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-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 9d548da4ed4..5a7c5578052 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1223,7 +1223,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
// spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) || unit!=m_caster))
+ if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) && unit==m_caster))
{
int _duration=0;
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)