player::SendQuestUpdate(uint32 questId, bool updateVisiblity /*= true*/) return PhasingHandler::OnConditionChange(this, updateVisiblity); } -QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver) +QuestGiverStatus Player::GetQuestDialogStatus(Object const* questgiver) const { QuestRelationResult qr, qir; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 1130e870368..595c3339bf4 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1616,7 +1616,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void RemoveActiveQuest(uint32 questId, bool update = true); void RemoveRewardedQuest(uint32 questId, bool update = true); bool SendQuestUpdate(uint32 questId, bool updateVisiblity = true); - QuestGiverStatus GetQuestDialogStatus(Object* questGiver); + QuestGiverStatus GetQuestDialogStatus(Object const* questGiver) const; void SetDailyQuestStatus(uint32 quest_id); bool IsDailyQuestDone(uint32 quest_id) const; |