diff options
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 493 | ||||
| -rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Handlers/MailHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 53 | ||||
| -rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.h | 53 |
5 files changed, 496 insertions, 107 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 44547873754..de66362aa27 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4305,7 +4305,9 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result) void Player::_SaveSpellCooldowns(SQLTransaction& trans) { - trans->PAppend("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN); + stmt->setUInt32(0, GetGUIDLow()); + trans->Append(stmt); time_t curTime = time(NULL); time_t infTime = curTime + infinityCooldownDelayCheck; @@ -4826,13 +4828,19 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC // We can return mail now // So firstly delete the old one - trans->PAppend("DELETE FROM mail WHERE id = '%u'", mail_id); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); + stmt->setUInt32(0, mail_id); + trans->Append(stmt); // Mail is not from player if (mailType != MAIL_NORMAL) { if (has_items) - trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id); + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); + stmt->setUInt32(0, mail_id); + trans->Append(stmt); + } continue; } @@ -4877,7 +4885,9 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC } } - trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); + stmt->setUInt32(0, mail_id); + trans->Append(stmt); uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); @@ -4921,48 +4931,134 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC } while (resultFriends->NextRow()); } - trans->PAppend("DELETE FROM characters WHERE guid = '%u'", guid); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION); stmt->setUInt32(0, guid); trans->Append(stmt); - trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_action WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_aura WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_gifts WHERE guid = '%u'", guid); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT); + stmt->setUInt32(0, guid); + trans->Append(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); stmt->setUInt32(0, guid); trans->Append(stmt); - trans->PAppend("DELETE FROM character_instance WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_inventory WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_queststatus WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_queststatus_rewarded WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_spell WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_spell_cooldown WHERE guid = '%u'", guid); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN); + stmt->setUInt32(0, guid); + trans->Append(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS); stmt->setUInt32(0, guid); trans->Append(stmt); - trans->PAppend("DELETE FROM item_instance WHERE owner_guid = '%u'", guid); - trans->PAppend("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'", guid, guid); - trans->PAppend("DELETE FROM mail WHERE receiver = '%u'", guid); - trans->PAppend("DELETE FROM mail_items WHERE receiver = '%u'", guid); - trans->PAppend("DELETE FROM character_pet WHERE owner = '%u'", guid); - trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u'", guid); - trans->PAppend("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC. - "AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80 - "AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements - "AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements - trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_equipmentsets WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'", guid, guid); - trans->PAppend("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'", guid); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER); + stmt->setUInt32(0, guid); + stmt->setUInt32(1, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER); + stmt->setUInt32(0, guid); + trans->Append(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA); stmt->setUInt32(0, guid); trans->Append(stmt); - trans->PAppend("DELETE FROM character_glyphs WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_queststatus_daily WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_talent WHERE guid = '%u'", guid); - trans->PAppend("DELETE FROM character_skills WHERE guid = '%u'", guid); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_DAILY); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT); + stmt->setUInt32(0, guid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS); + stmt->setUInt32(0, guid); + trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); break; @@ -7270,24 +7366,38 @@ void Player::SetArenaPoints(uint32 value) void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/) { + PreparedStatement* stmt = NULL; + int32 newValue = int32(GetHonorPoints()) + value; if (newValue < 0) newValue = 0; SetHonorPoints(uint32(newValue)); if (trans && !trans->null()) - (*trans)->PAppend("UPDATE characters SET totalHonorPoints=%u WHERE guid=%u", newValue, GetGUIDLow()); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS); + stmt->setUInt32(0, newValue); + stmt->setUInt32(1, GetGUIDLow()); + (*trans)->Append(stmt); + } } void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/) { + PreparedStatement* stmt = NULL; + int32 newValue = int32(GetArenaPoints()) + value; if (newValue < 0) newValue = 0; SetArenaPoints(uint32(newValue)); if (trans && !trans->null()) - (*trans)->PAppend("UPDATE characters SET arenaPoints=%u WHERE guid=%u", newValue, GetGUIDLow()); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS); + stmt->setUInt32(0, newValue); + stmt->setUInt32(1, GetGUIDLow()); + (*trans)->Append(stmt); + } } uint32 Player::GetGuildIdFromDB(uint64 guid) @@ -17576,6 +17686,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff) Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields) { + PreparedStatement* stmt = NULL; Item* item = NULL; uint32 itemGuid = fields[13].GetUInt32(); uint32 itemEntry = fields[14].GetUInt32(); @@ -17605,7 +17716,11 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F { sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.", GetGUIDLow(), GetName(), item->GetGUIDLow(), item->GetEntry(), item->GetPlayedTime()); - trans->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", item->GetGUIDLow()); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); + stmt->setUInt32(0, item->GetGUIDLow()); + trans->Append(stmt); + item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE); } else @@ -18134,7 +18249,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) if (deleteInstance) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, instanceId); @@ -18190,7 +18305,7 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu { if (!unload) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, itr->second.save->GetInstanceId()); @@ -18815,29 +18930,51 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans) void Player::SaveGoldToDB(SQLTransaction& trans) { - trans->PAppend("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow()); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY); + stmt->setUInt32(0, GetMoney()); + stmt->setUInt32(1, GetGUIDLow()); + trans->Append(stmt); } void Player::_SaveActions(SQLTransaction& trans) { + PreparedStatement* stmt = NULL; + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();) { switch (itr->second.uState) { case ACTIONBUTTON_NEW: - trans->PAppend("INSERT INTO character_action (guid, spec, button, action, type) VALUES ('%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType()); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt8(1, m_activeSpec); + stmt->setUInt8(2, itr->first); + stmt->setUInt32(3, itr->second.GetAction()); + stmt->setUInt8(4, uint8(itr->second.GetType())); + trans->Append(stmt); + itr->second.uState = ACTIONBUTTON_UNCHANGED; ++itr; break; case ACTIONBUTTON_CHANGED: - trans->PAppend("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'", - (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, m_activeSpec); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION); + stmt->setUInt32(0, itr->second.GetAction()); + stmt->setUInt8(1, uint8(itr->second.GetType())); + stmt->setUInt32(2, GetGUIDLow()); + stmt->setUInt8(3, itr->first); + stmt->setUInt8(4, m_activeSpec); + trans->Append(stmt); + itr->second.uState = ACTIONBUTTON_UNCHANGED; ++itr; break; case ACTIONBUTTON_DELETED: - trans->PAppend("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, m_activeSpec); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt8(1, itr->first); + stmt->setUInt8(2, m_activeSpec); + trans->Append(stmt); + m_actionButtons.erase(itr++); break; default: @@ -18905,6 +19042,7 @@ void Player::_SaveAuras(SQLTransaction& trans) void Player::_SaveInventory(SQLTransaction& trans) { + PreparedStatement* stmt = NULL; // force items in buyback slots to new state // and remove those that aren't already for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i) @@ -18912,8 +19050,12 @@ void Player::_SaveInventory(SQLTransaction& trans) Item* item = m_items[i]; if (!item || item->GetState() == ITEM_NEW) continue; - trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM); + stmt->setUInt32(0, item->GetGUIDLow()); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, item->GetGUIDLow()); trans->Append(stmt); m_items[i]->FSetState(ITEM_NEW); @@ -18971,7 +19113,12 @@ void Player::_SaveInventory(SQLTransaction& trans) bagTestGUID = test2->GetGUIDLow(); sLog->outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState()); // according to the test that was just performed nothing should be in this slot, delete - trans->PAppend("DELETE FROM character_inventory WHERE bag=%u AND slot=%u AND guid=%u", bagTestGUID, item->GetSlot(), lowGuid); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT); + stmt->setUInt32(0, bagTestGUID); + stmt->setUInt8(1, item->GetSlot()); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); + // also THIS item should be somewhere else, cheat attempt item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue DeleteRefundReference(item->GetGUIDLow()); @@ -19019,17 +19166,32 @@ void Player::_SaveMail(SQLTransaction& trans) if (!m_mailsLoaded) return; + PreparedStatement* stmt = NULL; + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) { Mail* m = (*itr); if (m->state == MAIL_STATE_CHANGED) { - trans->PAppend("UPDATE mail SET has_items = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "', money = '%u', cod = '%u', checked = '%u' WHERE id = '%u'", - m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL); + stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0)); + stmt->setUInt32(1, uint32(m->expire_time)); + stmt->setUInt32(2, uint32(m->deliver_time)); + stmt->setUInt32(3, m->money); + stmt->setUInt32(4, m->COD); + stmt->setUInt8(5, uint8(m->checked)); + stmt->setUInt32(6, m->messageID); + + trans->Append(stmt); + if (!m->removedItems.empty()) { for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2) - trans->PAppend("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); + stmt->setUInt32(0, *itr2); + trans->Append(stmt); + } m->removedItems.clear(); } m->state = MAIL_STATE_UNCHANGED; @@ -19046,8 +19208,13 @@ void Player::_SaveMail(SQLTransaction& trans) trans->Append(stmt); } } - trans->PAppend("DELETE FROM mail WHERE id = '%u'", m->messageID); - trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); + stmt->setUInt32(0, m->messageID); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); + stmt->setUInt32(0, m->messageID); + trans->Append(stmt); } } @@ -19076,6 +19243,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) QuestStatusSaveMap::iterator saveItr; QuestStatusMap::iterator statusItr; + PreparedStatement* stmt = NULL; bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS); @@ -19085,12 +19253,33 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) { statusItr = m_QuestStatus.find(saveItr->first); if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE)) - trans->PAppend("REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) " - "VALUES ('%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), statusItr->first, statusItr->second.Status, statusItr->second.Explored, uint64(statusItr->second.Timer / IN_MILLISECONDS+ sWorld->GetGameTime()), statusItr->second.CreatureOrGOCount[0], statusItr->second.CreatureOrGOCount[1], statusItr->second.CreatureOrGOCount[2], statusItr->second.CreatureOrGOCount[3], statusItr->second.ItemCount[0], statusItr->second.ItemCount[1], statusItr->second.ItemCount[2], statusItr->second.ItemCount[3], statusItr->second.PlayerCount); + { + uint8 index = 0; + stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS); + + stmt->setUInt32(index++, GetGUIDLow()); + stmt->setUInt32(index++, statusItr->first); + stmt->setUInt8(index++, uint8(statusItr->second.Status)); + stmt->setBool(index++, statusItr->second.Explored); + stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS+ sWorld->GetGameTime())); + + for (uint8 i = 0; i < 4; i++) + stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]); + + for (uint8 i = 0; i < 4; i++) + stmt->setUInt16(index++, statusItr->second.ItemCount[i]); + + stmt->setUInt16(index, statusItr->second.PlayerCount); + trans->Append(stmt); + } } else - trans->PAppend("DELETE FROM character_queststatus WHERE guid = %u AND quest = %u", GetGUIDLow(), saveItr->first); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, saveItr->first); + trans->Append(stmt); + } } m_QuestStatusSave.clear(); @@ -19098,9 +19287,20 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr) { if (saveItr->second) - trans->PAppend("INSERT IGNORE INTO character_queststatus_rewarded (guid, quest) VALUES (%u, %u)", GetGUIDLow(), saveItr->first); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, saveItr->first); + trans->Append(stmt); + + } else if (!keepAbandoned) - trans->PAppend("DELETE FROM character_queststatus_rewarded WHERE guid = %u AND quest = %u", GetGUIDLow(), saveItr->first); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, saveItr->first); + trans->Append(stmt); + } } m_RewardedQuestsSave.clear(); @@ -19200,6 +19400,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) void Player::_SaveSkills(SQLTransaction& trans) { + PreparedStatement* stmt = NULL; // we don't need transactions here. for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();) { @@ -19211,7 +19412,11 @@ void Player::_SaveSkills(SQLTransaction& trans) if (itr->second.uState == SKILL_DELETED) { - trans->PAppend("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, itr->first); + trans->Append(stmt); + mSkillStatus.erase(itr++); continue; } @@ -19223,12 +19428,22 @@ void Player::_SaveSkills(SQLTransaction& trans) switch (itr->second.uState) { case SKILL_NEW: - trans->PAppend("INSERT INTO character_skills (guid, skill, value, max) VALUES ('%u', '%u', '%u', '%u')", - GetGUIDLow(), itr->first, value, max); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt16(1, uint16(itr->first)); + stmt->setUInt16(2, value); + stmt->setUInt16(3, max); + trans->Append(stmt); + break; case SKILL_CHANGED: - trans->PAppend("UPDATE character_skills SET value = '%u', max = '%u'WHERE guid = '%u' AND skill = '%u' ", - value, max, GetGUIDLow(), itr->first); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS); + stmt->setUInt16(0, value); + stmt->setUInt16(1, max); + stmt->setUInt32(2, GetGUIDLow()); + stmt->setUInt16(3, uint16(itr->first)); + trans->Append(stmt); + break; default: break; @@ -19241,14 +19456,28 @@ void Player::_SaveSkills(SQLTransaction& trans) void Player::_SaveSpells(SQLTransaction& trans) { + PreparedStatement* stmt = NULL; + for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();) { if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) - trans->PAppend("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); + stmt->setUInt32(0, itr->first); + stmt->setUInt32(1, GetGUIDLow()); + trans->Append(stmt); + } // add only changed/new not dependent spells if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)) - trans->PAppend("INSERT INTO character_spell (guid, spell, active, disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0, itr->second->disabled ? 1 : 0); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, itr->first); + stmt->setBool(2, itr->second->active); + stmt->setBool(3, itr->second->disabled); + trans->Append(stmt); + } if (itr->second->state == PLAYERSPELL_REMOVED) { @@ -19271,31 +19500,40 @@ void Player::_SaveStats(SQLTransaction& trans) if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) return; - trans->PAppend("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow()); - std::ostringstream ss; - ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, " - "strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, " - "blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES (" - << GetGUIDLow() << ',' - << GetMaxHealth() << ','; + PreparedStatement* stmt = NULL; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS); + stmt->setUInt32(0, GetGUIDLow()); + trans->Append(stmt); + + uint8 index = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS); + stmt->setUInt32(index++, GetGUIDLow()); + stmt->setUInt32(index++, GetMaxHealth()); + for (uint8 i = 0; i < MAX_POWERS; ++i) - ss << GetMaxPower(Powers(i)) << ','; + stmt->setUInt32(index++, GetMaxPower(Powers(i))); + for (uint8 i = 0; i < MAX_STATS; ++i) - ss << GetStat(Stats(i)) << ','; - // armor + school resistances + stmt->setUInt32(index++, GetStat(Stats(i))); + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) - ss << GetResistance(SpellSchools(i)) << ','; - ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ',' - << GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ',' - << GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ',' - << GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ',' - << GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ',' - << GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ',' - << GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ',' - << GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ',' - << GetBaseSpellPowerBonus() << ',' - << GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL) << ')'; - trans->Append(ss.str().c_str()); + stmt->setUInt32(index++, GetResistance(SpellSchools(i))); + + stmt->setFloat(index++, GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(PLAYER_DODGE_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(PLAYER_PARRY_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(PLAYER_CRIT_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE)); + stmt->setFloat(index++, GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1)); + stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER)); + stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER)); + stmt->setUInt32(index++, GetBaseSpellPowerBonus()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL)); + stmt->setUInt32(index++, GetMaxHealth()); + + trans->Append(stmt); } void Player::outDebugValues() const @@ -20294,13 +20532,25 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (type == 10) { - trans->PAppend("DELETE FROM petition WHERE ownerguid = '%u'", GUID_LOPART(guid)); - trans->PAppend("DELETE FROM petition_sign WHERE ownerguid = '%u'", GUID_LOPART(guid)); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER); + stmt->setUInt32(0, GUID_LOPART(guid)); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER); + stmt->setUInt32(0, GUID_LOPART(guid)); + trans->Append(stmt); } else { - trans->PAppend("DELETE FROM petition WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); - trans->PAppend("DELETE FROM petition_sign WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE); + stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt8(1, uint8(type)); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE); + stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt8(1, uint8(type)); + trans->Append(stmt); } CharacterDatabase.CommitTransaction(trans); } @@ -24697,12 +24947,26 @@ void Player::_LoadGlyphs(PreparedQueryResult result) void Player::_SaveGlyphs(SQLTransaction& trans) { - trans->PAppend("DELETE FROM character_glyphs WHERE guid='%u'", GetGUIDLow()); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); + stmt->setUInt32(0, GetGUIDLow()); + trans->Append(stmt); + + uint8 index = 0; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS); + stmt->setUInt32(index++, GetGUIDLow()); + + for (uint8 spec = 0; spec < m_specsCount; ++spec) { - trans->PAppend("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), spec, m_Glyphs[spec][0], m_Glyphs[spec][1], m_Glyphs[spec][2], m_Glyphs[spec][3], m_Glyphs[spec][4], m_Glyphs[spec][5]); + stmt->setUInt8(index++, spec); + + for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) + stmt->setUInt16(index++, uint16(m_Glyphs[spec][i])); + } + + trans->Append(stmt); } void Player::_LoadTalents(PreparedQueryResult result) @@ -24718,15 +24982,29 @@ void Player::_LoadTalents(PreparedQueryResult result) void Player::_SaveTalents(SQLTransaction& trans) { + PreparedStatement* stmt = NULL; + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) { for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();) { if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) - trans->PAppend("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, itr->first); + stmt->setUInt8(2, itr->second->spec); + trans->Append(stmt); + } if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED) - trans->PAppend("INSERT INTO character_talent (guid, spell, spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, itr->first); + stmt->setUInt8(2, itr->second->spec); + trans->Append(stmt); + } if (itr->second->state == PLAYERSPELL_REMOVED) { @@ -24752,20 +25030,33 @@ void Player::UpdateSpecCount(uint8 count) ActivateSpec(0); SQLTransaction trans = CharacterDatabase.BeginTransaction(); + PreparedStatement* stmt = NULL; // Copy spec data if (count > curCount) { _SaveActions(trans); // make sure the button list is cleaned up for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) - trans->PAppend("INSERT INTO character_action (guid, button, action, type, spec) VALUES ('%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1); + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt8(1, 1); + stmt->setUInt8(2, itr->first); + stmt->setUInt32(3, itr->second.GetAction()); + stmt->setUInt8(4, uint8(itr->second.GetType())); + trans->Append(stmt); + } } // Delete spec data for removed spec. else if (count < curCount) { _SaveActions(trans); - trans->PAppend("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'", m_activeSpec, GetGUIDLow()); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC); + stmt->setUInt8(0, m_activeSpec); + stmt->setUInt32(1, GetGUIDLow()); + trans->Append(stmt); + m_activeSpec = 0; } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 51ed3b915fc..f5c2e83106a 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5403,7 +5403,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) } } - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, m->messageID); CharacterDatabase.Execute(stmt); delete m; diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 7a8d19ee038..72488966416 100755 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -375,7 +375,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) //so firstly delete the old one SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, mailId); trans->Append(stmt); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index d6019d0b6da..4deeb92fc12 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -113,7 +113,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_SEL_AUCTION_BY_TIME, "SELECT id FROM auctionhouse WHERE time <= ? ORDER BY TIME ASC", CONNECTION_SYNCH); PREPARE_STATEMENT(CHAR_UPD_AUCTION_BID, "UPDATE auctionhouse SET buyguid = ?, lastbid = ? WHERE id = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_INS_MAIL, "INSERT INTO mail(id, messageType, stationery, mailTemplateId, sender, receiver, subject, body, has_items, expire_time, deliver_time, money, cod, checked) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_MAIL, "DELETE FROM mail WHERE id = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_MAIL_BY_ID, "DELETE FROM mail WHERE id = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_INS_MAIL_ITEM, "INSERT INTO mail_items(mail_id, item_guid, receiver) VALUES (?, ?, ?)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_MAIL_ITEM, "DELETE FROM mail_items WHERE item_guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_DEL_INVALID_MAIL_ITEM, "DELETE FROM mail_items WHERE item_guid = ?", CONNECTION_ASYNC); @@ -398,7 +398,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_UPD_CHAR_NAME_AT_LOGIN, "UPDATE characters set name = ?, at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UPD_WORLDSTATE, "UPDATE worldstates SET value = ? WHERE entry = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_INS_WORLDSTATE, "INSERT INTO worldstates (entry, value) VALUES (?, ?)", CONNECTION_ASYNC); - PREPARE_STATEMENT(CHAR_DEL_CHAR_INSTANCE, "DELETE FROM character_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID, "DELETE FROM character_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UPD_CHAR_INSTANCE, "UPDATE character_instance SET instance = ?, permanent = ? WHERE guid = ? AND instance = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_INS_CHAR_INSTANCE, "INSERT INTO character_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UPD_GENDER_PLAYERBYTES, "UPDATE characters SET gender = ?, playerBytes = ?, playerBytes2 = ? WHERE guid = ?", CONNECTION_ASYNC); @@ -500,4 +500,53 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, "UPDATE character_spell SET spell = ? where spell = ? AND guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_DEL_CHAR_REP_BY_FACTION, "DELETE FROM character_reputation WHERE faction = ? AND guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UPD_CHAR_REP_FACTION_CHANGE, "UPDATE character_reputation SET faction = ? where faction = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SPELL_COOLDOWN, "DELETE FROM character_spell_cooldown WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHARACTER, "DELETE FROM characters WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION, "DELETE FROM character_action WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_AURA, "DELETE FROM character_aura WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_GIFT, "DELETE FROM character_gifts WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_INSTANCE, "DELETE FROM character_instance WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_INVENTORY, "DELETE FROM character_instance WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED, "DELETE FROM character_queststatus_rewarded WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_REPUTATION, "DELETE FROM character_reputation WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SPELL, "DELETE FROM character_spell WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_MAIL, "DELETE FROM mail WHERE receiver = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_MAIL_ITEMS, "DELETE FROM mail_items WHERE receiver = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_PET_BY_OWNER, "DELETE FROM character_pet WHERE owner = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER, "DELETE FROM character_pet_declinedname WHERE owner = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_ACHIEVEMENTS, "DELETE FROM character_achievement WHERE guid = ? AND achievement NOT BETWEEN '456' AND '467' AND achievement NOT BETWEEN '1400' AND '1427' AND achievement NOT IN(1463, 3117, 3259)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_EQUIPMENTSETS, "DELETE FROM character_equipmentsets WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER, "DELETE FROM guild_eventlog WHERE PlayerGuid1 = ? OR PlayerGuid2 = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER, "DELETE FROM guild_bank_eventlog WHERE PlayerGuid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_GLYPHS, "DELETE FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_QUESTSTATUS_DAILY, "DELETE FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_TALENT, "DELETE FROM character_talent WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SKILLS, "DELETE FROM character_skills WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UDP_CHAR_HONOR_POINTS, "UPDATE characters SET totalHonorPoints = ? WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UDP_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = ? WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UDP_CHAR_MONEY, "UPDATE characters SET money = ? WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_ACTION, "INSERT INTO character_action (guid, spec, button, action, type) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_ACTION, "UPDATE character_action SET action = ?, type = ? WHERE guid = ? AND button = ? AND spec = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC, "DELETE FROM character_action WHERE guid = ? and button = ? and spec = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_INVENTORY_BY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, "DELETE FROM character_inventory WHERE bag = ? AND slot = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_QUESTSTATUS, "INSERT IGNORE INTO character_queststatus_rewarded (guid, quest) VALUES (?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SKILL_BY_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_SKILLS, "INSERT INTO character_skills (guid, skill, value, max) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UDP_CHAR_SKILLS, "UPDATE character_skills SET value = ?, max = ? WHERE guid = ? AND skill = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_SPELL, "INSERT INTO character_spell (guid, spell, active, disabled) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_STATS, "DELETE FROM character_stats WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_STATS, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_PETITION_BY_OWNER, "DELETE FROM petition WHERE ownerguid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, "DELETE FROM petition_sign WHERE ownerguid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, "DELETE FROM petition WHERE ownerguid = ? AND type = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, "DELETE FROM petition_sign WHERE ownerguid = ? AND type = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs VALUES(?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, "DELETE FROM character_talent WHERE guid = ? and spell = ? and spec = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, spec) VALUES (?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC); } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 05d0d0e6d36..d832d18f59a 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -123,7 +123,7 @@ enum CharacterDatabaseStatements CHAR_UPD_AUCTION_BID, CHAR_SEL_AUCTIONS, CHAR_INS_MAIL, - CHAR_DEL_MAIL, + CHAR_DEL_MAIL_BY_ID, CHAR_INS_MAIL_ITEM, CHAR_DEL_MAIL_ITEM, CHAR_DEL_INVALID_MAIL_ITEM, @@ -355,7 +355,7 @@ enum CharacterDatabaseStatements CHAR_UPD_CHAR_NAME_AT_LOGIN, CHAR_UPD_WORLDSTATE, CHAR_INS_WORLDSTATE, - CHAR_DEL_CHAR_INSTANCE, + CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID, CHAR_UPD_CHAR_INSTANCE, CHAR_INS_CHAR_INSTANCE, CHAR_UPD_GENDER_PLAYERBYTES, @@ -463,6 +463,55 @@ enum CharacterDatabaseStatements CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, CHAR_DEL_CHAR_REP_BY_FACTION, CHAR_UPD_CHAR_REP_FACTION_CHANGE, + CHAR_DEL_CHAR_SPELL_COOLDOWN, + CHAR_DEL_CHARACTER, + CHAR_DEL_CHAR_ACTION, + CHAR_DEL_CHAR_AURA, + CHAR_DEL_CHAR_GIFT, + CHAR_DEL_CHAR_INSTANCE, + CHAR_DEL_CHAR_INVENTORY, + CHAR_DEL_CHAR_QUESTSTATUS_REWARDED, + CHAR_DEL_CHAR_REPUTATION, + CHAR_DEL_CHAR_SPELL, + CHAR_DEL_MAIL, + CHAR_DEL_MAIL_ITEMS, + CHAR_DEL_CHAR_PET_BY_OWNER, + CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER, + CHAR_DEL_CHAR_ACHIEVEMENTS, + CHAR_DEL_CHAR_EQUIPMENTSETS, + CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER, + CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER, + CHAR_DEL_CHAR_GLYPHS, + CHAR_DEL_CHAR_QUESTSTATUS_DAILY, + CHAR_DEL_CHAR_TALENT, + CHAR_DEL_CHAR_SKILLS, + CHAR_UDP_CHAR_HONOR_POINTS, + CHAR_UDP_CHAR_ARENA_POINTS, + CHAR_UDP_CHAR_MONEY, + CHAR_INS_CHAR_ACTION, + CHAR_UPD_CHAR_ACTION, + CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC, + CHAR_DEL_CHAR_INVENTORY_BY_ITEM, + CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, + CHAR_UPD_MAIL, + CHAR_REP_CHAR_QUESTSTATUS, + CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, + CHAR_INS_CHAR_QUESTSTATUS, + CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, + CHAR_DEL_CHAR_SKILL_BY_SKILL, + CHAR_INS_CHAR_SKILLS, + CHAR_UDP_CHAR_SKILLS, + CHAR_INS_CHAR_SPELL, + CHAR_DEL_CHAR_STATS, + CHAR_INS_CHAR_STATS, + CHAR_DEL_PETITION_BY_OWNER, + CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, + CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, + CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, + CHAR_INS_CHAR_GLYPHS, + CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, + CHAR_INS_CHAR_TALENT, + CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, MAX_CHARACTERDATABASE_STATEMENTS, }; |
