diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp | 114 |
1 files changed, 42 insertions, 72 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 69602baf5d4..a1a965ed015 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -123,23 +123,22 @@ enum Events EVENT_SUMMON_ASHTONGUE_SORCERER = 12, EVENT_SUMMON_ASHTONGUE_DEFENDER = 13, // Channeler - EVENT_GET_SHADE_GUID = 14, - EVENT_CHANNEL = 15, + EVENT_CHANNEL = 14, // Ashtongue Sorcerer - EVENT_SORCERER_CHANNEL = 16, + EVENT_SORCERER_CHANNEL = 15, // Ashtongue Defender - EVENT_DEBILITATING_STRIKE = 17, - EVENT_HEROIC_STRIKE = 18, - EVENT_SHIELD_BASH = 19, - EVENT_WINDFURY = 20, + EVENT_DEBILITATING_STRIKE = 16, + EVENT_HEROIC_STRIKE = 17, + EVENT_SHIELD_BASH = 18, + EVENT_WINDFURY = 29, // Ashtongue Rogue - EVENT_DEBILITATING_POISON = 21, - EVENT_EVISCERATE = 22, + EVENT_DEBILITATING_POISON = 20, + EVENT_EVISCERATE = 21, // Ashtongue Elementalist - EVENT_RAIN_OF_FIRE = 23, - EVENT_LIGHTNING_BOLT = 24, + EVENT_RAIN_OF_FIRE = 22, + EVENT_LIGHTNING_BOLT = 23, // Ashtongue Spiritbinder - EVENT_SPIRIT_HEAL = 25, + EVENT_SPIRIT_HEAL = 24 }; struct Location @@ -177,11 +176,11 @@ public: if (!HasKilledAkamaAndReseting) { for (std::list<uint64>::const_iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) - if (Creature* Channeler = (Unit::GetCreature(*me, *itr))) + if (Creature* Channeler = ObjectAccessor::GetCreature(*me, *itr)) Channeler->DespawnOrUnsummon(); for (std::list<uint64>::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr) - if (Creature* Spawner = (Unit::GetCreature(*me, *itr))) + if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr)) Spawner->AI()->SetData(SETDATA_DATA, SETDATA_DESPAWN_ALL_SPAWNS); events.ScheduleEvent(EVENT_FIND_CHANNELERS_SPAWNERS, 3000); @@ -203,13 +202,13 @@ public: instance->SetBossState(DATA_SHADE_OF_AKAMA, DONE); } - void EnterCombat(Unit* /*who*/) OVERRIDE {} + void EnterCombat(Unit* /*who*/) OVERRIDE { } void AttackStart(Unit* who) OVERRIDE { if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) { - if (Creature* Akama = Unit::GetCreature((*me), akamaGUID)) + if (Creature* Akama = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) if (Akama->IsAlive()) ScriptedAI::AttackStart(Akama); } @@ -233,7 +232,7 @@ public: events.ScheduleEvent(EVENT_START_ATTACK_AKAMA, 500); events.ScheduleEvent(EVENT_SET_CHANNELERS_SPAWNERS, 1000); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); - if (Creature* Akama = Unit::GetCreature((*me), akamaGUID)) + if (Creature* Akama = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) me->AddThreat(Akama, 10000000.0f); } else if (spell->Id == SPELL_SHADE_SOUL_CHANNEL_2) @@ -269,7 +268,7 @@ public: switch (eventId) { case EVENT_RESET_ENCOUNTER: - if (Creature* Akama = Unit::GetCreature((*me), akamaGUID)) + if (Creature* Akama = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) if (!Akama->IsAlive()) Akama->Respawn(); break; @@ -294,7 +293,6 @@ public: Spawners.push_back((*itr)->GetGUID()); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN); - akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); break; } default: @@ -312,20 +310,19 @@ public: { for (std::list<uint64>::const_iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) { - if (Creature* Channeler = (Unit::GetCreature(*me, *itr))) + if (Creature* Channeler = ObjectAccessor::GetCreature(*me, *itr)) Channeler->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } for (std::list<uint64>::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr) { - if (Creature* Spawner = (Unit::GetCreature(*me, *itr))) + if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr)) Spawner->AI()->SetData(SETDATA_DATA, SETDATA_START_SPAWNING); } - break; } case EVENT_START_ATTACK_AKAMA: - me->GetMotionMaster()->MovePoint(0, ShadeWP.x, ShadeWP.y, ShadeWP.z ,false); + me->GetMotionMaster()->MovePoint(0, ShadeWP.x, ShadeWP.y, ShadeWP.z, false); events.ScheduleEvent(EVENT_START_ATTACK_AKAMA, 1000); break; case EVENT_ADD_THREAT: @@ -351,7 +348,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); combatStarted = false; - if (Creature* Akama = ObjectAccessor::GetCreature(*me, akamaGUID)) + if (Creature* Akama = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) Akama->DespawnOrUnsummon(); for (std::list<uint64>::const_iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) @@ -369,7 +366,7 @@ public: if (!akamaReached) { - if (Creature* Akama = Unit::GetCreature((*me), akamaGUID)) + if (Creature* Akama = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) { if (me->IsWithinDist(Akama, 2.0f, false)) { @@ -384,7 +381,7 @@ public: events.ScheduleEvent(EVENT_ADD_THREAT, 100); for (std::list<uint64>::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr) - if (Creature* Spawner = (Unit::GetCreature(*me, *itr))) + if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr)) Spawner->AI()->SetData(SETDATA_DATA, SETDATA_STOP_SPAWNING); } } @@ -401,8 +398,6 @@ public: EventMap events; std::list<uint64> Channelers; std::list<uint64> Spawners; - uint64 akamaGUID; - uint64 ShadeGUID; bool akamaReached; bool combatStarted; bool HasKilledAkamaAndReseting; @@ -443,7 +438,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { - if (Creature* Shade = ObjectAccessor::GetCreature(*me, ShadeGUID)) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) if (Shade->IsAlive()) CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->HasKilledAkama = true; me->GetMotionMaster()->Clear(true); @@ -457,7 +452,7 @@ public: me->ClearUnitState(UNIT_STATE_ROOT); me->RemoveAura(SPELL_AKAMA_SOUL_CHANNEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - if (Creature* Shade = ObjectAccessor::GetCreature(*me, ShadeGUID)) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) Shade->RemoveAura(SPELL_AKAMA_SOUL_CHANNEL); StartCombat = true; } @@ -482,7 +477,6 @@ public: case EVENT_SHADE_START: if (instance) { - ShadeGUID = instance->GetData64(DATA_SHADE_OF_AKAMA); instance->SetBossState(DATA_SHADE_OF_AKAMA, IN_PROGRESS); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->RemoveAura(SPELL_STEALTH); @@ -547,7 +541,6 @@ public: private: InstanceScript* instance; EventMap events; - uint64 ShadeGUID; bool StartChannel; bool ShadeHasDied; bool StartCombat; @@ -584,17 +577,16 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); events.ScheduleEvent(EVENT_CHANNEL, 2000); - events.ScheduleEvent(EVENT_GET_SHADE_GUID, 1000); } void JustDied(Unit* /*killer*/) OVERRIDE { - if (Creature* Shade = (Unit::GetCreature((*me), ShadeGUID))) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED); } - void EnterCombat(Unit* /*who*/) OVERRIDE {} - void AttackStart(Unit* /*who*/) OVERRIDE {} + void EnterCombat(Unit* /*who*/) OVERRIDE { } + void AttackStart(Unit* /*who*/) OVERRIDE { } void UpdateAI(uint32 diff) OVERRIDE { @@ -605,7 +597,7 @@ public: switch (eventId) { case EVENT_CHANNEL: - if (Creature* Shade = (Unit::GetCreature((*me), ShadeGUID))) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) { if (Shade->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) DoCast(me, SPELL_SHADE_SOUL_CHANNEL); @@ -617,10 +609,6 @@ public: } events.ScheduleEvent(EVENT_CHANNEL, 2000); break; - case EVENT_GET_SHADE_GUID: - if (instance) - ShadeGUID = instance->GetData64(DATA_SHADE_OF_AKAMA); - break; default: break; } @@ -630,7 +618,6 @@ public: private: InstanceScript* instance; EventMap events; - uint64 ShadeGUID; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE @@ -761,25 +748,19 @@ public: npc_ashtongue_sorcererAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); - - if (instance) - { - akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); - shadeGUID = instance->GetData64(DATA_SHADE_OF_AKAMA); - } } void Reset() OVERRIDE { if (!startedBanishing) { - if (Creature* Shade = (Unit::GetCreature((*me), shadeGUID))) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) { if (Shade->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) me->GetMotionMaster()->MovePoint(0, Shade->GetPositionX(), Shade->GetPositionY(), Shade->GetPositionZ(), false); else { - if (Unit* target = me->GetCreature(*me, akamaGUID)) + if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) AttackStart(target); } } @@ -792,7 +773,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { - if (Creature* Shade = (Unit::GetCreature((*me), shadeGUID))) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED); me->DespawnOrUnsummon(5000); } @@ -821,7 +802,7 @@ public: switch (eventId) { case EVENT_SORCERER_CHANNEL: - if (Creature* Shade = (Unit::GetCreature((*me), shadeGUID))) + if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA))) { if (Shade->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) { @@ -834,7 +815,7 @@ public: me->InterruptSpell(CURRENT_CHANNELED_SPELL); Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED); switchToCombat = true; - if (Unit* target = me->GetCreature(*me, akamaGUID)) + if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) AttackStart(target); } } @@ -846,7 +827,7 @@ public: if (!startedBanishing) { - Creature* Shade = Unit::GetCreature((*me), shadeGUID); + Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA)); if (me->IsWithinDist(Shade, 20.0f, false)) { me->StopMoving(); @@ -863,8 +844,6 @@ public: private: InstanceScript* instance; EventMap events; - uint64 akamaGUID; - uint64 shadeGUID; uint64 summonerGuid; float distanceToShade; bool startedBanishing; @@ -891,15 +870,13 @@ public: npc_ashtongue_defenderAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); - if (instance) - akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); } void Reset() OVERRIDE { summonerGuid = 0; - if (Unit* target = me->GetCreature(*me, akamaGUID)) + if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) AttackStart(target); } @@ -953,13 +930,13 @@ public: break; } } + DoMeleeAttackIfReady(); } private: InstanceScript* instance; EventMap events; - uint64 akamaGUID; uint64 summonerGuid; }; @@ -983,15 +960,13 @@ public: npc_ashtongue_rogueAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); - if (instance) - akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); } void Reset() OVERRIDE { summonerGuid = 0; - if (Unit* target = me->GetCreature(*me, akamaGUID)) + if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) AttackStart(target); } @@ -1035,13 +1010,13 @@ public: break; } } + DoMeleeAttackIfReady(); } private: InstanceScript* instance; EventMap events; - uint64 akamaGUID; uint64 summonerGuid; }; @@ -1065,15 +1040,13 @@ public: npc_ashtongue_elementalistAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); - if (instance) - akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); } void Reset() OVERRIDE { summonerGuid = 0; - if (Unit* target = me->GetCreature(*me, akamaGUID)) + if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) AttackStart(target); } @@ -1117,13 +1090,13 @@ public: break; } } + DoMeleeAttackIfReady(); } private: InstanceScript* instance; EventMap events; - uint64 akamaGUID; uint64 summonerGuid; }; @@ -1147,8 +1120,6 @@ public: npc_ashtongue_spiritbinderAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); - if (instance) - akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); } void Reset() OVERRIDE @@ -1157,7 +1128,7 @@ public: chainHeal = false; summonerGuid = 0; - if (Unit* target = me->GetCreature(*me, akamaGUID)) + if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AKAMA_SHADE))) AttackStart(target); } @@ -1221,7 +1192,6 @@ public: private: InstanceScript* instance; EventMap events; - uint64 akamaGUID; uint64 summonerGuid; bool spiritMend; bool chainHeal; |