diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Spells/Auras/SpellAuras.cpp | 8 | ||||
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 12 |
2 files changed, 15 insertions, 5 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 166f7b3734c..9f23fc51ee5 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -520,7 +520,13 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply) bool addUnit = true; // check target immunities - if (itr->first->IsImmunedToSpell(GetSpellInfo()) + for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + { + if (!itr->first->IsImmunedToSpellEffect(GetSpellInfo(), effIndex)) + itr->second &= ~(1 << effIndex); + } + if (!itr->second + || itr->first->IsImmunedToSpell(GetSpellInfo()) || !CanBeAppliedOn(itr->first)) addUnit = false; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 05f672f321b..d285660259d 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1401,13 +1401,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) } } -SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool scaleAura) +SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleAura) { if (!unit || !effectMask) return SPELL_MISS_EVADE; - // Recheck immune (only for delayed spells) - if (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case + // disable effects to which unit is immune + for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) + if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) + effectMask &= ~(1 << effectNumber); + if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))) return SPELL_MISS_IMMUNE; PrepareScriptHitHandlers(); @@ -1562,7 +1566,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool } for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) - if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) //Handle effect only if the target isn't immune. + if (effectMask & (1 << effectNumber)) HandleEffects(unit, NULL, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET); return SPELL_MISS_NONE; |