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-rw-r--r--src/server/game/DataStores/DB2Stores.cpp22
-rw-r--r--src/server/game/DataStores/DB2Stores.h4
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
3 files changed, 18 insertions, 10 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index d6dc6630581..39bf3eb5501 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -652,8 +652,10 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
for (NamesProfanityEntry const* namesProfanity : sNamesProfanityStore)
{
ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
+ std::wstring name;
+ ASSERT(Utf8toWStr(namesProfanity->Name, name));
if (namesProfanity->Language != -1)
- _nameValidators[namesProfanity->Language].emplace_back(namesProfanity->Name, std::regex::icase | std::regex::optimize);
+ _nameValidators[namesProfanity->Language].emplace_back(name, std::regex::icase | std::regex::optimize);
else
{
for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
@@ -661,24 +663,30 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
if (i == LOCALE_none)
continue;
- _nameValidators[i].emplace_back(namesProfanity->Name, std::regex::icase | std::regex::optimize);
+ _nameValidators[i].emplace_back(name, std::regex::icase | std::regex::optimize);
}
}
}
for (NamesReservedEntry const* namesReserved : sNamesReservedStore)
- _nameValidators[TOTAL_LOCALES].emplace_back(namesReserved->Name, std::regex::icase | std::regex::optimize);
+ {
+ std::wstring name;
+ ASSERT(Utf8toWStr(namesReserved->Name, name));
+ _nameValidators[TOTAL_LOCALES].emplace_back(name, std::regex::icase | std::regex::optimize);
+ }
for (NamesReservedLocaleEntry const* namesReserved : sNamesReservedLocaleStore)
{
ASSERT(!(namesReserved->LocaleMask & ~((1 << TOTAL_LOCALES) - 1)));
+ std::wstring name;
+ ASSERT(Utf8toWStr(namesReserved->Name, name));
for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
{
if (i == LOCALE_none)
continue;
if (namesReserved->LocaleMask & (1 << i))
- _nameValidators[i].emplace_back(namesReserved->Name, std::regex::icase | std::regex::optimize);
+ _nameValidators[i].emplace_back(name, std::regex::icase | std::regex::optimize);
}
}
@@ -1260,14 +1268,14 @@ std::string DB2Manager::GetNameGenEntry(uint8 race, uint8 gender, LocaleConstant
return data->Str[sWorld->GetDefaultDbcLocale()];
}
-ResponseCodes DB2Manager::ValidateName(std::string const& name, LocaleConstant locale) const
+ResponseCodes DB2Manager::ValidateName(std::wstring const& name, LocaleConstant locale) const
{
- for (std::regex const& regex : _nameValidators[locale])
+ for (std::wregex const& regex : _nameValidators[locale])
if (std::regex_search(name, regex))
return CHAR_NAME_PROFANE;
// regexes at TOTAL_LOCALES are loaded from NamesReserved which is not locale specific
- for (std::regex const& regex : _nameValidators[TOTAL_LOCALES])
+ for (std::wregex const& regex : _nameValidators[TOTAL_LOCALES])
if (std::regex_search(name, regex))
return CHAR_NAME_RESERVED;
diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h
index 6eacd323fd5..efe9bef5754 100644
--- a/src/server/game/DataStores/DB2Stores.h
+++ b/src/server/game/DataStores/DB2Stores.h
@@ -241,7 +241,7 @@ public:
typedef std::set<MountTypeXCapabilityEntry const*, MountTypeXCapabilityEntryComparator> MountTypeXCapabilitySet;
typedef std::unordered_map<uint32, MountTypeXCapabilitySet> MountCapabilitiesByTypeContainer;
typedef std::unordered_map<uint32, std::array<std::vector<NameGenEntry const*>, 2>> NameGenContainer;
- typedef std::array<std::vector<std::regex>, TOTAL_LOCALES + 1> NameValidationRegexContainer;
+ typedef std::array<std::vector<std::wregex>, TOTAL_LOCALES + 1> NameValidationRegexContainer;
typedef std::unordered_map<uint32, std::set<uint32>> PhaseGroupContainer;
typedef std::unordered_map<uint32, std::vector<QuestPackageItemEntry const*>> QuestPackageItemContainer;
typedef std::unordered_map<uint32, uint32> RulesetItemUpgradeContainer;
@@ -297,7 +297,7 @@ public:
MountEntry const* GetMount(uint32 spellId) const;
MountEntry const* GetMountById(uint32 id) const;
MountTypeXCapabilitySet const* GetMountCapabilities(uint32 mountType) const;
- ResponseCodes ValidateName(std::string const& name, LocaleConstant locale) const;
+ ResponseCodes ValidateName(std::wstring const& name, LocaleConstant locale) const;
std::set<uint32> GetPhasesForGroup(uint32 group) const;
static PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
static PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index ae81cf9a6c4..3b731ef2519 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7638,7 +7638,7 @@ ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
- return sDB2Manager.ValidateName(name, locale);
+ return sDB2Manager.ValidateName(wname, locale);
}
bool ObjectMgr::IsValidCharterName(const std::string& name)