diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Item/Container/Bag.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Item/Item.cpp | 24 |
2 files changed, 13 insertions, 15 deletions
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp index 9774c46c011..dffb1881ff6 100644 --- a/src/server/game/Entities/Item/Container/Bag.cpp +++ b/src/server/game/Entities/Item/Container/Bag.cpp @@ -87,7 +87,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner) SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); - SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); + SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags & 0xFFFFFFF7); // TEMP HACK, DONT REMOVE - Shauren SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); // Setting the number of Slots the Container has @@ -113,6 +113,8 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, if (!Item::LoadFromDB(guid, owner_guid, result, entry)) return false; + ItemPrototype const* itemProto = GetProto(); // checked in Item::LoadFromDB + SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots); // cleanup bag content related item value fields (its will be filled correctly from `character_inventory`) for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) { diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 2d0120522b8..28a91e46b02 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -278,7 +278,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner) for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) SetSpellCharges(i,itemProto->Spells[i].SpellCharges); - SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); + SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags & 0xFFFFFFF7); // TEMP HACK, DONT REMOVE - Shauren SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration)); SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0); @@ -388,24 +388,28 @@ void Item::SaveToDB() bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry) { + // 0 1 2 3 4 5 6 7 8 9 10 + //result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid); + // create item before any checks for store correct guid // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB Object::_Create(guid, 0, HIGHGUID_ITEM); - - SetEntry(entry); ItemPrototype const* proto = GetProto(); if (!proto) return false; - //if (!result) // 0 1 2 3 4 5 6 7 8 9 10 - // result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid); - if (!result) { sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ", guid, GUID_LOPART(owner_guid)); return false; } + SetEntry(entry); + SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); + // set owner (not if item is only loaded for gbank/auction/mail + if (owner_guid != 0) + SetOwnerGUID(owner_guid); + Field *fields = result->Fetch(); bool need_save = false; // need explicit save data at load fixes SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER)); @@ -453,20 +457,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32()); SetText(fields[10].GetCppString()); - // set correct owner - if (owner_guid != 0 && GetOwnerGUID() != owner_guid) - { - SetOwnerGUID(owner_guid); - need_save = true; - } - if (need_save) // normal item changed state set not work at loading { std::ostringstream ss; ss << "UPDATE item_instance SET duration = " << GetUInt32Value(ITEM_FIELD_DURABILITY) << ", flags = " << GetUInt32Value(ITEM_FIELD_FLAGS) << ", durability = " << GetUInt32Value(ITEM_FIELD_DURABILITY) - << ", owner_guid = " << GUID_LOPART(GetOwnerGUID()) << " WHERE guid = " << guid; CharacterDatabase.Execute(ss.str().c_str()); |