aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/Item.cpp2
-rw-r--r--src/game/Player.cpp19
-rw-r--r--src/game/Player.h6
3 files changed, 16 insertions, 11 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index cc19585fcde..024e7138c13 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -1084,7 +1084,7 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
SetPaidExtendedCost(0);
DeleteRefundDataFromDB();
- owner->DeleteRefundReference(this);
+ owner->DeleteRefundReference(GetGUID());
}
void Item::UpdatePlayedTime(Player *owner)
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7fcc5559a1b..8def5f05d35 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16412,7 +16412,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
item->SetRefundRecipient(fields[0].GetUInt32());
item->SetPaidMoney(fields[1].GetUInt32());
item->SetPaidExtendedCost(fields[2].GetUInt32());
- AddRefundReference(item);
+ AddRefundReference(item->GetGUID());
}
}
}
@@ -17499,9 +17499,14 @@ void Player::_SaveInventory()
// the client auto counts down in real time after having received the initial played time on the first
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
- for (std::set<Item*>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); ++itr)
+ std::set<uint64>::iterator i_next;
+ for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
{
- Item* iPtr = *itr;
+ // use copy iterator because UpdatePlayedTime may invalidate itr
+ i_next = itr;
+ ++i_next;
+
+ Item* iPtr = GetItemByGuid(*itr);
ASSERT(iPtr); // Sanity check, if this assertion is hit then the item wasn't removed from the set correctly./
iPtr->UpdatePlayedTime(this);
}
@@ -19362,7 +19367,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
it->SaveRefundDataToDB();
- AddRefundReference(it);
+ AddRefundReference(it->GetGUID());
}
}
}
@@ -19420,7 +19425,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
it->SaveRefundDataToDB();
- AddRefundReference(it);
+ AddRefundReference(it->GetGUID());
}
}
}
@@ -23347,12 +23352,12 @@ void Player::SendDuelCountdown(uint32 counter)
GetSession()->SendPacket(&data);
}
-void Player::AddRefundReference(Item* it)
+void Player::AddRefundReference(uint64 it)
{
m_refundableItems.insert(it);
}
-void Player::DeleteRefundReference(Item* it)
+void Player::DeleteRefundReference(uint64 it)
{
m_refundableItems.erase(it);
} \ No newline at end of file
diff --git a/src/game/Player.h b/src/game/Player.h
index fda3525f2c7..b1b32ce9008 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1190,8 +1190,8 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
- void AddRefundReference(Item* it);
- void DeleteRefundReference(Item* it);
+ void AddRefundReference(uint64 it);
+ void DeleteRefundReference(uint64 it);
void ApplyEquipCooldown( Item * pItem );
void SetAmmo( uint32 item );
@@ -2558,7 +2558,7 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
- std::set<Item*> m_refundableItems;
+ std::set<uint64> m_refundableItems;
void UpdateKnownCurrencies(uint32 itemId, bool apply);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);