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-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
index a5dcf1d7275..f68c97970dd 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
@@ -414,8 +414,8 @@ EndScriptData */
#define NUMBER_NEEDED_TO_ACTIVATE 1 // as of patch 3.0.8 the altars can be opened by a single player (previously 3)
-static uint64 altarOfTheKeeperCount[5];
-static uint32 altarOfTheKeeperCounter=0;
+//static uint64 altarOfTheKeeperCount[5];
+//static uint32 altarOfTheKeeperCounter=0;
bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* pGo)
{
@@ -427,22 +427,22 @@ bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* pGo)
pGo->AddUse ();
- alreadyUsed = false;
- for (uint32 loop=0; loop<5; ++loop)
- {
- if (altarOfTheKeeperCount[loop] == pPlayer->GetGUID())
+ //alreadyUsed = false;
+ //for (uint32 loop=0; loop<5; ++loop)
+ //{
+ // if (altarOfTheKeeperCount[loop] == pPlayer->GetGUID())
alreadyUsed = true;
- }
- if (!alreadyUsed && altarOfTheKeeperCounter < 5)
- altarOfTheKeeperCount[altarOfTheKeeperCounter++] = pPlayer->GetGUID();
+ //}
+ //if (!alreadyUsed && altarOfTheKeeperCounter < 5)
+ // altarOfTheKeeperCount[altarOfTheKeeperCounter++] = pPlayer->GetGUID();
pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false);
- if (altarOfTheKeeperCounter < NUMBER_NEEDED_TO_ACTIVATE)
- {
+ //if (altarOfTheKeeperCounter < NUMBER_NEEDED_TO_ACTIVATE)
+ //{
//error_log ("not enough people yet, altarOfTheKeeperCounter = %d", altarOfTheKeeperCounter);
- return false; // not enough people yet
- }
-
+ // return false; // not enough people yet
+ //}
+/*
// Check to make sure at least three people are still casting
uint32 count=0;
Unit *pTarget;
@@ -460,7 +460,7 @@ bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* pGo)
// error_log ("still not enough people");
return true; // not enough people
}
-
+*/
//error_log ("activating stone keepers");
pInstance->SetData(NULL,1); // activate the Stone Keepers
return true;