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-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp8
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp12
2 files changed, 15 insertions, 5 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 166f7b3734c..9f23fc51ee5 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -520,7 +520,13 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
bool addUnit = true;
// check target immunities
- if (itr->first->IsImmunedToSpell(GetSpellInfo())
+ for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ if (!itr->first->IsImmunedToSpellEffect(GetSpellInfo(), effIndex))
+ itr->second &= ~(1 << effIndex);
+ }
+ if (!itr->second
+ || itr->first->IsImmunedToSpell(GetSpellInfo())
|| !CanBeAppliedOn(itr->first))
addUnit = false;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 05f672f321b..d285660259d 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1401,13 +1401,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
}
-SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool scaleAura)
+SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleAura)
{
if (!unit || !effectMask)
return SPELL_MISS_EVADE;
- // Recheck immune (only for delayed spells)
- if (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
+ // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
+ // disable effects to which unit is immune
+ for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
+ if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
+ effectMask &= ~(1 << effectNumber);
+ if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))))
return SPELL_MISS_IMMUNE;
PrepareScriptHitHandlers();
@@ -1562,7 +1566,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
}
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
- if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) //Handle effect only if the target isn't immune.
+ if (effectMask & (1 << effectNumber))
HandleEffects(unit, NULL, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
return SPELL_MISS_NONE;