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-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 94bda85471e..528bf8beebb 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3014,7 +3014,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag);
- summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
summon->AI()->EnterEvadeMode();
break;
@@ -5876,6 +5876,10 @@ void Spell::EffectReputation(SpellEffIndex effIndex)
{
rep_change = int32((float)rep_change * repData->spell_rate);
}
+
+ // Bonus from spells that increase reputation gain
+ float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0; // 10%
+ rep_change += (int32)bonus;
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}