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-rw-r--r--src/game/Player.h6
-rw-r--r--src/game/Spell.cpp16
2 files changed, 13 insertions, 9 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 7b821ac5495..79d75d34821 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1244,6 +1244,12 @@ class Player : public Unit, public GridObject<Player>
Player* GetTrader() const { return pTrader; }
void ClearTrade();
void TradeCancel(bool sendback);
+ Item *GetItemByTradeSlot(uint8 slot) const
+ {
+ if (slot < TRADE_SLOT_COUNT && tradeItems[slot])
+ return GetItemByGuid(tradeItems[slot]);
+ return NULL;
+ }
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index f0c5acc48eb..7f2b0a76017 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -208,18 +208,16 @@ void SpellCastTargets::Update(Unit* caster)
NULL;
m_itemTarget = NULL;
- if(caster->GetTypeId() == TYPEID_PLAYER)
+ if (caster->GetTypeId() == TYPEID_PLAYER)
{
if(m_targetMask & TARGET_FLAG_ITEM)
m_itemTarget = caster->ToPlayer()->GetItemByGuid(m_itemTargetGUID);
- else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
- {
- // here it is not guid but slot
- Player* pTrader = caster->ToPlayer()->GetTrader();
- if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
- m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
- }
- if(m_itemTarget)
+ else if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
+ if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevent hacking slots
+ if (Player* pTrader = caster->ToPlayer()->GetTrader())
+ m_itemTarget = pTrader->GetItemByTradeSlot(m_itemTargetGUID);
+
+ if (m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();
}
}