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-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp146
1 files changed, 46 insertions, 100 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 728b164cc04..e4369f0348d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -93,15 +93,12 @@ enum Factions
FACTION_COMBAT = 1868
};
-enum SetData
+enum Actions
{
- SETDATA_DATA = 1,
- SETDATA_RESET = 1,
- SETDATA_CHANNELER_DIED = 2,
- SETDATA_START_SPAWNING = 3,
- SETDATA_STOP_SPAWNING = 4,
- SETDATA_DESPAWN_ALL_SPAWNS = 5,
- SETDATA_START_ATTACK_AKAMA = 6
+ ACTION_CHANNELER_DIED = 1,
+ ACTION_START_SPAWNING = 2,
+ ACTION_STOP_SPAWNING = 3,
+ ACTION_DESPAWN_ALL_SPAWNS = 4,
};
enum Events
@@ -158,12 +155,11 @@ class boss_shade_of_akama : public CreatureScript
public:
boss_shade_of_akama() : CreatureScript("boss_shade_of_akama") { }
- struct boss_shade_of_akamaAI : public ScriptedAI
+ struct boss_shade_of_akamaAI : public BossAI
{
- boss_shade_of_akamaAI(Creature* creature) : ScriptedAI(creature)
+ boss_shade_of_akamaAI(Creature* creature) : BossAI(creature, DATA_SHADE_OF_AKAMA)
{
Initialize();
- instance = creature->GetInstanceScript();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
@@ -177,6 +173,7 @@ public:
void Reset() override
{
+ _Reset();
if (!HasKilledAkamaAndReseting)
{
for (GuidList::const_iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr)
@@ -185,7 +182,7 @@ public:
for (GuidList::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr)
if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr))
- Spawner->AI()->SetData(SETDATA_DATA, SETDATA_DESPAWN_ALL_SPAWNS);
+ Spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS);
events.ScheduleEvent(EVENT_FIND_CHANNELERS_SPAWNERS, 3000);
events.ScheduleEvent(EVENT_RESET_ENCOUNTER, 5000);
@@ -197,11 +194,6 @@ public:
Initialize();
}
- void JustDied(Unit* /*killer*/) override
- {
- instance->SetBossState(DATA_SHADE_OF_AKAMA, DONE);
- }
-
void EnterCombat(Unit* /*who*/) override { }
void AttackStart(Unit* who) override
@@ -216,9 +208,9 @@ public:
ScriptedAI::AttackStart(who);
}
- void SetData(uint32 data, uint32 value) override
+ void DoAction(int32 actionId) override
{
- if (data == SETDATA_DATA && value == SETDATA_CHANNELER_DIED)
+ if (actionId == ACTION_CHANNELER_DIED)
me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2);
UpdateSpeed();
@@ -314,7 +306,7 @@ public:
for (GuidList::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr)
if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr))
- Spawner->AI()->SetData(SETDATA_DATA, SETDATA_START_SPAWNING);
+ Spawner->AI()->DoAction(ACTION_START_SPAWNING);
break;
}
case EVENT_START_ATTACK_AKAMA:
@@ -353,7 +345,7 @@ public:
for (GuidList::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr)
if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr))
- Spawner->AI()->SetData(SETDATA_DATA, SETDATA_DESPAWN_ALL_SPAWNS);
+ Spawner->AI()->DoAction(ACTION_DESPAWN_ALL_SPAWNS);
events.ScheduleEvent(EVENT_FIND_CHANNELERS_SPAWNERS, 10000);
events.ScheduleEvent(EVENT_RESET_ENCOUNTER, 20000);
@@ -378,7 +370,7 @@ public:
for (GuidList::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr)
if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr))
- Spawner->AI()->SetData(SETDATA_DATA, SETDATA_STOP_SPAWNING);
+ Spawner->AI()->DoAction(ACTION_STOP_SPAWNING);
}
}
}
@@ -390,8 +382,6 @@ public:
public:
bool HasKilledAkama;
private:
- InstanceScript* instance;
- EventMap events;
GuidList Channelers;
GuidList Spawners;
bool akamaReached;
@@ -433,9 +423,11 @@ public:
void Reset() override
{
me->setFaction(FACTION_FRIENDLY);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
DoCast(me, SPELL_STEALTH);
Initialize();
+
+ if (instance->GetBossState(DATA_SHADE_OF_AKAMA) != DONE)
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void JustDied(Unit* /*killer*/) override
@@ -581,7 +573,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SHADE_OF_AKAMA)))
- Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED);
+ Shade->AI()->DoAction(ACTION_CHANNELER_DIED);
}
void EnterCombat(Unit* /*who*/) override { }
@@ -603,7 +595,7 @@ public:
else
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
- Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED);
+ Shade->AI()->DoAction(ACTION_CHANNELER_DIED);
}
}
events.ScheduleEvent(EVENT_CHANNEL, 2000);
@@ -663,36 +655,33 @@ public:
Summons.Summon(summon);
}
- void SetData(uint32 data, uint32 value) override
+ void DoAction(int32 actionId) override
{
- if (data == SETDATA_DATA)
- {
- doSpawning = true;
+ doSpawning = true;
- switch (value)
- {
- case SETDATA_START_SPAWNING:
- if (leftSide)
- {
- events.ScheduleEvent(EVENT_SPAWN_WAVE_B, 100);
- events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, urand(2000, 5000));
- }
- else
- {
- events.ScheduleEvent(EVENT_SPAWN_WAVE_B, 10000);
- events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, urand(2000, 5000));
- }
- break;
- case SETDATA_STOP_SPAWNING:
- doSpawning = false;
- break;
- case SETDATA_DESPAWN_ALL_SPAWNS:
- doSpawning = false;
- Summons.DespawnAll();
- break;
- default:
- break;
- }
+ switch (actionId)
+ {
+ case ACTION_START_SPAWNING:
+ if (leftSide)
+ {
+ events.ScheduleEvent(EVENT_SPAWN_WAVE_B, 100);
+ events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, urand(2000, 5000));
+ }
+ else
+ {
+ events.ScheduleEvent(EVENT_SPAWN_WAVE_B, 10000);
+ events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, urand(2000, 5000));
+ }
+ break;
+ case ACTION_STOP_SPAWNING:
+ doSpawning = false;
+ break;
+ case ACTION_DESPAWN_ALL_SPAWNS:
+ doSpawning = false;
+ Summons.DespawnAll();
+ break;
+ default:
+ break;
}
}
@@ -778,23 +767,16 @@ public:
}
}
- summonerGuid.Clear();
Initialize();
}
void JustDied(Unit* /*killer*/) override
{
if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SHADE_OF_AKAMA)))
- Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED);
+ Shade->AI()->DoAction(ACTION_CHANNELER_DIED);
me->DespawnOrUnsummon(5000);
}
- void IsSummonedBy(Unit* /*summoner*/) override
- {
- if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
- }
-
void EnterCombat(Unit* /*who*/) override { }
void AttackStart(Unit* who) override
@@ -824,7 +806,7 @@ public:
else
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
- Shade->AI()->SetData(SETDATA_DATA, SETDATA_CHANNELER_DIED);
+ Shade->AI()->DoAction(ACTION_CHANNELER_DIED);
switchToCombat = true;
if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AKAMA_SHADE)))
AttackStart(target);
@@ -855,7 +837,6 @@ public:
private:
InstanceScript* instance;
EventMap events;
- ObjectGuid summonerGuid;
bool startedBanishing;
bool switchToCombat;
};
@@ -884,8 +865,6 @@ public:
void Reset() override
{
- summonerGuid.Clear();
-
if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AKAMA_SHADE)))
AttackStart(target);
}
@@ -895,12 +874,6 @@ public:
me->DespawnOrUnsummon(5000);
}
- void IsSummonedBy(Unit* /*summoner*/) override
- {
- if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
- }
-
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_HEROIC_STRIKE, 5000);
@@ -947,7 +920,6 @@ public:
private:
InstanceScript* instance;
EventMap events;
- ObjectGuid summonerGuid;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -974,8 +946,6 @@ public:
void Reset() override
{
- summonerGuid.Clear();
-
if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AKAMA_SHADE)))
AttackStart(target);
}
@@ -985,12 +955,6 @@ public:
me->DespawnOrUnsummon(5000);
}
- void IsSummonedBy(Unit* /*summoner*/) override
- {
- if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
- }
-
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_DEBILITATING_POISON, urand(500, 2000));
@@ -1027,7 +991,6 @@ public:
private:
InstanceScript* instance;
EventMap events;
- ObjectGuid summonerGuid;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -1054,8 +1017,6 @@ public:
void Reset() override
{
- summonerGuid.Clear();
-
if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AKAMA_SHADE)))
AttackStart(target);
}
@@ -1065,12 +1026,6 @@ public:
me->DespawnOrUnsummon(5000);
}
- void IsSummonedBy(Unit* /*summoner*/) override
- {
- if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
- }
-
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 18000);
@@ -1107,7 +1062,6 @@ public:
private:
InstanceScript* instance;
EventMap events;
- ObjectGuid summonerGuid;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -1137,7 +1091,6 @@ public:
{
spiritMend = false;
chainHeal = false;
- summonerGuid.Clear();
}
void Reset() override
@@ -1153,12 +1106,6 @@ public:
me->DespawnOrUnsummon(5000);
}
- void IsSummonedBy(Unit* /*summoner*/) override
- {
- if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
- }
-
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SPIRIT_HEAL, urand (5000, 6000));
@@ -1208,7 +1155,6 @@ public:
private:
InstanceScript* instance;
EventMap events;
- ObjectGuid summonerGuid;
bool spiritMend;
bool chainHeal;
};