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-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rw-r--r--src/server/game/Spells/SpellInfo.cpp6
3 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index f0ddd714657..ce92f9f1b53 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1605,7 +1605,7 @@ void Group::UpdatePlayerOutOfRange(Player* player)
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
member = itr->GetSource();
- if (member && !member->IsWithinDist(player, member->GetSightRange(), false))
+ if (member && member != player && (!member->IsInMap(player) || !member->IsWithinDist(player, member->GetSightRange(), false)))
member->GetSession()->SendPacket(&data);
}
}
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index fc87bf2cdab..4343a868508 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -406,7 +406,7 @@ enum SpellAttr3
SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground
SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
- SPELL_ATTR3_UNK13 = 0x00002000, // 13
+ SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13 Clientside attribute - will not display channeling bar
SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag
SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 03076b003be..040f1df3cf5 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1370,10 +1370,8 @@ bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const
if (Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
return true;
- // these spells (Cyclone for example) can pierce all...
- if ((AttributesEx & SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE)
- // ...but not these (Divine shield for example)
- && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY)))
+ // these spells (Cyclone for example) can pierce all... // ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
+ if ((AttributesEx & SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || aura->Mechanic == MECHANIC_BANISH)))
return true;
return false;