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-rw-r--r--src/server/game/Spells/SpellMgr.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 64ee52c4943..71553fbab0b 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1696,14 +1696,30 @@ void SpellMgr::LoadSpellProcs()
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent
- // Reflect auras should only proc off reflects
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS) || spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS_SCHOOL))
+ if (!spellInfo->Effects[i].IsAura())
+ continue;
+
+ switch (spellInfo->Effects[i].ApplyAuraName)
{
- procEntry.HitMask = PROC_HIT_REFLECT;
- break;
+ // Reflect auras should only proc off reflects
+ case SPELL_AURA_REFLECT_SPELLS:
+ case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
+ procEntry.HitMask = PROC_HIT_REFLECT;
+ break;
+ // Only drop charge on crit
+ case SPELL_AURA_MOD_WEAPON_CRIT_PERCENT:
+ procEntry.HitMask = PROC_HIT_CRITICAL;
+ break;
+ // Only drop charge on block
+ case SPELL_AURA_MOD_BLOCK_PERCENT:
+ procEntry.HitMask = PROC_HIT_BLOCK;
+ break;
+ default:
+ continue;
}
+ break;
}
procEntry.AttributesMask = 0;