diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 39 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Loot/LootMgr.h | 3 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 3 |
5 files changed, 41 insertions, 10 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 8051c757bf2..868aa87c26f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -694,12 +694,39 @@ void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner) fishloot->clear(); uint32 zone, subzone; + uint32 defaultzone = 1; GetZoneAndAreaId(zone, subzone); // if subzone loot exist use it - if (!fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true)) - // else use zone loot (must exist in like case) - fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true); + fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true); + if (fishloot->empty()) //use this becase if zone or subzone has set LOOT_MODE_JUNK_FISH,Even if no normal drop, fishloot->FillLoot return true. it wrong. + { + //subzone no result,use zone loot + fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true, true); + //use zone 1 as default, somewhere fishing got nothing,becase subzone and zone not set, like Off the coast of Storm Peaks. + if (fishloot->empty()) + fishloot->FillLoot(defaultzone, LootTemplates_Fishing, loot_owner, true, true); + } +} + +void GameObject::getFishLootJunk(Loot* fishloot, Player* loot_owner) +{ + fishloot->clear(); + + uint32 zone, subzone; + uint32 defaultzone = 1; + GetZoneAndAreaId(zone, subzone); + + // if subzone loot exist use it + fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true, LOOT_MODE_JUNK_FISH); + if (fishloot->empty()) //use this becase if zone or subzone has normal mask drop, then fishloot->FillLoot return true. + { + //use zone loot + fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true, true, LOOT_MODE_JUNK_FISH); + if (fishloot->empty()) + //use zone 1 as default + fishloot->FillLoot(defaultzone, LootTemplates_Fishing, loot_owner, true, true, LOOT_MODE_JUNK_FISH); + } } void GameObject::SaveToDB() @@ -1413,10 +1440,8 @@ void GameObject::Use(Unit* user) else player->SendLoot(GetGUID(), LOOT_FISHING); } - /// @todo else: junk - else - m_respawnTime = time(NULL); - + else // else: junk + player->SendLoot(GetGUID(), LOOT_FISHING_JUNK); break; } case GO_JUST_DEACTIVATED: // nothing to do, will be deleted at next update diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index a99c5db93aa..7aa3a01016b 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -713,6 +713,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void Refresh(); void Delete(); void getFishLoot(Loot* loot, Player* loot_owner); + void getFishLootJunk(Loot* loot, Player* loot_owner); GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e7d14d68377..354bc7f2b21 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8756,7 +8756,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) // not check distance for GO in case owned GO (fishing bobber case, for example) // And permit out of range GO with no owner in case fishing hole - if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())) + if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())) { SendLootRelease(guid); return; @@ -8794,6 +8794,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type) if (loot_type == LOOT_FISHING) go->getFishLoot(loot, this); + else if (loot_type == LOOT_FISHING_JUNK) + go->getFishLootJunk(loot, this); if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules) { @@ -9036,6 +9038,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) { case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break; case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break; + case LOOT_FISHING_JUNK: loot_type = LOOT_FISHING; break; default: break; } diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index ed0f3b9717b..9be745e622d 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -86,7 +86,8 @@ enum LootType LOOT_MILLING = 8, LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead - LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead + LOOT_INSIGNIA = 21, // unsupported by client, sending LOOT_CORPSE instead + LOOT_FISHING_JUNK = 22 // unsupported by client, sending LOOT_FISHING instead }; // type of Loot Item in Loot View diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index b52e640afc7..6b42b5bc211 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -41,7 +41,8 @@ enum LootModes LOOT_MODE_HARD_MODE_1 = 0x2, LOOT_MODE_HARD_MODE_2 = 0x4, LOOT_MODE_HARD_MODE_3 = 0x8, - LOOT_MODE_HARD_MODE_4 = 0x10 + LOOT_MODE_HARD_MODE_4 = 0x10, + LOOT_MODE_JUNK_FISH = 0x8000 }; enum Expansions |