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-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp37
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h4
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp28
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h1
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h28
5 files changed, 70 insertions, 28 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index d6bfde021e7..d3348fd21d1 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -144,6 +144,7 @@ Battleground::Battleground()
m_Winner = 2;
m_StartTime = 0;
m_ResetStatTimer = 0;
+ m_ValidStartPositionTimer = 0;
m_Events = 0;
m_IsRated = false;
m_BuffChange = false;
@@ -177,6 +178,8 @@ Battleground::Battleground()
m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0;
m_ArenaTeamIds[BG_TEAM_HORDE] = 0;
+ m_StartMaxDist = 0.0f;
+
m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0;
m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0;
@@ -291,6 +294,7 @@ void Battleground::Update(uint32 diff)
// Update start time and reset stats timer
m_StartTime += diff;
m_ResetStatTimer += diff;
+ m_ValidStartPositionTimer += diff;
PostUpdateImpl(diff);
}
@@ -453,19 +457,19 @@ inline void Battleground::_ProcessJoin(uint32 diff)
// First start warning - 2 or 1 minute
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
- // After 1 minute or 30 seconds, warning is signalled
+ // After 1 minute or 30 seconds, warning is signaled
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
{
m_Events |= BG_STARTING_EVENT_2;
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
- // After 30 or 15 seconds, warning is signalled
+ // After 30 or 15 seconds, warning is signaled
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3))
{
m_Events |= BG_STARTING_EVENT_3;
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
- // Delay expired (atfer 2 or 1 minute)
+ // Delay expired (after 2 or 1 minute)
else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
{
m_Events |= BG_STARTING_EVENT_4;
@@ -526,6 +530,33 @@ inline void Battleground::_ProcessJoin(uint32 diff)
sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
}
}
+
+ // Find if the player left our start zone; if so, teleport it back
+ if (m_ValidStartPositionTimer > 1000)
+ {
+ m_ValidStartPositionTimer = 0;
+ float maxDist = GetStartMaxDist();
+ if (maxDist > 0.0f)
+ {
+ for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ {
+ if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
+ {
+ float x, y, z, o;
+ uint32 team = plr->GetBGTeam();
+ GetTeamStartLoc(team, x, y, z, o);
+
+ float dist = plr->GetDistance(x, y, z);
+
+ if (dist >= maxDist)
+ {
+ sLog->outError("BATTLEGROUND: Sending %s back to start location (possible exploit)", plr->GetName());
+ plr->TeleportTo(GetMapId(), x, y, z, o);
+ }
+ }
+ }
+ }
+ }
}
inline void Battleground::_ProcessLeave(uint32 diff)
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 32f6ebc92de..01dfbb23033 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -443,6 +443,8 @@ class Battleground
Z = m_TeamStartLocZ[idx];
O = m_TeamStartLocO[idx];
}
+ void SetStartMaxDist(float startMaxDist) { m_StartMaxDist = startMaxDist; }
+ float GetStartMaxDist() const { return m_StartMaxDist; }
// Packet Transfer
// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
@@ -617,6 +619,7 @@ class Battleground
uint32 m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use
uint32 m_StartTime;
uint32 m_ResetStatTimer;
+ uint32 m_ValidStartPositionTimer;
int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
uint32 m_LastResurrectTime;
BattlegroundBracketId m_BracketId;
@@ -698,6 +701,7 @@ class Battleground
float m_TeamStartLocY[BG_TEAMS_COUNT];
float m_TeamStartLocZ[BG_TEAMS_COUNT];
float m_TeamStartLocO[BG_TEAMS_COUNT];
+ float m_StartMaxDist;
uint32 ScriptId;
};
#endif
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index e1b99cbdcb9..a106f11ae82 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -660,6 +660,7 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetName(data.BattlegroundName);
bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO);
bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO);
+ bg->SetStartMaxDist(data.StartMaxDist);
bg->SetLevelRange(data.LevelMin, data.LevelMax);
bg->SetScriptId(data.scriptId);
@@ -677,8 +678,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
uint8 selectionWeight;
BattlemasterListEntry const* bl;
- // 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, Weight, ScriptName FROM battleground_template");
+ // 0 1 2 3 4 5 6 7 8 9 10 11
+ QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, StartMaxDist, Weight, ScriptName FROM battleground_template");
if (!result)
{
@@ -712,17 +713,20 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
data.MaxPlayersPerTeam = fields[2].GetUInt16();
data.LevelMin = fields[3].GetUInt8();
data.LevelMax = fields[4].GetUInt8();
- //check values from DB
- if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
+
+ // check values from DB
+ if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
- data.MinPlayersPerTeam = 0; // by default now expected strong full bg requirement
- data.MaxPlayersPerTeam = 40;
+ sLog->outErrorDb("Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
+ data.bgTypeId, data.MinPlayersPerTeam, data.MaxPlayersPerTeam);
+ continue;
}
+
if (data.LevelMin == 0 || data.LevelMax == 0 || data.LevelMin > data.LevelMax)
{
- //TO-DO: FIX ME
- data.LevelMin = 0;//bl->minlvl;
- data.LevelMax = 80;//bl->maxlvl;
+ sLog->outErrorDb("Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
+ data.bgTypeId, data.LevelMin, data.LevelMax);
+ continue;
}
startId = fields[5].GetUInt32();
@@ -767,8 +771,10 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
continue;
}
- selectionWeight = fields[9].GetUInt8();
- data.scriptId = sObjectMgr->GetScriptId(fields[10].GetCString());
+ data.StartMaxDist = fields[9].GetFloat();
+
+ selectionWeight = fields[10].GetUInt8();
+ data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
data.MapID = bl->mapid[0];
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 88559d07993..7afb83da0a6 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -50,6 +50,7 @@ struct CreateBattlegroundData
float Team2StartLocY;
float Team2StartLocZ;
float Team2StartLocO;
+ float StartMaxDist;
uint32 scriptId;
};
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 22f0ea35413..0386e6b4214 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3294,20 +3294,20 @@ enum BanReturn
// indexes of BattlemasterList.dbc
enum BattlegroundTypeId
{
- BATTLEGROUND_TYPE_NONE = 0,
- BATTLEGROUND_AV = 1,
- BATTLEGROUND_WS = 2,
- BATTLEGROUND_AB = 3,
- BATTLEGROUND_NA = 4,
- BATTLEGROUND_BE = 5,
- BATTLEGROUND_AA = 6,
- BATTLEGROUND_EY = 7,
- BATTLEGROUND_RL = 8,
- BATTLEGROUND_SA = 9,
- BATTLEGROUND_DS = 10,
- BATTLEGROUND_RV = 11,
- BATTLEGROUND_IC = 30,
- BATTLEGROUND_RB = 32
+ BATTLEGROUND_TYPE_NONE = 0, // None
+ BATTLEGROUND_AV = 1, // Alterac Valley
+ BATTLEGROUND_WS = 2, // Warsong Gulch
+ BATTLEGROUND_AB = 3, // Arathi Basin
+ BATTLEGROUND_NA = 4, // Nagrand Arena
+ BATTLEGROUND_BE = 5, // Blade's Edge Arena
+ BATTLEGROUND_AA = 6, // All Arenas
+ BATTLEGROUND_EY = 7, // Eye of the Storm
+ BATTLEGROUND_RL = 8, // Ruins of Lordaernon
+ BATTLEGROUND_SA = 9, // Strand of the Ancients
+ BATTLEGROUND_DS = 10, // Dalaran Sewers
+ BATTLEGROUND_RV = 11, // Ring of Valor
+ BATTLEGROUND_IC = 30, // Isle of Conquest
+ BATTLEGROUND_RB = 32 // Random Battleground
};
#define MAX_BATTLEGROUND_TYPE_ID 33