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-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp4
-rw-r--r--src/server/game/PrecompiledHeaders/gamePCH.h32
2 files changed, 29 insertions, 7 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index bfa4ea84f96..7c055101daf 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -171,7 +171,7 @@ enum Spells
SPELL_HEMORRHAGE = 16511,
SPELL_PREMEDITATION = 14183,
SPELL_SHADOW_DANCE = 51713,
- SPELL_PREPARATION = 14185,
+ SPELL_ROGUE_PREPARATION = 14185,
SPELL_SHADOWSTEP = 36554,
/* Priest - Generic */
@@ -811,7 +811,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
break;
case TALENT_SPEC_ROGUE_SUBTLETY:
builder = SPELL_HEMORRHAGE, finisher = SPELL_EVISCERATE;
- VerifyAndPushSpellCast(spells, SPELL_PREPARATION, TARGET_NONE, 10);
+ VerifyAndPushSpellCast(spells, SPELL_ROGUE_PREPARATION, TARGET_NONE, 10);
if (!me->IsWithinMeleeRange(me->GetVictim()))
VerifyAndPushSpellCast(spells, SPELL_SHADOWSTEP, TARGET_VICTIM, 25);
VerifyAndPushSpellCast(spells, SPELL_SHADOW_DANCE, TARGET_NONE, 10);
diff --git a/src/server/game/PrecompiledHeaders/gamePCH.h b/src/server/game/PrecompiledHeaders/gamePCH.h
index 2168b5ea339..17709226139 100644
--- a/src/server/game/PrecompiledHeaders/gamePCH.h
+++ b/src/server/game/PrecompiledHeaders/gamePCH.h
@@ -17,15 +17,37 @@
//add here most rarely modified headers to speed up debug build compilation
-#include "Creature.h"
+#include "CellImpl.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
+#include "GridNotifiersImpl.h"
+#include "Item.h"
#include "Log.h"
-#include "Map.h"
#include "ObjectMgr.h"
-#include "Packet.h"
-#include "PacketUtilities.h"
-#include "Player.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
+
+// less commonly included headers but still giving compile time benefit
+#include "Group.h"
+#include "CriteriaHandler.h"
+#include "MotionMaster.h"
+#include "Battleground.h"
+#include "MiscPackets.h"
+#include "Guild.h"
+#include "MoveSpline.h"
+#include "CollectionMgr.h"
+#include "CreatureAI.h"
+#include "ScriptMgr.h"
+#include "SpellAuras.h"
+#include "Chat.h"
+#include "StringConvert.h"
+#include "SpellPackets.h"
+#include "InstanceScript.h"
+#include "BattlegroundMgr.h"
+#include "ObjectAccessor.h"
+#include "MapManager.h"
+#include "AuthenticationPackets.h"
+#include "BattlePetMgr.h"
+#include "Pet.h"
+#include "AccountMgr.h"