diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 36 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
2 files changed, 24 insertions, 16 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 95d9abe058c..04752e739d1 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -778,13 +778,17 @@ void Creature::Update(uint32 diff) if (m_shouldReacquireTarget && !IsFocusing(nullptr, true)) { SetTarget(m_suppressedTarget); - if (!m_suppressedTarget.IsEmpty()) + + if (!HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN)) { - if (WorldObject const* objTarget = ObjectAccessor::GetWorldObject(*this, m_suppressedTarget)) - SetFacingToObject(objTarget, false); + if (!m_suppressedTarget.IsEmpty()) + { + if (WorldObject const* objTarget = ObjectAccessor::GetWorldObject(*this, m_suppressedTarget)) + SetFacingToObject(objTarget, false); + } + else + SetFacingTo(m_suppressedOrientation, false); } - else - SetFacingTo(m_suppressedOrientation, false); m_shouldReacquireTarget = false; } @@ -3277,15 +3281,19 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) } } - bool const canTurnDuringCast = !spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST); - // Face the target - we need to do this before the unit state is modified for no-turn spells - if (target) - SetFacingToObject(target, false); - else if (!canTurnDuringCast) - if (Unit* victim = GetVictim()) - SetFacingToObject(victim, false); // ensure orientation is correct at beginning of cast + bool const noTurnDuringCast = spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST); + + if (!HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN)) + { + // Face the target - we need to do this before the unit state is modified for no-turn spells + if (target) + SetFacingToObject(target, false); + else if (noTurnDuringCast) + if (Unit* victim = GetVictim()) + SetFacingToObject(victim, false); // ensure orientation is correct at beginning of cast + } - if (!canTurnDuringCast) + if (noTurnDuringCast) AddUnitState(UNIT_STATE_CANNOT_TURN); } @@ -3323,7 +3331,7 @@ void Creature::ReleaseFocus(Spell const* focusSpell, bool withDelay) if (focusSpell && focusSpell != m_focusSpell) return; - if (IsPet()) // player pets do not use delay system + if (IsPet() && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN)) // player pets do not use delay system { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), m_suppressedTarget); if (!m_suppressedTarget.IsEmpty()) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2b37ec0d1c8..e933ea7b38c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2021,7 +2021,7 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr if (attType != BASE_ATTACK && attType != OFF_ATTACK) return; // ignore ranged case - if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN)) SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) // melee attack spell cast at main hand attack only - no normal melee dmg dealt @@ -2105,7 +2105,7 @@ void Unit::FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BA if (attType != BASE_ATTACK && attType != OFF_ATTACK) return; // ignore ranged case - if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) + if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN)) SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) CalcDamageInfo damageInfo; |