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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp32
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp11
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.cpp7
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.h4
5 files changed, 61 insertions, 13 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d3b3b720ff1..8f274552e5f 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4876,7 +4876,9 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
trans->PAppend("DELETE FROM character_action WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_aura WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_gifts WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_homebind WHERE guid = '%u'",guid);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, guid);
+ trans->Append(stmt);
trans->PAppend("DELETE FROM character_instance WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_inventory WHERE guid = '%u'",guid);
trans->PAppend("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
@@ -16357,8 +16359,14 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
m_homebindZ = GetPositionZ();
// update sql homebind
- CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
- m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND);
+ stmt->setUInt16(0, m_homebindMapId);
+ stmt->setUInt16(1, m_homebindAreaId);
+ stmt->setFloat (2, m_homebindX);
+ stmt->setFloat (3, m_homebindY);
+ stmt->setFloat (4, m_homebindZ);
+ stmt->setUInt32(5, GetGUIDLow());
+ CharacterDatabase.Execute(stmt);
}
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
@@ -18115,7 +18123,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
}
bool ok = false;
- //QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid));
+ // SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
if (result)
{
Field* fields = result->Fetch();
@@ -18133,7 +18141,11 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
ok = true;
else
- CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'", GetGUIDLow());
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, GetGUIDLow());
+ CharacterDatabase.Execute(stmt);
+ }
}
if (!ok)
@@ -18144,8 +18156,14 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
- CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')",
- GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, GetGUIDLow());
+ stmt->setUInt16(1, m_homebindMapId);
+ stmt->setUInt16(2, m_homebindAreaId);
+ stmt->setFloat (3, m_homebindX);
+ stmt->setFloat (4, m_homebindY);
+ stmt->setFloat (5, m_homebindZ);
+ CharacterDatabase.Execute(stmt);
}
sLog->outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index a28bee60c76..8efb3749f9b 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -1710,17 +1710,31 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
Player::LeaveAllArenaTeams(guid);
// Reset homebind and position
- trans->PAppend("DELETE FROM `character_homebind` WHERE guid = '%u'", lowGuid);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
if (team == BG_TEAM_ALLIANCE)
{
- trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,0,1519,-8867.68,673.373,97.9034)", lowGuid);
+ stmt->setUInt16(1, 0);
+ stmt->setUInt16(2, 1519);
+ stmt->setFloat (3, -8867.68f);
+ stmt->setFloat (4, 673.373f);
+ stmt->setFloat (5, 97.9034f);
Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, lowGuid);
}
else
{
- trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,1,1637,1633.33,-4439.11,15.7588)", lowGuid);
+ stmt->setUInt16(1, 1);
+ stmt->setUInt16(2, 1637);
+ stmt->setFloat (3, 1633.33f);
+ stmt->setFloat (4, -4439.11f);
+ stmt->setFloat (5, 15.7588f);
Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, lowGuid);
}
+ trans->Append(stmt);
// Achievement conversion
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_achievements.begin(); it != sObjectMgr->factionchange_achievements.end(); ++it)
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index eda793d2a94..4c8e739d1be 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -474,8 +474,15 @@ void WorldSession::SendBindPoint(Creature *npc)
uint32 bindspell = 3286;
// update sql homebind
- CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
- _player->GetMapId(), _player->GetAreaId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND);
+ stmt->setUInt16(0, _player->GetMapId());
+ stmt->setUInt16(1, _player->GetAreaId());
+ stmt->setFloat (2, _player->GetPositionX());
+ stmt->setFloat (3, _player->GetPositionY());
+ stmt->setFloat (4, _player->GetPositionZ());
+ stmt->setUInt32(5, _player->GetGUIDLow());
+ CharacterDatabase.Execute(stmt);
+
_player->m_homebindMapId = _player->GetMapId();
_player->m_homebindAreaId = _player->GetAreaId();
_player->m_homebindX = _player->GetPositionX();
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 55032a9ebe1..c648da51083 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -58,7 +58,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_MAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = ? AND (checked & 1) = 0 AND deliver_time <= ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_MAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = ? AND (checked & 1) = 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_SOCIALLIST, "SELECT friend, flags, note FROM character_social JOIN characters ON characters.guid = character_social.friend WHERE character_social.guid = ? AND deleteinfos_name IS NULL LIMIT 255", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_LOAD_PLAYER_HOMEBIND, "SELECT map, zone, position_x, position_y, position_z FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_LOAD_PLAYER_HOMEBIND, "SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_SPELLCOOLDOWNS, "SELECT spell, item, time FROM character_spell_cooldown WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_DECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_GUILD, "SELECT guildid,rank FROM guild_member WHERE guid = ?", CONNECTION_ASYNC)
@@ -300,4 +300,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_ADD_PLAYER_BGDATA, "INSERT INTO character_battleground_data (guid, instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_PLAYER_BGDATA, "DELETE FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_RESET_PLAYERS_BGDATA, "UPDATE character_battleground_data SET instanceId = 0", CONNECTION_SYNCH)
+
+ // Character homebind
+ PREPARE_STATEMENT(CHAR_ADD_PLAYER_HOMEBIND, "INSERT INTO character_homebind (guid, mapId, zoneId, posX, posY, posZ) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_SET_PLAYER_HOMEBIND, "UPDATE character_homebind SET mapId = ?, zoneId = ?, posX = ?, posY = ?, posZ = ? WHERE guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_PLAYER_HOMEBIND, "DELETE FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC)
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index da3e209af09..d52883020b9 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -255,6 +255,10 @@ enum CharacterDatabaseStatements
CHAR_DEL_PLAYER_BGDATA,
CHAR_RESET_PLAYERS_BGDATA,
+ CHAR_ADD_PLAYER_HOMEBIND,
+ CHAR_SET_PLAYER_HOMEBIND,
+ CHAR_DEL_PLAYER_HOMEBIND,
+
MAX_CHARACTERDATABASE_STATEMENTS,
};