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-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 34e9ff8de8a..38e3f903778 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1834,7 +1834,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// if the player is saved before worldportack (at logout for example)
// this will be used instead of the current location in SaveToDB
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP);
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
// move packet sent by client always after far teleport
// SetPosition(final_x, final_y, final_z, final_o, true);