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-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp4
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
2 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 07e8e37e82a..4d54d1599a8 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1676,11 +1676,15 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo)
// the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
bool immunedToAllEffects = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (!spellInfo->Effects[i].IsEffect())
+ continue;
if (!IsImmunedToSpellEffect(spellInfo, i))
{
immunedToAllEffects = false;
break;
}
+ }
if (immunedToAllEffects)
return true;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2646eae5351..a261a633499 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11457,6 +11457,8 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
{
// State/effect immunities applied by aura expect full spell immunity
// Ignore effects with mechanic, they are supposed to be checked separately
+ if (!spellInfo->Effects[i].IsEffect())
+ continue;
if (!IsImmunedToSpellEffect(spellInfo, i))
{
immuneToAllEffects = false;