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-rw-r--r--src/bindings/scripts/scripts/npc/npc_professions.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/scripts/npc/npc_professions.cpp b/src/bindings/scripts/scripts/npc/npc_professions.cpp
index c06d65b0462..30ecfc6788d 100644
--- a/src/bindings/scripts/scripts/npc/npc_professions.cpp
+++ b/src/bindings/scripts/scripts/npc/npc_professions.cpp
@@ -554,9 +554,9 @@ bool GossipHello_npc_prof_blacksmith(Player *player, Creature *_Creature)
{
case 11145: //Myolor Sunderfury
case 11176: //Krathok Moltenfist
- if(!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) == REP_FRIENDLY)
+ if(!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM( 0, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if(!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) == REP_FRIENDLY)
+ if(!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM( 0, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
case 11146: //Ironus Coldsteel