diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/OutdoorPvPSI.cpp | 4 | ||||
-rw-r--r-- | src/game/Player.cpp | 54 |
2 files changed, 29 insertions, 29 deletions
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp index 615f6fab9f8..04bebb2bc4e 100644 --- a/src/game/OutdoorPvPSI.cpp +++ b/src/game/OutdoorPvPSI.cpp @@ -148,7 +148,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger) // add 19 honor plr->RewardHonor(NULL,1,19); // add 20 cenarion circle repu - plr->ModifyFactionReputation(609,20); + plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20); // complete quest plr->KilledMonster(SI_TURNIN_QUEST_CM_A,0); } @@ -173,7 +173,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger) // add 19 honor plr->RewardHonor(NULL,1,19); // add 20 cenarion circle repu - plr->ModifyFactionReputation(609,20); + plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20); // complete quest plr->KilledMonster(SI_TURNIN_QUEST_CM_H,0); } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b441ad63dd2..2f1d21a8b56 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -636,40 +636,40 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way if(sWorld.getConfig(CONFIG_START_ALL_REP)) { - SetFactionReputation(sFactionStore.LookupEntry(942),42999); - SetFactionReputation(sFactionStore.LookupEntry(935),42999); - SetFactionReputation(sFactionStore.LookupEntry(936),42999); - SetFactionReputation(sFactionStore.LookupEntry(1011),42999); - SetFactionReputation(sFactionStore.LookupEntry(970),42999); - SetFactionReputation(sFactionStore.LookupEntry(967),42999); - SetFactionReputation(sFactionStore.LookupEntry(989),42999); - SetFactionReputation(sFactionStore.LookupEntry(932),42999); - SetFactionReputation(sFactionStore.LookupEntry(934),42999); - SetFactionReputation(sFactionStore.LookupEntry(1038),42999); - SetFactionReputation(sFactionStore.LookupEntry(1077),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999); // Factions depending on team, like cities and some more stuff switch(GetTeam()) { case ALLIANCE: - SetFactionReputation(sFactionStore.LookupEntry(72),42999); - SetFactionReputation(sFactionStore.LookupEntry(47),42999); - SetFactionReputation(sFactionStore.LookupEntry(69),42999); - SetFactionReputation(sFactionStore.LookupEntry(930),42999); - SetFactionReputation(sFactionStore.LookupEntry(730),42999); - SetFactionReputation(sFactionStore.LookupEntry(978),42999); - SetFactionReputation(sFactionStore.LookupEntry(54),42999); - SetFactionReputation(sFactionStore.LookupEntry(946),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999); break; case HORDE: - SetFactionReputation(sFactionStore.LookupEntry(76),42999); - SetFactionReputation(sFactionStore.LookupEntry(68),42999); - SetFactionReputation(sFactionStore.LookupEntry(81),42999); - SetFactionReputation(sFactionStore.LookupEntry(911),42999); - SetFactionReputation(sFactionStore.LookupEntry(729),42999); - SetFactionReputation(sFactionStore.LookupEntry(941),42999); - SetFactionReputation(sFactionStore.LookupEntry(530),42999); - SetFactionReputation(sFactionStore.LookupEntry(947),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999); break; default: break; |