diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.h | 2 | ||||
-rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 1 |
4 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 0c89465fc60..68798d43e38 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -583,7 +583,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const @param[in] guid Player or group guid */ -void LFGMgr::LeaveLfg(ObjectGuid guid) +void LFGMgr::LeaveLfg(ObjectGuid guid, bool disconnected) { ObjectGuid gguid = guid.IsParty() ? guid : GetGroup(guid); @@ -644,7 +644,7 @@ void LFGMgr::LeaveLfg(ObjectGuid guid) break; case LFG_STATE_DUNGEON: case LFG_STATE_FINISHED_DUNGEON: - if (guid != gguid) // Player + if (guid != gguid && !disconnected) // Player SetState(guid, LFG_STATE_NONE); break; } diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index 34996410fbe..01e598e5c7f 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -405,7 +405,7 @@ class LFGMgr /// Join Lfg with selected roles, dungeons and comment void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment); /// Leaves lfg - void LeaveLfg(ObjectGuid guid); + void LeaveLfg(ObjectGuid guid, bool disconnected = false); // LfgQueue /// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON) diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index c77ab9a36c5..42e1f4a545f 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -44,6 +44,8 @@ void LFGPlayerScript::OnLogout(Player* player) player->GetSession()->SendLfgLfrList(false); sLFGMgr->LeaveLfg(player->GetGUID()); } + else if (player->GetSession()->PlayerDisconnected()) + sLFGMgr->LeaveLfg(player->GetGUID(), true); } void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/) diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 5cdfe92746b..4a2466f26b2 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -807,6 +807,7 @@ class WorldSession bool PlayerLogout() const { return m_playerLogout; } bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; } bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; } + bool PlayerDisconnected() const { return !m_Socket; } void ReadAddonsInfo(ByteBuffer& data); void SendAddonsInfo(); |