diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/scripts/northrend/grizzly_hills.cpp | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/src/scripts/northrend/grizzly_hills.cpp b/src/scripts/northrend/grizzly_hills.cpp index ca1301fe287..b057faf7e5f 100644 --- a/src/scripts/northrend/grizzly_hills.cpp +++ b/src/scripts/northrend/grizzly_hills.cpp @@ -26,6 +26,7 @@ npc_orsonn_and_kodian EndContentData */ #include "ScriptedPch.h" +#include "ScriptedEscortAI.h" #define GOSSIP_ITEM1 "You're free to go Orsonn, but first tell me what's wrong with the furbolg." #define GOSSIP_ITEM2 "What happened then?" @@ -115,6 +116,246 @@ bool GossipSelect_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature, ui return true; } +/*###### +## Quest 12027: Mr. Floppy's Perilous Adventure +######*/ + +enum eFloppy +{ + NPC_MRFLOPPY = 26589, + NPC_HUNGRY_WORG = 26586, + NPC_RAVENOUS_WORG = 26590, //RWORG + NPC_EMILY = 26588, + + QUEST_PERILOUS_ADVENTURE = 12027, + + SPELL_MRFLOPPY = 47184, //vehicle aura + + SAY_WORGHAGGRO1 = -1800001, //Um... I think one of those wolves is back... + SAY_WORGHAGGRO2 = -1800002, //He's going for Mr. Floppy! + SAY_WORGRAGGRO3 = -1800003, //Oh, no! Look, it's another wolf, and it's a biiiiiig one! + SAY_WORGRAGGRO4 = -1800004, //He's gonna eat Mr. Floppy! You gotta help Mr. Floppy! You just gotta! + SAY_RANDOMAGGRO = -1800005, //There's a big meanie attacking Mr. Floppy! Help! + SAY_VICTORY1 = -1800006, //Let's get out of here before more wolves find us! + SAY_VICTORY2 = -1800007, //Don't go toward the light, Mr. Floppy! + SAY_VICTORY3 = -1800008, //Mr. Floppy, you're ok! Thank you so much for saving Mr. Floppy! + SAY_VICTORY4 = -1800009, //I think I see the camp! We're almost home, Mr. Floppy! Let's go! + TEXT_EMOTE_WP1 = -1800010, //Mr. Floppy revives + TEXT_EMOTE_AGGRO = -1800011, //The Ravenous Worg chomps down on Mr. Floppy + SAY_QUEST_ACCEPT = -1800012, //Are you ready, Mr. Floppy? Stay close to me and watch out for those wolves! + SAY_QUEST_COMPLETE = -1800013 //Thank you for helping me get back to the camp. Go tell Walter that I'm safe now! +}; + +//emily +struct npc_emilyAI : public npc_escortAI +{ + npc_emilyAI(Creature* pCreature) : npc_escortAI(pCreature) { } + + uint32 m_uiChatTimer; + + uint64 RWORGGUID; + uint64 MrfloppyGUID; + + Creature* Mrfloppy; + Creature* RWORG; + bool Completed; + + + void JustSummoned(Creature* pSummoned) + { + if (Creature* Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 50.0f)) + pSummoned->AI()->AttackStart(Mrfloppy); + else + pSummoned->AI()->AttackStart(m_creature->getVictim()); + } + + void WaypointReached(uint32 i) + { + Player* pPlayer = GetPlayerForEscort(); + if (!pPlayer) + return; + switch (i) + { + case 9: + Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 100.0f); + break; + case 10: + if (Mrfloppy) + { + DoScriptText(SAY_WORGHAGGRO1, m_creature); + m_creature->SummonCreature(NPC_HUNGRY_WORG,m_creature->GetPositionX()+5,m_creature->GetPositionY()+2,m_creature->GetPositionZ()+1,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000); + } + break; + case 11: + Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + break; + case 17: + Mrfloppy->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); + DoScriptText(SAY_WORGRAGGRO3, m_creature); + RWORG = m_creature->SummonCreature(NPC_RAVENOUS_WORG,m_creature->GetPositionX()+10,m_creature->GetPositionY()+8,m_creature->GetPositionZ()+2,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000); + RWORG->setFaction(35); + break; + case 18: + if (Mrfloppy) + { + RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ()); + DoCast(Mrfloppy,SPELL_MRFLOPPY); + } + break; + case 19: + if (Mrfloppy->HasAura(SPELL_MRFLOPPY, 0)) + Mrfloppy->EnterVehicle(RWORG); + break; + case 20: + if (Mrfloppy) + RWORG->HandleEmoteCommand(34); + break; + case 21: + if (Mrfloppy) + { + RWORG->Kill(Mrfloppy); + Mrfloppy->ExitVehicle(); + RWORG->setFaction(14); + RWORG->GetMotionMaster()->MovePoint(0, RWORG->GetPositionX()+10,RWORG->GetPositionY()+80,RWORG->GetPositionZ()); + DoScriptText(SAY_VICTORY2, m_creature); + } + break; + case 22: + if (Mrfloppy && Mrfloppy->isDead()) + { + RWORG->DisappearAndDie(); + m_creature->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ()); + Mrfloppy->setDeathState(ALIVE); + Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + DoScriptText(SAY_VICTORY3, m_creature); + } + break; + case 24: + if (pPlayer) + { + Completed = true; + pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, m_creature); + DoScriptText(SAY_QUEST_COMPLETE, m_creature, pPlayer); + } + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + break; + case 25: + DoScriptText(SAY_VICTORY4, m_creature); + break; + case 27: + m_creature->DisappearAndDie(); + if (Mrfloppy) + Mrfloppy->DisappearAndDie(); + break; + } + } + + void EnterCombat(Unit* Who) + { + DoScriptText(SAY_RANDOMAGGRO, m_creature); + } + + void Reset() + { + m_uiChatTimer = 4000; + Mrfloppy = NULL; + RWORG = NULL; + } + + void UpdateAI(const uint32 uiDiff) + { + npc_escortAI::UpdateAI(uiDiff); + + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + if (m_uiChatTimer <= uiDiff) + { + m_uiChatTimer = 12000; + } + else + m_uiChatTimer -= uiDiff; + } + } +}; + + +bool QuestAccept_npc_emily(Player* pPlayer, Creature* pCreature, Quest const* quest) +{ + if (quest->GetQuestId() == QUEST_PERILOUS_ADVENTURE) + { + DoScriptText(SAY_QUEST_ACCEPT, pCreature); + if (Creature* Mrfloppy = GetClosestCreatureWithEntry(pCreature, NPC_MRFLOPPY, 180.0f)) + { + Mrfloppy->GetMotionMaster()->MoveFollow(pCreature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + } + + if (npc_escortAI* pEscortAI = CAST_AI(npc_emilyAI, (pCreature->AI()))) + pEscortAI->Start(true, false, pPlayer->GetGUID()); + } + return true; +} + +CreatureAI* GetAI_npc_emily(Creature* pCreature) +{ + return new npc_emilyAI(pCreature); +} + +//mrfloppy + +struct npc_mrfloppyAI : public ScriptedAI +{ + npc_mrfloppyAI(Creature *c) : ScriptedAI(c) {} + + uint64 EmilyGUID; + uint64 RWORGGUID; + uint64 HWORGGUID; + + Creature* HWORG; + Creature* RWORG; + + Creature* Emily; + + void Reset() + { + HWORG = NULL; + RWORG = NULL; + Emily = NULL; + } + + void EnterCombat(Unit* Who) + { + if (Creature* Emily = GetClosestCreatureWithEntry(m_creature, NPC_EMILY, 50.0f)) + { + switch(Who->GetEntry()) + { + case NPC_HUNGRY_WORG: + DoScriptText(SAY_WORGHAGGRO2, Emily); + break; + case NPC_RAVENOUS_WORG: + DoScriptText(SAY_WORGRAGGRO4, Emily); + break; + default: + DoScriptText(SAY_RANDOMAGGRO, Emily); + } + } + } + + void EnterEvadeMode() {} + + void MoveInLineOfSight(Unit *who) {} + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + } +}; + +CreatureAI* GetAI_npc_mrfloppy(Creature* pCreature) +{ + return new npc_mrfloppyAI(pCreature); +} + void AddSC_grizzly_hills() { Script* newscript; @@ -124,4 +365,15 @@ void AddSC_grizzly_hills() newscript->pGossipHello = &GossipHello_npc_orsonn_and_kodian; newscript->pGossipSelect = &GossipSelect_npc_orsonn_and_kodian; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_emily"; + newscript->GetAI = &GetAI_npc_emily; + newscript->pQuestAccept = &QuestAccept_npc_emily; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_mrfloppy"; + newscript->GetAI = &GetAI_npc_mrfloppy; + newscript->RegisterSelf(); } |