diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index af4073fcc8c..4879cc963db 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -146,19 +146,32 @@ namespace VMAP bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const { - bool result = true; + bool result = false; float maxDist = (pos2 - pos1).magnitude(); // valid map coords should *never ever* produce float overflow, but this would produce NaNs too - ASSERT(maxDist < std::numeric_limits<float>::max()); + + //ASSERT(maxDist < std::numeric_limits<float>::max()); + // prevent NaN values which can cause BIH intersection to enter infinite loop if (maxDist < 1e-10f) return true; // direction with length of 1 + G3D::Plane checkPlane = G3D::Plane(pos1, pos2, (pos2 - pos1)); G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist); - float resultDist = getIntersectionTime(ray, maxDist, true); - if (resultDist < maxDist) + + Vector3 checkFinite = ray.intersection(checkPlane); + if (!checkFinite.isFinite()) { - result = false; + ray = G3D::Ray::fromOriginAndDirection(pos1, -((pos2 - pos1)/maxDist)); + checkFinite = ray.intersection(checkPlane); + } + if (checkFinite.isFinite()) + { + float resultDist = getIntersectionTime(ray, maxDist, true); + if (resultDist >= maxDist) + { + result = true; + } } return result; } |