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-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index f75bce43c61..aded7c0524b 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -154,7 +154,10 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/*
// this prevent cheating with landing point at lags
// when client side flight end early in comparison server side
owner->StopMoving();
- owner->SetFallInformation(0, owner->GetPositionZ());
+ float mapHeight = owner->GetMap()->GetHeight(owner->GetPhaseShift(), _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, _path[GetCurrentNode()]->Loc.Z);
+ owner->SetFallInformation(0, mapHeight);
+ // When the player reaches the last flight point, teleport to destination at map height
+ owner->TeleportTo(_path[GetCurrentNode()]->ContinentID, _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, mapHeight, owner->GetOrientation());
}
owner->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);