diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/GameEventMgr.cpp | 18 | ||||
| -rw-r--r-- | src/game/GameEventMgr.h | 1 | ||||
| -rw-r--r-- | src/game/World.cpp | 3 | 
3 files changed, 22 insertions, 0 deletions
| diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index e66c1a6e27d..965651ae2f6 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1068,6 +1068,24 @@ uint32 GameEventMgr::Initialize()                           // return the next e      return delay;  } +void GameEventMgr::StartArenaSeason() +{ +    QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT event FROM season_linked_event WHERE season = '%i'",sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); + +    if (!result) +    { +        sLog.outError("ArenaSeason (%i) must be an existant Arena Season",sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); +        return; +    } + +    Field *fields = result->Fetch(); + +    uint16 eventId = fields[0].GetUInt16(); + +    StartEvent(eventId,true); +    sLog.outString("Arena Season %i started...",sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); +} +  uint32 GameEventMgr::Update()                               // return the next event delay in ms  {      time_t currenttime = time(NULL); diff --git a/src/game/GameEventMgr.h b/src/game/GameEventMgr.h index a1b65596ecd..7c673c92e66 100644 --- a/src/game/GameEventMgr.h +++ b/src/game/GameEventMgr.h @@ -105,6 +105,7 @@ class GameEventMgr          uint32 Update();          bool IsActiveEvent(uint16 event_id) { return (m_ActiveEvents.find(event_id) != m_ActiveEvents.end()); }          uint32 Initialize(); +        void StartArenaSeason();          void StartInternalEvent(uint16 event_id);          bool StartEvent(uint16 event_id, bool overwrite = false);          void StopEvent(uint16 event_id, bool overwrite = false); diff --git a/src/game/World.cpp b/src/game/World.cpp index b231558d62a..aa290b7e061 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1656,6 +1656,9 @@ void World::SetInitialWorldSettings()      uint32 nextGameEvent = gameeventmgr.Initialize();      m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);    //depend on next event +    sLog.outString("Starting Arena Season..."); +    gameeventmgr.StartArenaSeason(); +      sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP      LoadWorldStates(); | 
