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-rw-r--r--src/common/Collision/VMapDefinitions.h4
-rw-r--r--src/tools/vmap4_extractor/vmapexport.cpp2
-rw-r--r--src/tools/vmap4_extractor/wmo.cpp26
-rw-r--r--src/tools/vmap4_extractor/wmo.h20
4 files changed, 35 insertions, 17 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index 5af52770dd3..bd2b1cd70e0 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.4";
- const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.5";
+ const char RAW_VMAP_MAGIC[] = "VMAP045"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...
diff --git a/src/tools/vmap4_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp
index 1f791ccf7bb..c493072dffb 100644
--- a/src/tools/vmap4_extractor/vmapexport.cpp
+++ b/src/tools/vmap4_extractor/vmapexport.cpp
@@ -109,7 +109,7 @@ struct MapLoadInfo
//static const char * szWorkDirMaps = ".\\Maps";
const char* szWorkDirWmo = "./Buildings";
-const char* szRawVMAPMagic = "VMAP044";
+const char* szRawVMAPMagic = "VMAP045";
#define CASC_LOCALES_COUNT 17
char const* CascLocaleNames[CASC_LOCALES_COUNT] =
diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp
index 03e32658337..a5a57c8c736 100644
--- a/src/tools/vmap4_extractor/wmo.cpp
+++ b/src/tools/vmap4_extractor/wmo.cpp
@@ -377,9 +377,13 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool precise
for (int i=0; i<nTriangles; ++i)
{
// Skip no collision triangles
- if (MOPY[2*i]&WMO_MATERIAL_NO_COLLISION ||
- !(MOPY[2*i]&(WMO_MATERIAL_HINT|WMO_MATERIAL_COLLIDE_HIT)) )
+ bool isRenderFace = (MOPY[2 * i] & WMO_MATERIAL_RENDER) && !(MOPY[2 * i] & WMO_MATERIAL_DETAIL);
+ bool isDetail = (MOPY[2 * i] & WMO_MATERIAL_DETAIL) != 0;
+ bool isCollision = (MOPY[2 * i] & WMO_MATERIAL_COLLISION) != 0;
+
+ if (!isRenderFace && !isDetail && !isCollision)
continue;
+
// Use this triangle
for (int j=0; j<3; ++j)
{
@@ -511,7 +515,7 @@ WMOGroup::~WMOGroup()
}
WMOInstance::WMOInstance(CASCFile& f, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
- : currx(0), curry(0), wmo(NULL), doodadset(0), pos(), indx(0), id(0), d2(0), d3(0)
+ : currx(0), curry(0), wmo(NULL), doodadset(0), pos(), indx(0), id(0)
{
float ff[3];
f.read(&id, 4);
@@ -520,15 +524,25 @@ WMOInstance::WMOInstance(CASCFile& f, char const* WmoInstName, uint32 mapID, uin
f.read(ff,12);
rot = Vec3D(ff[0],ff[1],ff[2]);
f.read(ff,12);
- pos2 = Vec3D(ff[0],ff[1],ff[2]);
+ pos2 = Vec3D(ff[0],ff[1],ff[2]); // bounding box corners
f.read(ff,12);
- pos3 = Vec3D(ff[0],ff[1],ff[2]);
- f.read(&d2,4);
+ pos3 = Vec3D(ff[0],ff[1],ff[2]); // bounding box corners
+
+ uint16 fflags;
+ f.read(&fflags, 2);
+
+ uint16 doodadSet;
+ f.read(&doodadSet, 2);
uint16 trash,adtId;
f.read(&adtId,2);
f.read(&trash,2);
+ // destructible wmo, do not dump. we can handle the vmap for these
+ // in dynamic tree (gameobject vmaps)
+ if ((fflags & 0x01) != 0)
+ return;
+
//-----------add_in _dir_file----------------
char tempname[512];
diff --git a/src/tools/vmap4_extractor/wmo.h b/src/tools/vmap4_extractor/wmo.h
index adb84e022c5..11aee5f5e17 100644
--- a/src/tools/vmap4_extractor/wmo.h
+++ b/src/tools/vmap4_extractor/wmo.h
@@ -28,13 +28,17 @@
#include "cascfile.h"
// MOPY flags
-#define WMO_MATERIAL_NOCAMCOLLIDE 0x01
-#define WMO_MATERIAL_DETAIL 0x02
-#define WMO_MATERIAL_NO_COLLISION 0x04
-#define WMO_MATERIAL_HINT 0x08
-#define WMO_MATERIAL_RENDER 0x10
-#define WMO_MATERIAL_COLLIDE_HIT 0x20
-#define WMO_MATERIAL_WALL_SURFACE 0x40
+enum MopyFlags
+{
+ WMO_MATERIAL_UNK01 = 0x01,
+ WMO_MATERIAL_NOCAMCOLLIDE = 0x02,
+ WMO_MATERIAL_DETAIL = 0x04,
+ WMO_MATERIAL_COLLISION = 0x08,
+ WMO_MATERIAL_HINT = 0x10,
+ WMO_MATERIAL_RENDER = 0x20,
+ WMO_MATERIAL_WALL_SURFACE = 0x40, // Guessed
+ WMO_MATERIAL_COLLIDE_HIT = 0x80
+};
class WMOInstance;
class WMOManager;
@@ -132,7 +136,7 @@ public:
int doodadset;
Vec3D pos;
Vec3D pos2, pos3, rot;
- uint32 indx, id, d2, d3;
+ uint32 indx, id;
WMOInstance(CASCFile&f , char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
};