diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 30 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 32 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e3c4a072202..575310f85da 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16420,6 +16420,19 @@ int32 Player::GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objec return GetQuestSlotObjectiveFlag(slot, objective.StorageIndex) ? 1 : 0; } +int32 Player::GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const +{ + uint16 slot = FindQuestSlot(questId); + if (slot >= MAX_QUEST_LOG_SIZE) + return 0; + + QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId); + if (!obj) + return 0; + + return GetQuestSlotObjectiveData(slot, *obj); +} + void Player::SetQuestSlot(uint16 slot, uint32 quest_id) { auto questLogField = m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::QuestLog, slot); @@ -17006,6 +17019,23 @@ bool Player::IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObje return true; } +bool Player::IsQuestObjectiveComplete(uint32 questId, uint32 objectiveId) const +{ + Quest const* quest = sObjectMgr->GetQuestTemplate(questId); + if (!quest) + return false; + + uint16 slot = FindQuestSlot(questId); + if (slot >= MAX_QUEST_LOG_SIZE) + return false; + + QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId); + if (!obj) + return false; + + return IsQuestObjectiveComplete(slot, quest, *obj); +} + bool Player::IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const { float progress = 0.0f; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index ceadbe32831..69e281b17bc 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1611,6 +1611,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> int64 GetQuestSlotEndTime(uint16 slot) const; bool GetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex) const; int32 GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const; + int32 GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const; void SetQuestSlot(uint16 slot, uint32 quest_id); void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count); void SetQuestSlotState(uint16 slot, uint32 state); @@ -1644,6 +1645,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void SetQuestObjectiveData(QuestObjective const& objective, int32 data); bool IsQuestObjectiveCompletable(uint16 slot, Quest const* quest, QuestObjective const& objective) const; bool IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObjective const& objective) const; + bool IsQuestObjectiveComplete(uint32 questId, uint32 objectiveId) const; bool IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const; void SendQuestComplete(uint32 questId) const; void SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp, bool hideChatMessage) const; |