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-rw-r--r--src/game/SpellEffects.cpp10
-rw-r--r--src/game/Unit.cpp11
2 files changed, 14 insertions, 7 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index bcd1634ec1c..c3c6f0cbfd4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1608,7 +1608,7 @@ void Spell::EffectDummy(uint32 i)
uint32 hurt = 0;
uint32 heal = 0;
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
case 53005: hurt = 53001; heal = 52986; break;
@@ -1789,10 +1789,10 @@ void Spell::EffectDummy(uint32 i)
if (!unitTarget)
return;
- int hurt = 0;
- int heal = 0;
+ uint32 hurt = 0;
+ uint32 heal = 0;
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case 20473: hurt = 25912; heal = 25914; break;
case 20929: hurt = 25911; heal = 25913; break;
@@ -1802,7 +1802,7 @@ void Spell::EffectDummy(uint32 i)
case 48824: hurt = 48822; heal = 48820; break;
case 48825: hurt = 48823; heal = 48821; break;
default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
+ sLog.outError("Spell::EffectDummy: Spell %u not handled in Holy Shock",m_spellInfo->Id);
return;
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 884463cbc1e..1a2100efb3d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7621,11 +7621,18 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
trigger_spell_id = 26470;
break;
}
+ // Unyielding Knights
+ case 38164:
+ {
+ if (pVictim->GetEntry() != 19457) // Proc only if you target is Grillok
+ return false;
+ break;
+ }
// Deflection
case 52420:
{
- if(GetHealth()*100 / GetMaxHealth() >= 35)
- return false;
+ if (GetHealth()*100 / GetMaxHealth() >= 35)
+ return false;
break;
}