diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Creature.cpp | 2 | ||||
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 8a7b8f5c47d..9949effb975 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -616,7 +616,7 @@ void Creature::InitPossessedAI() if (!isPossessed()) return; if (!i_AI_possessed) - i_AI_possessed = new PossessedAI(*this); + i_AI_possessed = new PossessedAI(this); // Signal the old AI that it's been disabled i_AI->OnPossess(true); diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index ab82b6633ae..a99afbfbe5a 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -27,8 +27,8 @@ OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c) { - sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow()); - c.SetReactState(REACT_AGGRESSIVE); + sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", i_creature.GetGUIDLow()); + i_creature.SetReactState(REACT_AGGRESSIVE); } void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) |