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-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index ad0ed6a7e20..e2f449e38a1 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -623,7 +623,7 @@ class spell_pal_divine_sacrifice : public SpellScriptLoader
{
PrepareAuraScript(spell_pal_divine_sacrifice_AuraScript);
- uint32 splitPct, groupSize, minHpPct;
+ uint32 groupSize, minHpPct;
int32 remainingAmount;
Unit* caster;
@@ -639,15 +639,13 @@ class spell_pal_divine_sacrifice : public SpellScriptLoader
groupSize = 1;
remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize);
- splitPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(caster);
minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster);
return true;
}
- void Split(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & splitAmount)
+ void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount)
{
- splitAmount = CalculatePctN(dmgInfo.GetDamage(), splitPct);
remainingAmount -= splitAmount;
// break when absorbed everything it could, or if the casters hp drops below 20%