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-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 3a8841848d1..abb4ac9964b 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -107,10 +107,6 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool upd
Movement::MoveSplineInit init(owner);
init.MovebyPath(i_path->GetPath());
- if (forceDest && updateDestination)
- init.SetFacing(i_target.getTarget()->GetOrientation());
- else
- init.SetFacing(i_target.getTarget());
init.SetWalk(((D*)this)->EnableWalking());
// Using the same condition for facing target as the one that is used for SetInFront on movement end
// - applies to ChaseMovementGenerator mostly