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-rwxr-xr-xsrc/server/game/Handlers/LootHandler.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 8d815d6fb2d..155d6c73e9c 100755
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -182,19 +182,13 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
(*i)->ModifyMoney(goldPerPlayer);
(*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
- uint32 guildGold = 0;
-
if (Guild* guild = sGuildMgr->GetGuildById((*i)->GetGuildId()))
- {
- guildGold = CalculatePctN(goldPerPlayer, (*i)->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT));
- if (guildGold)
+ if (uint32 guildGold = CalculatePctN(goldPerPlayer, (*i)->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT)))
guild->HandleMemberDepositMoney(this, guildGold, true);
- }
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(goldPerPlayer);
- data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
- data << uint32(guildGold);
+ data << uint8(playersNear.size() <= 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
(*i)->GetSession()->SendPacket(&data);
}
}
@@ -203,19 +197,13 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
player->ModifyMoney(loot->gold);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
- uint32 guildGold = 0;
-
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
- {
- guildGold = CalculatePctN(loot->gold, player->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT));
- if (guildGold)
+ if (uint32 guildGold = CalculatePctN(loot->gold, player->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT)))
guild->HandleMemberDepositMoney(this, guildGold, true);
- }
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(loot->gold);
data << uint8(1); // "You loot..."
- data << uint32(guildGold);
SendPacket(&data);
}