diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9db36c76bb4..a18f0a6574b 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -3239,29 +3239,28 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui if (!me) return; - WorldObject* creature = NULL; + Creature* creature = nullptr; if (e.event.distance.guid != 0) { creature = FindCreatureNear(me, e.event.distance.guid); - if (!creature) return; - if (!me->IsInRange(creature, 0, (float)e.event.distance.dist)) + if (!me->IsInRange(creature, 0, static_cast<float>(e.event.distance.dist))) return; } else if (e.event.distance.entry != 0) { std::list<Creature*> list; - me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); + me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, static_cast<float>(e.event.distance.dist)); if (!list.empty()) creature = list.front(); } if (creature) - ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); + ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat, creature); break; } @@ -3270,29 +3269,28 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui if (!me) return; - WorldObject* gameobject = NULL; + GameObject* gameobject = nullptr; if (e.event.distance.guid != 0) { gameobject = FindGameObjectNear(me, e.event.distance.guid); - if (!gameobject) return; - if (!me->IsInRange(gameobject, 0, (float)e.event.distance.dist)) + if (!me->IsInRange(gameobject, 0, static_cast<float>(e.event.distance.dist))) return; } else if (e.event.distance.entry != 0) { std::list<GameObject*> list; - me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); + me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, static_cast<float>(e.event.distance.dist)); if (!list.empty()) gameobject = list.front(); } if (gameobject) - ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); + ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat, nullptr, 0, 0, false, nullptr, gameobject); break; } |