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-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp2988
1 files changed, 1241 insertions, 1747 deletions
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index 1f4c4d448d4..3b725c23bdc 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -102,175 +102,131 @@ enum ShamanSpellIcons
};
// -51556 - Ancestral Awakening
-class spell_sha_ancestral_awakening : public SpellScriptLoader
+class spell_sha_ancestral_awakening : public AuraScript
{
- public:
- spell_sha_ancestral_awakening() : SpellScriptLoader("spell_sha_ancestral_awakening") { }
-
- class spell_sha_ancestral_awakening_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_ancestral_awakening_AuraScript);
+ PrepareAuraScript(spell_sha_ancestral_awakening);
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY });
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY });
+ }
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- HealInfo* healInfo = eventInfo.GetHealInfo();
- if (!healInfo || !healInfo->GetHeal())
- return;
-
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(CalculatePct(healInfo->GetHeal(), aurEff->GetAmount()));
- eventInfo.GetActor()->CastSpell(nullptr, SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY, args);
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ HealInfo* healInfo = eventInfo.GetHealInfo();
+ if (!healInfo || !healInfo->GetHeal())
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_awakening_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(CalculatePct(healInfo->GetHeal(), aurEff->GetAmount()));
+ eventInfo.GetActor()->CastSpell(nullptr, SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_ancestral_awakening_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_awakening::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 52759 - Ancestral Awakening (Proc)
-class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
+class spell_sha_ancestral_awakening_proc : public SpellScript
{
- public:
- spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
-
- class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC });
- }
+ PrepareSpellScript(spell_sha_ancestral_awakening_proc);
- void FilterTargets(std::list<WorldObject*>& targets)
- {
- if (targets.size() < 2)
- return;
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC });
+ }
- targets.sort(Trinity::HealthPctOrderPred());
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ if (targets.size() < 2)
+ return;
- WorldObject* target = targets.front();
- targets.clear();
- targets.push_back(target);
- }
+ targets.sort(Trinity::HealthPctOrderPred());
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* target = GetHitUnit();
- if (!target)
- return;
+ WorldObject* target = targets.front();
+ targets.clear();
+ targets.push_back(target);
+ }
- CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
- args.AddSpellBP0(GetEffectValue());
- GetCaster()->CastSpell(target, SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, args);
- }
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* target = GetHitUnit();
+ if (!target)
+ return;
- void Register() override
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_ancestral_awakening_proc_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
- OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
+ args.AddSpellBP0(GetEffectValue());
+ GetCaster()->CastSpell(target, SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, args);
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_ancestral_awakening_proc_SpellScript();
- }
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_ancestral_awakening_proc::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
+ OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
};
// 51474 - Astral Shift
-class spell_sha_astral_shift : public SpellScriptLoader
+class spell_sha_astral_shift : public AuraScript
{
- public:
- spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { }
-
- class spell_sha_astral_shift_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_astral_shift_AuraScript);
+ PrepareAuraScript(spell_sha_astral_shift);
- public:
- spell_sha_astral_shift_AuraScript()
- {
- absorbPct = 0;
- }
-
- private:
- uint32 absorbPct;
+public:
+ spell_sha_astral_shift()
+ {
+ absorbPct = 0;
+ }
- bool Load() override
- {
- absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
- return true;
- }
+private:
+ uint32 absorbPct;
- void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
- {
- // Set absorbtion amount to unlimited
- amount = -1;
- }
+ bool Load() override
+ {
+ absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
+ return true;
+ }
- void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
- {
- // reduces all damage taken while stun, fear or silence
- if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
- absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
- }
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ {
+ // Set absorbtion amount to unlimited
+ amount = -1;
+ }
- void Register() override
- {
- DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
- OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0);
- }
- };
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ {
+ // reduces all damage taken while stun, fear or silence
+ if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
+ absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_astral_shift_AuraScript();
- }
+ void Register() override
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
+ OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift::Absorb, EFFECT_0);
+ }
};
// -51474 - Astral Shift aura
-class spell_sha_astral_shift_aura : public SpellScriptLoader
+class spell_sha_astral_shift_aura : public AuraScript
{
- public:
- spell_sha_astral_shift_aura() : SpellScriptLoader("spell_sha_astral_shift_aura") { }
-
- class spell_sha_astral_shift_aura_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_astral_shift_aura_AuraScript);
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
- if (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR)))
- return true;
+ PrepareAuraScript(spell_sha_astral_shift_aura);
- return false;
- }
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
+ if (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR)))
+ return true;
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_astral_shift_aura_AuraScript::CheckProc);
- }
- };
+ return false;
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_astral_shift_aura_AuraScript();
- }
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_sha_astral_shift_aura::CheckProc);
+ }
};
// 52179 - Astral Shift
@@ -292,221 +248,166 @@ class spell_sha_astral_shift_visual_dummy : public AuraScript
};
// 2825 - Bloodlust
-class spell_sha_bloodlust : public SpellScriptLoader
+class spell_sha_bloodlust : public SpellScript
{
- public:
- spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { }
-
- class spell_sha_bloodlust_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_bloodlust_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_SATED });
- }
+ PrepareSpellScript(spell_sha_bloodlust);
- void RemoveInvalidTargets(std::list<WorldObject*>& targets)
- {
- targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_SATED });
+ }
- void ApplyDebuff()
- {
- if (Unit* target = GetHitUnit())
- target->CastSpell(target, SPELL_SHAMAN_SATED, true);
- }
+ void RemoveInvalidTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
+ }
- void Register() override
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID);
+ void ApplyDebuff()
+ {
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, SPELL_SHAMAN_SATED, true);
+ }
- AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff);
- }
- };
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID);
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_bloodlust_SpellScript();
- }
+ AfterHit += SpellHitFn(spell_sha_bloodlust::ApplyDebuff);
+ }
};
// -1064 - Chain Heal
-class spell_sha_chain_heal : public SpellScriptLoader
+class spell_sha_chain_heal : public SpellScript
{
- public:
- spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { }
-
- class spell_sha_chain_heal_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_chain_heal_SpellScript);
+ PrepareSpellScript(spell_sha_chain_heal);
- public:
- spell_sha_chain_heal_SpellScript()
- {
- firstHeal = true;
- riptide = false;
- }
-
- private:
- void HandleHeal(SpellEffIndex /*effIndex*/)
- {
- if (firstHeal)
- {
- // Check if the target has Riptide
- if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
- {
- riptide = true;
- // Consume it
- GetHitUnit()->RemoveAura(aurEff->GetBase());
- }
- firstHeal = false;
- }
- // Riptide increases the Chain Heal effect by 25%
- if (riptide)
- SetHitHeal(GetHitHeal() * 1.25f);
- }
+public:
+ spell_sha_chain_heal()
+ {
+ firstHeal = true;
+ riptide = false;
+ }
- void Register() override
+private:
+ void HandleHeal(SpellEffIndex /*effIndex*/)
+ {
+ if (firstHeal)
+ {
+ // Check if the target has Riptide
+ if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
{
- OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
+ riptide = true;
+ // Consume it
+ GetHitUnit()->RemoveAura(aurEff->GetBase());
}
+ firstHeal = false;
+ }
+ // Riptide increases the Chain Heal effect by 25%
+ if (riptide)
+ SetHitHeal(GetHitHeal() * 1.25f);
+ }
- bool firstHeal;
- bool riptide;
- };
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_chain_heal_SpellScript();
- }
+ bool firstHeal;
+ bool riptide;
};
// 8171 - Cleansing Totem (Pulse)
-class spell_sha_cleansing_totem_pulse : public SpellScriptLoader
+class spell_sha_cleansing_totem_pulse : public SpellScript
{
- public:
- spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { }
-
- class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT });
- }
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (GetCaster() && GetHitUnit() && GetOriginalCaster())
- {
- CastSpellExtraArgs args(GetOriginalCaster()->GetGUID());
- args.AddSpellMod(SPELLVALUE_BASE_POINT1, 1);
- GetCaster()->CastSpell(GetHitUnit(), SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT, args);
- }
- }
+ PrepareSpellScript(spell_sha_cleansing_totem_pulse);
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT });
+ }
- SpellScript* GetSpellScript() const override
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (GetCaster() && GetHitUnit() && GetOriginalCaster())
{
- return new spell_sha_cleansing_totem_pulse_SpellScript();
+ CastSpellExtraArgs args(GetOriginalCaster()->GetGUID());
+ args.AddSpellMod(SPELLVALUE_BASE_POINT1, 1);
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT, args);
}
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
};
// -974 - Earth Shield
-class spell_sha_earth_shield : public SpellScriptLoader
+class spell_sha_earth_shield : public AuraScript
{
- public:
- spell_sha_earth_shield() : SpellScriptLoader("spell_sha_earth_shield") { }
+ PrepareAuraScript(spell_sha_earth_shield);
- class spell_sha_earth_shield_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_earth_shield_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL });
+ }
- CastSpellExtraArgs args(aurEff);
- args.OriginalCaster = GetCasterGUID();
- args.AddSpellBP0(aurEff->GetAmount());
- GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_EARTH_SHIELD_HEAL, args);
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
+ {
+ PreventDefaultAction();
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.OriginalCaster = GetCasterGUID();
+ args.AddSpellBP0(aurEff->GetAmount());
+ GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_EARTH_SHIELD_HEAL, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_earth_shield_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 6474 - Earthbind Totem - Fix Talent: Earthen Power
-class spell_sha_earthbind_totem : public SpellScriptLoader
+class spell_sha_earthbind_totem : public AuraScript
{
- public:
- spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
-
- class spell_sha_earthbind_totem_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
+ PrepareAuraScript(spell_sha_earthbind_totem);
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM, SPELL_SHAMAN_TOTEM_EARTHEN_POWER });
- }
-
- void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
- {
- if (!GetCaster())
- return;
- if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself())
- if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
- if (roll_chance_i(aur->GetBaseAmount()))
- GetTarget()->CastSpell(nullptr, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true);
- }
-
- void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (!GetCaster())
- return;
- Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!owner)
- return;
- // Storm, Earth and Fire
- if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1))
- {
- if (roll_chance_i(aurEff->GetAmount()))
- GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false);
- }
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM, SPELL_SHAMAN_TOTEM_EARTHEN_POWER });
+ }
- void Register() override
- {
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
- OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
- }
- };
+ void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
+ {
+ if (!GetCaster())
+ return;
+ if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
+ if (roll_chance_i(aur->GetBaseAmount()))
+ GetTarget()->CastSpell(nullptr, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_earthbind_totem_AuraScript();
+ void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (!GetCaster())
+ return;
+ Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
+ if (!owner)
+ return;
+ // Storm, Earth and Fire
+ if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1))
+ {
+ if (roll_chance_i(aurEff->GetAmount()))
+ GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false);
}
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
+ }
};
class EarthenPowerTargetSelector
@@ -527,1045 +428,803 @@ class EarthenPowerTargetSelector
};
// 59566 - Earthen Power
-class spell_sha_earthen_power : public SpellScriptLoader
+class spell_sha_earthen_power : public SpellScript
{
- public:
- spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { }
+ PrepareSpellScript(spell_sha_earthen_power);
- class spell_sha_earthen_power_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_earthen_power_SpellScript);
-
- void FilterTargets(std::list<WorldObject*>& unitList)
- {
- unitList.remove_if(EarthenPowerTargetSelector());
- }
-
- void Register() override
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
- }
- };
+ void FilterTargets(std::list<WorldObject*>& unitList)
+ {
+ unitList.remove_if(EarthenPowerTargetSelector());
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_earthen_power_SpellScript();
- }
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
+ }
};
// -51940 - Earthliving Weapon (Passive)
-class spell_sha_earthliving_weapon : public SpellScriptLoader
+class spell_sha_earthliving_weapon : public AuraScript
{
- public:
- spell_sha_earthliving_weapon() : SpellScriptLoader("spell_sha_earthliving_weapon") { }
+ PrepareAuraScript(spell_sha_earthliving_weapon);
- class spell_sha_earthliving_weapon_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_earthliving_weapon_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1 });
- }
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- int32 chance = 20;
- Unit* caster = eventInfo.GetActor();
- if (AuraEffect const* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1, EFFECT_1, caster->GetGUID()))
- if (eventInfo.GetProcTarget()->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
- chance += aurEff->GetAmount();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1 });
+ }
- return roll_chance_i(chance);
- }
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ int32 chance = 20;
+ Unit* caster = eventInfo.GetActor();
+ if (AuraEffect const* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1, EFFECT_1, caster->GetGUID()))
+ if (eventInfo.GetProcTarget()->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
+ chance += aurEff->GetAmount();
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon_AuraScript::CheckProc);
- }
- };
+ return roll_chance_i(chance);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_earthliving_weapon_AuraScript();
- }
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon::CheckProc);
+ }
};
// -1535 - Fire Nova
-class spell_sha_fire_nova : public SpellScriptLoader
+class spell_sha_fire_nova : public SpellScript
{
- public:
- spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
-
- class spell_sha_fire_nova_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_fire_nova_SpellScript);
+ PrepareSpellScript(spell_sha_fire_nova);
- bool Validate(SpellInfo const* spellInfo) override
- {
- SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FIRE_NOVA_R1);
- if (!firstRankSpellInfo || !spellInfo->IsRankOf(firstRankSpellInfo))
- return false;
-
- uint8 rank = spellInfo->GetRank();
- if (!sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank, true))
- return false;
- return true;
- }
-
- SpellCastResult CheckFireTotem()
- {
- Unit* caster = GetCaster();
- // fire totem
- if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]))
- {
- if (!caster->IsWithinDistInMap(totem, caster->GetSpellMaxRangeForTarget(totem, GetSpellInfo())))
- return SPELL_FAILED_OUT_OF_RANGE;
- return SPELL_CAST_OK;
- }
- else
- {
- SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM);
- return SPELL_FAILED_CUSTOM_ERROR;
- }
- }
+ bool Validate(SpellInfo const* spellInfo) override
+ {
+ SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FIRE_NOVA_R1);
+ if (!firstRankSpellInfo || !spellInfo->IsRankOf(firstRankSpellInfo))
+ return false;
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]))
- {
- uint8 rank = GetSpellInfo()->GetRank();
- if (totem->IsTotem())
- caster->CastSpell(totem, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank), true);
- }
- }
+ uint8 rank = spellInfo->GetRank();
+ if (!sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank, true))
+ return false;
+ return true;
+ }
- void Register() override
- {
- OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem);
- OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ SpellCastResult CheckFireTotem()
+ {
+ Unit* caster = GetCaster();
+ // fire totem
+ if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]))
+ {
+ if (!caster->IsWithinDistInMap(totem, caster->GetSpellMaxRangeForTarget(totem, GetSpellInfo())))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ return SPELL_CAST_OK;
+ }
+ else
+ {
+ SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM);
+ return SPELL_FAILED_CUSTOM_ERROR;
+ }
+ }
- SpellScript* GetSpellScript() const override
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]))
{
- return new spell_sha_fire_nova_SpellScript();
+ uint8 rank = GetSpellInfo()->GetRank();
+ if (totem->IsTotem())
+ caster->CastSpell(totem, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank), true);
}
+ }
+
+ void Register() override
+ {
+ OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova::CheckFireTotem);
+ OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
};
// -8050 - Flame Shock
-class spell_sha_flame_shock : public SpellScriptLoader
+class spell_sha_flame_shock : public AuraScript
{
- public:
- spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { }
+ PrepareAuraScript(spell_sha_flame_shock);
- class spell_sha_flame_shock_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_flame_shock_AuraScript);
-
- bool Validate(SpellInfo const* /*spell*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_FLOWS_R1, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 });
- }
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_FLOWS_R1, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 });
+ }
- void HandleDispel(DispelInfo* /*dispelInfo*/)
+ void HandleDispel(DispelInfo* /*dispelInfo*/)
+ {
+ if (Unit* caster = GetCaster())
+ // Lava Flows
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
{
- if (Unit* caster = GetCaster())
- // Lava Flows
- if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
- {
- if (SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1))
- if (!aurEff->GetSpellInfo()->IsRankOf(firstRankSpellInfo))
- return;
-
- uint8 rank = aurEff->GetSpellInfo()->GetRank();
- caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true);
- }
- }
+ if (SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1))
+ if (!aurEff->GetSpellInfo()->IsRankOf(firstRankSpellInfo))
+ return;
- void Register() override
- {
- AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel);
+ uint8 rank = aurEff->GetSpellInfo()->GetRank();
+ caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true);
}
- };
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_flame_shock_AuraScript();
- }
+ void Register() override
+ {
+ AfterDispel += AuraDispelFn(spell_sha_flame_shock::HandleDispel);
+ }
};
// -10400 - Flametongue Weapon (Passive)
-class spell_sha_flametongue_weapon : public SpellScriptLoader
+class spell_sha_flametongue_weapon : public AuraScript
{
- public:
- spell_sha_flametongue_weapon() : SpellScriptLoader("spell_sha_flametongue_weapon") { }
-
- class spell_sha_flametongue_weapon_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_flametongue_weapon_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_FLAMETONGUE_ATTACK });
- }
+ PrepareAuraScript(spell_sha_flametongue_weapon);
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- Player* player = eventInfo.GetActor()->ToPlayer();
- if (!player)
- return false;
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_FLAMETONGUE_ATTACK });
+ }
- Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
- if (!item || !item->IsEquipped())
- return false;
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ Player* player = eventInfo.GetActor()->ToPlayer();
+ if (!player)
+ return false;
- WeaponAttackType attType = Player::GetAttackBySlot(item->GetSlot());
- if (attType != BASE_ATTACK && attType != OFF_ATTACK)
- return false;
+ Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
+ if (!item || !item->IsEquipped())
+ return false;
- if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
- ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
- return false;
+ WeaponAttackType attType = Player::GetAttackBySlot(item->GetSlot());
+ if (attType != BASE_ATTACK && attType != OFF_ATTACK)
+ return false;
- return true;
- }
+ if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
+ ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
+ return false;
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ return true;
+ }
- Player* player = eventInfo.GetActor()->ToPlayer();
- Unit* target = eventInfo.GetProcTarget();
- WeaponAttackType attType = BASE_ATTACK;
- if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
- attType = OFF_ATTACK;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
+ Player* player = eventInfo.GetActor()->ToPlayer();
+ Unit* target = eventInfo.GetProcTarget();
+ WeaponAttackType attType = BASE_ATTACK;
+ if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
+ attType = OFF_ATTACK;
- float basePoints = GetSpellInfo()->Effects[aurEff->GetEffIndex()].CalcValue();
+ Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
- // Flametongue max damage is normalized based on a 4.0 speed weapon
- // Tooltip says max damage = BasePoints / 25, so BasePoints / 25 / 4 to get base damage per 1.0s AS
- float attackSpeed = player->GetAttackTime(attType) / 1000.f;
- float fireDamage = basePoints / 100.0f;
- fireDamage *= attackSpeed;
+ float basePoints = GetSpellInfo()->Effects[aurEff->GetEffIndex()].CalcValue();
- // clip value between (BasePoints / 77) and (BasePoints / 25) as the tooltip indicates
- RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
+ // Flametongue max damage is normalized based on a 4.0 speed weapon
+ // Tooltip says max damage = BasePoints / 25, so BasePoints / 25 / 4 to get base damage per 1.0s AS
+ float attackSpeed = player->GetAttackTime(attType) / 1000.f;
+ float fireDamage = basePoints / 100.0f;
+ fireDamage *= attackSpeed;
- // Calculate Spell Power scaling
- float spellPowerBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
- spellPowerBonus += target->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE);
+ // clip value between (BasePoints / 77) and (BasePoints / 25) as the tooltip indicates
+ RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
- // calculate penalty from passive aura as is the one with level
- float const factorMod = player->CalculateSpellpowerCoefficientLevelPenalty(GetSpellInfo());
+ // Calculate Spell Power scaling
+ float spellPowerBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
+ spellPowerBonus += target->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE);
- float const spCoeff = 0.03811f;
- spellPowerBonus *= spCoeff * attackSpeed * factorMod;
+ // calculate penalty from passive aura as is the one with level
+ float const factorMod = player->CalculateSpellpowerCoefficientLevelPenalty(GetSpellInfo());
- // All done, now proc damage
- CastSpellExtraArgs args(aurEff);
- args
- .SetCastItem(item)
- .AddSpellBP0(fireDamage + spellPowerBonus);
- player->CastSpell(target, SPELL_SHAMAN_FLAMETONGUE_ATTACK, args);
- }
+ float const spCoeff = 0.03811f;
+ spellPowerBonus *= spCoeff * attackSpeed * factorMod;
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_flametongue_weapon_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_sha_flametongue_weapon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ // All done, now proc damage
+ CastSpellExtraArgs args(aurEff);
+ args
+ .SetCastItem(item)
+ .AddSpellBP0(fireDamage + spellPowerBonus);
+ player->CastSpell(target, SPELL_SHAMAN_FLAMETONGUE_ATTACK, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_flametongue_weapon_AuraScript();
- }
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_sha_flametongue_weapon::CheckProc);
+ OnEffectProc += AuraEffectProcFn(spell_sha_flametongue_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// -63373 - Frozen Power
-class spell_sha_frozen_power : public SpellScriptLoader
+class spell_sha_frozen_power : public AuraScript
{
- public:
- spell_sha_frozen_power() : SpellScriptLoader("spell_sha_frozen_power") { }
-
- class spell_sha_frozen_power_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_frozen_power_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_FREEZE });
- }
+ PrepareAuraScript(spell_sha_frozen_power);
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_FREEZE });
+ }
- if (!roll_chance_i(aurEff->GetAmount()))
- return;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- Unit* caster = eventInfo.GetActor();
- SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_FREEZE);
- float minDistance(spellInfo->Effects[EFFECT_0].CalcValue(caster));
+ if (!roll_chance_i(aurEff->GetAmount()))
+ return;
- Unit* target = eventInfo.GetProcTarget();
- if (caster->GetDistance(target) < minDistance)
- return;
+ Unit* caster = eventInfo.GetActor();
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_FREEZE);
+ float minDistance(spellInfo->Effects[EFFECT_0].CalcValue(caster));
- caster->CastSpell(target, SPELL_SHAMAN_FREEZE, aurEff);
- }
+ Unit* target = eventInfo.GetProcTarget();
+ if (caster->GetDistance(target) < minDistance)
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_frozen_power_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
- }
- };
+ caster->CastSpell(target, SPELL_SHAMAN_FREEZE, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_frozen_power_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_frozen_power::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
+ }
};
// 63279 - Glyph of Earth Shield
-class spell_sha_glyph_of_earth_shield : public SpellScriptLoader
+class spell_sha_glyph_of_earth_shield : public AuraScript
{
- public:
- spell_sha_glyph_of_earth_shield() : SpellScriptLoader("spell_sha_glyph_of_earth_shield") { }
-
- class spell_sha_glyph_of_earth_shield_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_glyph_of_earth_shield_AuraScript);
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ PrepareAuraScript(spell_sha_glyph_of_earth_shield);
- SpellInfo const* earthShield = eventInfo.GetSpellInfo();
- if (!earthShield)
- return;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- AuraEffect* earthShieldEffect = eventInfo.GetProcTarget()->GetAuraEffect(earthShield->Id, EFFECT_0, eventInfo.GetActor()->GetGUID());
- if (!earthShieldEffect)
- return;
+ SpellInfo const* earthShield = eventInfo.GetSpellInfo();
+ if (!earthShield)
+ return;
- int32 amount = earthShieldEffect->GetAmount();
- AddPct(amount, aurEff->GetAmount());
- earthShieldEffect->SetAmount(amount);
- }
+ AuraEffect* earthShieldEffect = eventInfo.GetProcTarget()->GetAuraEffect(earthShield->Id, EFFECT_0, eventInfo.GetActor()->GetGUID());
+ if (!earthShieldEffect)
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ int32 amount = earthShieldEffect->GetAmount();
+ AddPct(amount, aurEff->GetAmount());
+ earthShieldEffect->SetAmount(amount);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_glyph_of_earth_shield_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_earth_shield::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 55440 - Glyph of Healing Wave
-class spell_sha_glyph_of_healing_wave : public SpellScriptLoader
+class spell_sha_glyph_of_healing_wave : public AuraScript
{
- public:
- spell_sha_glyph_of_healing_wave() : SpellScriptLoader("spell_sha_glyph_of_healing_wave") { }
+ PrepareAuraScript(spell_sha_glyph_of_healing_wave);
- class spell_sha_glyph_of_healing_wave_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_glyph_of_healing_wave_AuraScript);
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL });
+ }
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL });
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ Unit* caster = eventInfo.GetActor();
+ if (caster == eventInfo.GetProcTarget())
+ return;
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- Unit* caster = eventInfo.GetActor();
- if (caster == eventInfo.GetProcTarget())
- return;
-
- HealInfo* healInfo = eventInfo.GetHealInfo();
- if (!healInfo || !healInfo->GetHeal())
- return;
-
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(CalculatePct(healInfo->GetHeal(), aurEff->GetAmount()));
- caster->CastSpell(nullptr, SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL, args);
- }
+ HealInfo* healInfo = eventInfo.GetHealInfo();
+ if (!healInfo || !healInfo->GetHeal())
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_healing_wave_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(CalculatePct(healInfo->GetHeal(), aurEff->GetAmount()));
+ caster->CastSpell(nullptr, SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_glyph_of_healing_wave_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_healing_wave::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 63280 - Glyph of Totem of Wrath
-class spell_sha_glyph_of_totem_of_wrath : public SpellScriptLoader
+class spell_sha_glyph_of_totem_of_wrath : public AuraScript
{
- public:
- spell_sha_glyph_of_totem_of_wrath() : SpellScriptLoader("spell_sha_glyph_of_totem_of_wrath") { }
+ PrepareAuraScript(spell_sha_glyph_of_totem_of_wrath);
- class spell_sha_glyph_of_totem_of_wrath_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_glyph_of_totem_of_wrath_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER });
- }
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- // Totem of Wrath shares family flags with other totems
- // filter by spellIcon instead
- SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
- if (!spellInfo || spellInfo->SpellIconID != SHAMAN_ICON_ID_TOTEM_OF_WRATH)
- return false;
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER });
+ }
- return true;
- }
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ // Totem of Wrath shares family flags with other totems
+ // filter by spellIcon instead
+ SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
+ if (!spellInfo || spellInfo->SpellIconID != SHAMAN_ICON_ID_TOTEM_OF_WRATH)
+ return false;
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ return true;
+ }
- Unit* caster = eventInfo.GetActor();
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- // Fire totem summon slot
- Creature* totem = ObjectAccessor::GetCreature(*caster, caster->m_SummonSlot[1]);
- if (!totem)
- return;
+ Unit* caster = eventInfo.GetActor();
- SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(totem->m_spells[0]);
- if (!totemSpell)
- return;
+ // Fire totem summon slot
+ Creature* totem = ObjectAccessor::GetCreature(*caster, caster->m_SummonSlot[1]);
+ if (!totem)
+ return;
- int32 bp0 = CalculatePct(totemSpell->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
- int32 bp1 = CalculatePct(totemSpell->Effects[EFFECT_1].CalcValue(caster), aurEff->GetAmount());
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(bp0);
- args.AddSpellMod(SPELLVALUE_BASE_POINT1, bp1);
- caster->CastSpell(nullptr, SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER, args);
- }
+ SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(totem->m_spells[0]);
+ if (!totemSpell)
+ return;
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_glyph_of_totem_of_wrath_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_totem_of_wrath_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ int32 bp0 = CalculatePct(totemSpell->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
+ int32 bp1 = CalculatePct(totemSpell->Effects[EFFECT_1].CalcValue(caster), aurEff->GetAmount());
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(bp0);
+ args.AddSpellMod(SPELLVALUE_BASE_POINT1, bp1);
+ caster->CastSpell(nullptr, SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_glyph_of_totem_of_wrath_AuraScript();
- }
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_sha_glyph_of_totem_of_wrath::CheckProc);
+ OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_totem_of_wrath::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 52041, 52046, 52047, 52048, 52049, 52050, 58759, 58760, 58761 - Healing Stream Totem
-class spell_sha_healing_stream_totem : public SpellScriptLoader
+class spell_sha_healing_stream_totem : public SpellScript
{
- public:
- spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { }
+ PrepareSpellScript(spell_sha_healing_stream_totem);
- class spell_sha_healing_stream_totem_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript);
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
+ }
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
- }
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ int32 damage = GetEffectValue();
+ if (Unit* target = GetHitUnit())
+ {
+ Unit* caster = GetCaster();
+ ObjectGuid originalCasterGuid = caster->GetGUID();
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ if (Player* player = caster->GetAffectingPlayer())
{
- int32 damage = GetEffectValue();
- if (Unit* target = GetHitUnit())
- {
- Unit* caster = GetCaster();
- ObjectGuid originalCasterGuid = caster->GetGUID();
-
- if (Player* player = caster->GetAffectingPlayer())
- {
- originalCasterGuid = player->GetGUID();
-
- // Restorative Totems
- if (AuraEffect const* aurEff = player->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, EFFECT_1))
- AddPct(damage, aurEff->GetAmount());
+ originalCasterGuid = player->GetGUID();
- // Glyph of Healing Stream Totem
- if (AuraEffect const* aurEff = player->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
- AddPct(damage, aurEff->GetAmount());
- }
+ // Restorative Totems
+ if (AuraEffect const* aurEff = player->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, EFFECT_1))
+ AddPct(damage, aurEff->GetAmount());
- CastSpellExtraArgs args(originalCasterGuid);
- args.AddSpellBP0(damage);
- caster->CastSpell(target, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, args);
- }
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ // Glyph of Healing Stream Totem
+ if (AuraEffect const* aurEff = player->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
+ AddPct(damage, aurEff->GetAmount());
}
- };
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_healing_stream_totem_SpellScript();
+ CastSpellExtraArgs args(originalCasterGuid);
+ args.AddSpellBP0(damage);
+ caster->CastSpell(target, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, args);
}
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
};
// 32182 - Heroism
-class spell_sha_heroism : public SpellScriptLoader
+class spell_sha_heroism : public SpellScript
{
- public:
- spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { }
+ PrepareSpellScript(spell_sha_heroism);
- class spell_sha_heroism_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_heroism_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_EXHAUSTION });
- }
-
- void RemoveInvalidTargets(std::list<WorldObject*>& targets)
- {
- targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_EXHAUSTION });
+ }
- void ApplyDebuff()
- {
- if (Unit* target = GetHitUnit())
- target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true);
- }
+ void RemoveInvalidTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
+ }
- void Register() override
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID);
+ void ApplyDebuff()
+ {
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true);
+ }
- AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff);
- }
- };
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID);
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_heroism_SpellScript();
- }
+ AfterHit += SpellHitFn(spell_sha_heroism::ApplyDebuff);
+ }
};
// -16180 - Improved Water Shield
-class spell_sha_imp_water_shield : public SpellScriptLoader
+class spell_sha_imp_water_shield : public AuraScript
{
- public:
- spell_sha_imp_water_shield() : SpellScriptLoader("spell_sha_imp_water_shield") { }
-
- class spell_sha_imp_water_shield_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_imp_water_shield_AuraScript);
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
- if (!spellInfo)
- return false;
+ PrepareAuraScript(spell_sha_imp_water_shield);
- // If we're here, we've already passed initial aura roll
- // So just chance based on 100%
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
+ if (!spellInfo)
+ return false;
- // Default chance for Healing Wave and Riptide
- int32 chance = 100;
- // Lesser Healing Wave - 0.6 of default
- if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
- chance = 60;
- // Chain heal - 0.3 of default
- else if (spellInfo->SpellFamilyFlags[0] & 0x00000100)
- chance = 30;
+ // If we're here, we've already passed initial aura roll
+ // So just chance based on 100%
- if (!roll_chance_i(chance))
- return false;
+ // Default chance for Healing Wave and Riptide
+ int32 chance = 100;
+ // Lesser Healing Wave - 0.6 of default
+ if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
+ chance = 60;
+ // Chain heal - 0.3 of default
+ else if (spellInfo->SpellFamilyFlags[0] & 0x00000100)
+ chance = 30;
- return true;
- }
+ if (!roll_chance_i(chance))
+ return false;
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- Unit* caster = eventInfo.GetActor();
- // Get Water Shield
- AuraEffect const* waterShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000000, 0x00000020, 0x00000000, caster->GetGUID());
- if (!waterShield)
- return;
-
- uint32 spellId = waterShield->GetSpellInfo()->Effects[waterShield->GetEffIndex()].TriggerSpell;
- caster->CastSpell(nullptr, spellId, aurEff);
- }
+ return true;
+ }
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_imp_water_shield_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_sha_imp_water_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ Unit* caster = eventInfo.GetActor();
+ // Get Water Shield
+ AuraEffect const* waterShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000000, 0x00000020, 0x00000000, caster->GetGUID());
+ if (!waterShield)
+ return;
+
+ uint32 spellId = waterShield->GetSpellInfo()->Effects[waterShield->GetEffIndex()].TriggerSpell;
+ caster->CastSpell(nullptr, spellId, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_imp_water_shield_AuraScript();
- }
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_sha_imp_water_shield::CheckProc);
+ OnEffectProc += AuraEffectProcFn(spell_sha_imp_water_shield::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// -30675 - Lightning Overload
-class spell_sha_lightning_overload : public SpellScriptLoader
+class spell_sha_lightning_overload : public AuraScript
{
- public:
- spell_sha_lightning_overload() : SpellScriptLoader("spell_sha_lightning_overload") { }
+ PrepareAuraScript(spell_sha_lightning_overload);
- class spell_sha_lightning_overload_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo(
{
- PrepareAuraScript(spell_sha_lightning_overload_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1,
- SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1
- });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1,
+ SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1
+ });
+ }
- SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
- if (!spellInfo)
- return;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- uint32 spellId;
+ SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
+ if (!spellInfo)
+ return;
- // Lightning Bolt
- if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
- spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1, spellInfo->GetRank());
- // Chain Lightning
- else
- {
- // Chain lightning has [LightOverload_Proc_Chance] / [Max_Number_of_Targets] chance to proc of each individual target hit.
- // A maxed LO would have a 33% / 3 = 11% chance to proc of each target.
- // LO chance was already "accounted" at the proc chance roll, now need to divide the chance by [Max_Number_of_Targets]
- float chance = 100.0f / spellInfo->Effects[EFFECT_0].ChainTarget;
- if (!roll_chance_f(chance))
- return;
+ uint32 spellId;
- spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1, spellInfo->GetRank());
- }
+ // Lightning Bolt
+ if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
+ spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1, spellInfo->GetRank());
+ // Chain Lightning
+ else
+ {
+ // Chain lightning has [LightOverload_Proc_Chance] / [Max_Number_of_Targets] chance to proc of each individual target hit.
+ // A maxed LO would have a 33% / 3 = 11% chance to proc of each target.
+ // LO chance was already "accounted" at the proc chance roll, now need to divide the chance by [Max_Number_of_Targets]
+ float chance = 100.0f / spellInfo->Effects[EFFECT_0].ChainTarget;
+ if (!roll_chance_f(chance))
+ return;
- eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
- }
+ spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1, spellInfo->GetRank());
+ }
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_lightning_overload_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_lightning_overload_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_lightning_overload::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 23551 - Lightning Shield T2 Bonus
-class spell_sha_item_lightning_shield : public SpellScriptLoader
+class spell_sha_item_lightning_shield : public AuraScript
{
- public:
- spell_sha_item_lightning_shield() : SpellScriptLoader("spell_sha_item_lightning_shield") { }
+ PrepareAuraScript(spell_sha_item_lightning_shield);
- class spell_sha_item_lightning_shield_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_item_lightning_shield_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD, aurEff);
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD });
+ }
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_item_lightning_shield_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
+ }
};
// 23552 - Lightning Shield T2 Bonus
-class spell_sha_item_lightning_shield_trigger : public SpellScriptLoader
+class spell_sha_item_lightning_shield_trigger : public AuraScript
{
- public:
- spell_sha_item_lightning_shield_trigger() : SpellScriptLoader("spell_sha_item_lightning_shield_trigger") { }
-
- class spell_sha_item_lightning_shield_trigger_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_item_lightning_shield_trigger_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE });
- }
+ PrepareAuraScript(spell_sha_item_lightning_shield_trigger);
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- PreventDefaultAction();
- GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE, aurEff);
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE });
+ }
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_trigger_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
+ {
+ PreventDefaultAction();
+ GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_item_lightning_shield_trigger_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_trigger::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
+ }
};
// 23572 - Mana Surge
-class spell_sha_item_mana_surge : public SpellScriptLoader
+class spell_sha_item_mana_surge : public AuraScript
{
- public:
- spell_sha_item_mana_surge() : SpellScriptLoader("spell_sha_item_mana_surge") { }
+ PrepareAuraScript(spell_sha_item_mana_surge);
- class spell_sha_item_mana_surge_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_item_mana_surge_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_MANA_SURGE });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
- if (!spellInfo)
- return;
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_MANA_SURGE });
+ }
- int32 mana = spellInfo->CalcPowerCost(GetTarget(), eventInfo.GetSchoolMask());
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
+ if (!spellInfo)
+ return;
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(CalculatePct(mana, 35));
- GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_MANA_SURGE, args);
- }
+ int32 mana = spellInfo->CalcPowerCost(GetTarget(), eventInfo.GetSchoolMask());
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_item_mana_surge_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(CalculatePct(mana, 35));
+ GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_MANA_SURGE, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_item_mana_surge_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_item_mana_surge::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
+ }
};
// 40463 - Shaman Tier 6 Trinket
-class spell_sha_item_t6_trinket : public SpellScriptLoader
+class spell_sha_item_t6_trinket : public AuraScript
{
- public:
- spell_sha_item_t6_trinket() : SpellScriptLoader("spell_sha_item_t6_trinket") { }
+ PrepareAuraScript(spell_sha_item_t6_trinket);
- class spell_sha_item_t6_trinket_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo(
{
- PrepareAuraScript(spell_sha_item_t6_trinket_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_SHAMAN_ENERGY_SURGE,
- SPELL_SHAMAN_POWER_SURGE
- });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
- if (!spellInfo)
- return;
-
- uint32 spellId;
- int32 chance;
-
- // Lesser Healing Wave
- if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
- {
- spellId = SPELL_SHAMAN_ENERGY_SURGE;
- chance = 10;
- }
- // Lightning Bolt
- else if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
- {
- spellId = SPELL_SHAMAN_ENERGY_SURGE;
- chance = 15;
- }
- // Stormstrike
- else if (spellInfo->SpellFamilyFlags[1] & 0x00000010)
- {
- spellId = SPELL_SHAMAN_POWER_SURGE;
- chance = 50;
- }
- else
- return;
+ SPELL_SHAMAN_ENERGY_SURGE,
+ SPELL_SHAMAN_POWER_SURGE
+ });
+ }
- if (roll_chance_i(chance))
- eventInfo.GetActor()->CastSpell(nullptr, spellId, aurEff);
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
+ if (!spellInfo)
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_item_t6_trinket_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ uint32 spellId;
+ int32 chance;
- AuraScript* GetAuraScript() const override
+ // Lesser Healing Wave
+ if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
+ {
+ spellId = SPELL_SHAMAN_ENERGY_SURGE;
+ chance = 10;
+ }
+ // Lightning Bolt
+ else if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
{
- return new spell_sha_item_t6_trinket_AuraScript();
+ spellId = SPELL_SHAMAN_ENERGY_SURGE;
+ chance = 15;
}
+ // Stormstrike
+ else if (spellInfo->SpellFamilyFlags[1] & 0x00000010)
+ {
+ spellId = SPELL_SHAMAN_POWER_SURGE;
+ chance = 50;
+ }
+ else
+ return;
+
+ if (roll_chance_i(chance))
+ eventInfo.GetActor()->CastSpell(nullptr, spellId, aurEff);
+ }
+
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_item_t6_trinket::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 70811 - Item - Shaman T10 Elemental 2P Bonus
-class spell_sha_item_t10_elemental_2p_bonus : public SpellScriptLoader
+class spell_sha_item_t10_elemental_2p_bonus : public AuraScript
{
- public:
- spell_sha_item_t10_elemental_2p_bonus() : SpellScriptLoader("spell_sha_item_t10_elemental_2p_bonus") { }
-
- class spell_sha_item_t10_elemental_2p_bonus_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_item_t10_elemental_2p_bonus_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
- }
+ PrepareAuraScript(spell_sha_item_t10_elemental_2p_bonus);
- void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- PreventDefaultAction();
- if (Player* target = GetTarget()->ToPlayer())
- target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, -aurEff->GetAmount());
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
+ }
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_item_t10_elemental_2p_bonus_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
+ {
+ PreventDefaultAction();
+ if (Player* target = GetTarget()->ToPlayer())
+ target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, -aurEff->GetAmount());
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_item_t10_elemental_2p_bonus_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_item_t10_elemental_2p_bonus::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 60103 - Lava Lash
-class spell_sha_lava_lash : public SpellScriptLoader
+class spell_sha_lava_lash : public SpellScript
{
- public:
- spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { }
-
- class spell_sha_lava_lash_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_lava_lash_SpellScript);
-
- bool Load() override
- {
- return GetCaster()->GetTypeId() == TYPEID_PLAYER;
- }
+ PrepareSpellScript(spell_sha_lava_lash);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Player* caster = GetCaster()->ToPlayer())
- {
- int32 damage = GetEffectValue();
- int32 hitDamage = GetHitDamage();
- if (Item* offhand = caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- {
- // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
- if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
- if (aurEff->GetBase()->GetCastItemGUID() == offhand->GetGUID())
- AddPct(hitDamage, damage);
- SetHitDamage(hitDamage);
- }
- }
- }
+ bool Load() override
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- void Register() override
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Player* caster = GetCaster()->ToPlayer())
+ {
+ int32 damage = GetEffectValue();
+ int32 hitDamage = GetHitDamage();
+ if (Item* offhand = caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
- OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
+ if (aurEff->GetBase()->GetCastItemGUID() == offhand->GetGUID())
+ AddPct(hitDamage, damage);
+ SetHitDamage(hitDamage);
}
+ }
+ }
- };
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_lava_lash_SpellScript();
- }
};
// -324 - Lightning Shield
-class spell_sha_lightning_shield : public SpellScriptLoader
+class spell_sha_lightning_shield : public AuraScript
{
-public:
- spell_sha_lightning_shield() : SpellScriptLoader("spell_sha_lightning_shield") { }
+ PrepareAuraScript(spell_sha_lightning_shield);
- class spell_sha_lightning_shield_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- PrepareAuraScript(spell_sha_lightning_shield_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_R1 });
- }
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- if (eventInfo.GetActionTarget())
- return true;
- return false;
- }
+ return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_R1 });
+ }
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- uint32 triggerSpell = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_SHIELD_R1, aurEff->GetSpellInfo()->GetRank());
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ if (eventInfo.GetActionTarget())
+ return true;
+ return false;
+ }
- eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), triggerSpell, aurEff);
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ uint32 triggerSpell = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_SHIELD_R1, aurEff->GetSpellInfo()->GetRank());
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_lightning_shield_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_sha_lightning_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
+ eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), triggerSpell, aurEff);
+ }
- AuraScript* GetAuraScript() const override
+ void Register() override
{
- return new spell_sha_lightning_shield_AuraScript();
+ DoCheckProc += AuraCheckProcFn(spell_sha_lightning_shield::CheckProc);
+ OnEffectProc += AuraEffectProcFn(spell_sha_lightning_shield::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 53817 - Maelstrom Weapon
-class spell_sha_maelstrom_weapon : public SpellScriptLoader
+class spell_sha_maelstrom_weapon : public AuraScript
{
- public:
- spell_sha_maelstrom_weapon() : SpellScriptLoader("spell_sha_maelstrom_weapon") { }
+ PrepareAuraScript(spell_sha_maelstrom_weapon);
- class spell_sha_maelstrom_weapon_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo(
{
- PrepareAuraScript(spell_sha_maelstrom_weapon_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_SHAMAN_MAELSTROM_POWER,
- SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS
- });
- }
-
- void HandleBonus(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (GetStackAmount() < GetSpellInfo()->StackAmount)
- return;
+ SPELL_SHAMAN_MAELSTROM_POWER,
+ SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS
+ });
+ }
- Unit* caster = GetUnitOwner();
- AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS, EFFECT_0);
- if (!aurEff || !roll_chance_i(aurEff->GetAmount()))
- return;
+ void HandleBonus(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetStackAmount() < GetSpellInfo()->StackAmount)
+ return;
- caster->CastSpell(nullptr, SPELL_SHAMAN_MAELSTROM_POWER, aurEff);
- }
+ Unit* caster = GetUnitOwner();
+ AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS, EFFECT_0);
+ if (!aurEff || !roll_chance_i(aurEff->GetAmount()))
+ return;
- void Register() override
- {
- OnEffectApply += AuraEffectApplyFn(spell_sha_maelstrom_weapon_AuraScript::HandleBonus, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_CHANGE_AMOUNT);
- }
- };
+ caster->CastSpell(nullptr, SPELL_SHAMAN_MAELSTROM_POWER, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_maelstrom_weapon_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectApply += AuraEffectApplyFn(spell_sha_maelstrom_weapon::HandleBonus, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_CHANGE_AMOUNT);
+ }
};
// 52031, 52033, 52034, 52035, 52036, 58778, 58779, 58780 - Mana Spring Totem
-class spell_sha_mana_spring_totem : public SpellScriptLoader
+class spell_sha_mana_spring_totem : public SpellScript
{
- public:
- spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { }
-
- class spell_sha_mana_spring_totem_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript);
+ PrepareSpellScript(spell_sha_mana_spring_totem);
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE });
- }
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Unit* target = GetHitUnit())
- if (Unit* caster = GetCaster())
- if (target->GetPowerType() == POWER_MANA)
- {
- CastSpellExtraArgs args(GetOriginalCaster()->GetGUID());
- args.AddSpellBP0(GetEffectValue());
- caster->CastSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, args);
- }
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE });
+ }
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ if (Unit* caster = GetCaster())
+ if (target->GetPowerType() == POWER_MANA)
+ {
+ CastSpellExtraArgs args(GetOriginalCaster()->GetGUID());
+ args.AddSpellBP0(GetEffectValue());
+ caster->CastSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, args);
+ }
+ }
- };
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_mana_spring_totem_SpellScript();
- }
};
// 16191 - Mana Tide
@@ -1594,191 +1253,147 @@ class spell_sha_mana_tide : public AuraScript
};
// 39610 - Mana Tide Totem
-class spell_sha_mana_tide_totem : public SpellScriptLoader
+class spell_sha_mana_tide_totem : public SpellScript
{
- public:
- spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
+ PrepareSpellScript(spell_sha_mana_tide_totem);
- class spell_sha_mana_tide_totem_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, SPELL_SHAMAN_MANA_TIDE_TOTEM });
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, SPELL_SHAMAN_MANA_TIDE_TOTEM });
+ }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* caster = GetCaster())
+ {
+ if (Unit* unitTarget = GetHitUnit())
{
- if (Unit* caster = GetCaster())
+ if (unitTarget->GetPowerType() == POWER_MANA)
{
- if (Unit* unitTarget = GetHitUnit())
- {
- if (unitTarget->GetPowerType() == POWER_MANA)
- {
- int32 effValue = GetEffectValue();
- // Glyph of Mana Tide
- if (Unit* owner = caster->GetOwner())
- if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, 0))
- effValue += dummy->GetAmount();
- // Regenerate 6% of Total Mana Every 3 secs
- CastSpellExtraArgs args(GetOriginalCaster()->GetGUID());
- args.AddSpellBP0(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue));
- caster->CastSpell(unitTarget, SPELL_SHAMAN_MANA_TIDE_TOTEM, args);
- }
- }
+ int32 effValue = GetEffectValue();
+ // Glyph of Mana Tide
+ if (Unit* owner = caster->GetOwner())
+ if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, 0))
+ effValue += dummy->GetAmount();
+ // Regenerate 6% of Total Mana Every 3 secs
+ CastSpellExtraArgs args(GetOriginalCaster()->GetGUID());
+ args.AddSpellBP0(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue));
+ caster->CastSpell(unitTarget, SPELL_SHAMAN_MANA_TIDE_TOTEM, args);
}
}
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_mana_tide_totem_SpellScript();
}
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
};
// -30881 - Nature's Guardian
-class spell_sha_nature_guardian : public SpellScriptLoader
+class spell_sha_nature_guardian : public AuraScript
{
-public:
- spell_sha_nature_guardian() : SpellScriptLoader("spell_sha_nature_guardian") { }
+ PrepareAuraScript(spell_sha_nature_guardian);
- class spell_sha_nature_guardian_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- PrepareAuraScript(spell_sha_nature_guardian_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_SHAMAN_NATURE_GUARDIAN,
- SPELL_SHAMAN_NATURE_GUARDIAN_THREAT
- });
- }
+ return ValidateSpellInfo(
+ {
+ SPELL_SHAMAN_NATURE_GUARDIAN,
+ SPELL_SHAMAN_NATURE_GUARDIAN_THREAT
+ });
+ }
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- DamageInfo* damageInfo = eventInfo.GetDamageInfo();
- if (!damageInfo || !damageInfo->GetDamage())
- return false;
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ DamageInfo* damageInfo = eventInfo.GetDamageInfo();
+ if (!damageInfo || !damageInfo->GetDamage())
+ return false;
- int32 healthpct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
- if (Unit* target = eventInfo.GetActionTarget())
- if (target->HealthBelowPctDamaged(healthpct, damageInfo->GetDamage()))
- return true;
+ int32 healthpct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
+ if (Unit* target = eventInfo.GetActionTarget())
+ if (target->HealthBelowPctDamaged(healthpct, damageInfo->GetDamage()))
+ return true;
- return false;
- }
+ return false;
+ }
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
-
- Unit* target = eventInfo.GetActionTarget();
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(CalculatePct(target->GetMaxHealth(), aurEff->GetAmount()));
- target->CastSpell(target, SPELL_SHAMAN_NATURE_GUARDIAN, args);
- if (Unit* attacker = eventInfo.GetActor())
- target->CastSpell(attacker, SPELL_SHAMAN_NATURE_GUARDIAN_THREAT, true);
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_nature_guardian_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_sha_nature_guardian_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
+ Unit* target = eventInfo.GetActionTarget();
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(CalculatePct(target->GetMaxHealth(), aurEff->GetAmount()));
+ target->CastSpell(target, SPELL_SHAMAN_NATURE_GUARDIAN, args);
+ if (Unit* attacker = eventInfo.GetActor())
+ target->CastSpell(attacker, SPELL_SHAMAN_NATURE_GUARDIAN_THREAT, true);
+ }
- AuraScript* GetAuraScript() const override
+ void Register() override
{
- return new spell_sha_nature_guardian_AuraScript();
+ DoCheckProc += AuraCheckProcFn(spell_sha_nature_guardian::CheckProc);
+ OnEffectProc += AuraEffectProcFn(spell_sha_nature_guardian::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 6495 - Sentry Totem
-class spell_sha_sentry_totem : public SpellScriptLoader
+class spell_sha_sentry_totem : public AuraScript
{
- public:
- spell_sha_sentry_totem() : SpellScriptLoader("spell_sha_sentry_totem") { }
+ PrepareAuraScript(spell_sha_sentry_totem);
- class spell_sha_sentry_totem_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_sentry_totem_AuraScript);
-
- bool Validate(SpellInfo const* /*spell*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_BIND_SIGHT });
- }
-
- void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (Unit* caster = GetCaster())
- if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
- if (totem->IsTotem())
- caster->CastSpell(totem, SPELL_SHAMAN_BIND_SIGHT, true);
- }
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_BIND_SIGHT });
+ }
- void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (Unit* caster = GetCaster())
- if (caster->GetTypeId() == TYPEID_PLAYER)
- caster->ToPlayer()->StopCastingBindSight();
- }
+ void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
+ if (totem->IsTotem())
+ caster->CastSpell(totem, SPELL_SHAMAN_BIND_SIGHT, true);
+ }
- void Register() override
- {
- AfterEffectApply += AuraEffectApplyFn(spell_sha_sentry_totem_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
- AfterEffectRemove += AuraEffectRemoveFn(spell_sha_sentry_totem_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
- }
- };
+ void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ caster->ToPlayer()->StopCastingBindSight();
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_sentry_totem_AuraScript();
- }
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_sha_sentry_totem::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_sha_sentry_totem::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
};
// 30823 - Shamanistic Rage
-class spell_sha_shamanistic_rage : public SpellScriptLoader
+class spell_sha_shamanistic_rage : public AuraScript
{
- public:
- spell_sha_shamanistic_rage() : SpellScriptLoader("spell_sha_shamanistic_rage") { }
+ PrepareAuraScript(spell_sha_shamanistic_rage);
- class spell_sha_shamanistic_rage_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_shamanistic_rage_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC });
+ }
- Unit* target = GetTarget();
- int32 amount = CalculatePct(static_cast<int32>(target->GetTotalAttackPowerValue(BASE_ATTACK)), aurEff->GetAmount());
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(amount);
- target->CastSpell(target, SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC, args);
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
+ {
+ PreventDefaultAction();
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_shamanistic_rage_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
+ Unit* target = GetTarget();
+ int32 amount = CalculatePct(static_cast<int32>(target->GetTotalAttackPowerValue(BASE_ATTACK)), aurEff->GetAmount());
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(amount);
+ target->CastSpell(target, SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_shamanistic_rage_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_shamanistic_rage::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
+ }
};
class spell_sha_stoneclaw_totem : public SpellScript
@@ -1820,258 +1435,192 @@ class spell_sha_stoneclaw_totem : public SpellScript
};
// 58877 - Spirit Hunt
-class spell_sha_spirit_hunt : public SpellScriptLoader
+class spell_sha_spirit_hunt : public AuraScript
{
- public:
- spell_sha_spirit_hunt() : SpellScriptLoader("spell_sha_spirit_hunt") { }
+ PrepareAuraScript(spell_sha_spirit_hunt);
- class spell_sha_spirit_hunt_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_spirit_hunt_AuraScript);
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_SPIRIT_HUNT_HEAL });
+ }
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_SPIRIT_HUNT_HEAL });
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ DamageInfo* damageInfo = eventInfo.GetDamageInfo();
+ if (!damageInfo || !damageInfo->GetDamage())
+ return;
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- DamageInfo* damageInfo = eventInfo.GetDamageInfo();
- if (!damageInfo || !damageInfo->GetDamage())
- return;
-
- Unit* caster = eventInfo.GetActor();
- Unit* target = caster->GetOwner();
- if (!target)
- return;
-
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount()));
- caster->CastSpell(caster, SPELL_SHAMAN_SPIRIT_HUNT_HEAL, args);
- caster->CastSpell(target, SPELL_SHAMAN_SPIRIT_HUNT_HEAL, args);
- }
+ Unit* caster = eventInfo.GetActor();
+ Unit* target = caster->GetOwner();
+ if (!target)
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_spirit_hunt_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount()));
+ caster->CastSpell(caster, SPELL_SHAMAN_SPIRIT_HUNT_HEAL, args);
+ caster->CastSpell(target, SPELL_SHAMAN_SPIRIT_HUNT_HEAL, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_spirit_hunt_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_spirit_hunt::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// -51525 - Static Shock
-class spell_sha_static_shock : public SpellScriptLoader
+class spell_sha_static_shock : public AuraScript
{
- public:
- spell_sha_static_shock() : SpellScriptLoader("spell_sha_static_shock") { }
+ PrepareAuraScript(spell_sha_static_shock);
- class spell_sha_static_shock_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_static_shock_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1 });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1 });
+ }
- Unit* caster = eventInfo.GetActor();
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- // Get Lightning Shield
- AuraEffect const* lightningShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000400, 0x00000000, 0x00000000, caster->GetGUID());
- if (!lightningShield)
- return;
+ Unit* caster = eventInfo.GetActor();
- uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1, lightningShield->GetSpellInfo()->GetRank());
- eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
- lightningShield->GetBase()->DropCharge();
- }
+ // Get Lightning Shield
+ AuraEffect const* lightningShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000400, 0x00000000, 0x00000000, caster->GetGUID());
+ if (!lightningShield)
+ return;
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_static_shock_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1, lightningShield->GetSpellInfo()->GetRank());
+ eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
+ lightningShield->GetBase()->DropCharge();
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_static_shock_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_static_shock::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 55198 - Tidal Force
-class spell_sha_tidal_force_dummy : public SpellScriptLoader
+class spell_sha_tidal_force_dummy : public AuraScript
{
- public:
- spell_sha_tidal_force_dummy() : SpellScriptLoader("spell_sha_tidal_force_dummy") { }
-
- class spell_sha_tidal_force_dummy_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_tidal_force_dummy_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_FORCE_CRIT });
- }
+ PrepareAuraScript(spell_sha_tidal_force_dummy);
- void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- eventInfo.GetActor()->RemoveAuraFromStack(SPELL_SHAMAN_TIDAL_FORCE_CRIT);
- }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_FORCE_CRIT });
+ }
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_tidal_force_dummy_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+ eventInfo.GetActor()->RemoveAuraFromStack(SPELL_SHAMAN_TIDAL_FORCE_CRIT);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_tidal_force_dummy_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_tidal_force_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// -51490 - Thunderstorm
-class spell_sha_thunderstorm : public SpellScriptLoader
+class spell_sha_thunderstorm : public SpellScript
{
- public:
- spell_sha_thunderstorm() : SpellScriptLoader("spell_sha_thunderstorm") { }
-
- class spell_sha_thunderstorm_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_sha_thunderstorm_SpellScript);
-
- void HandleKnockBack(SpellEffIndex effIndex)
- {
- // Glyph of Thunderstorm
- if (GetCaster()->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM))
- PreventHitDefaultEffect(effIndex);
- }
+ PrepareSpellScript(spell_sha_thunderstorm);
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK);
- }
- };
+ void HandleKnockBack(SpellEffIndex effIndex)
+ {
+ // Glyph of Thunderstorm
+ if (GetCaster()->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM))
+ PreventHitDefaultEffect(effIndex);
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_sha_thunderstorm_SpellScript();
- }
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK);
+ }
};
// 38443 - Totemic Mastery (Tier 6 - 2P)
-class spell_sha_totemic_mastery : public SpellScriptLoader
+class spell_sha_totemic_mastery : public AuraScript
{
-public:
- spell_sha_totemic_mastery() : SpellScriptLoader("spell_sha_totemic_mastery") { }
+ PrepareAuraScript(spell_sha_totemic_mastery);
- class spell_sha_totemic_mastery_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- PrepareAuraScript(spell_sha_totemic_mastery_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_TOTEMIC_MASTERY });
- }
-
- void HandleDummy(AuraEffect const* aurEff)
- {
- Unit* target = GetTarget();
- for (uint8 i = SUMMON_SLOT_TOTEM_FIRE; i < MAX_TOTEM_SLOT; ++i)
- if (!target->m_SummonSlot[i])
- return;
+ return ValidateSpellInfo({ SPELL_SHAMAN_TOTEMIC_MASTERY });
+ }
- target->CastSpell(target, SPELL_SHAMAN_TOTEMIC_MASTERY, aurEff);
- PreventDefaultAction();
- }
+ void HandleDummy(AuraEffect const* aurEff)
+ {
+ Unit* target = GetTarget();
+ for (uint8 i = SUMMON_SLOT_TOTEM_FIRE; i < MAX_TOTEM_SLOT; ++i)
+ if (!target->m_SummonSlot[i])
+ return;
- void Register() override
- {
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_totemic_mastery_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
- }
- };
+ target->CastSpell(target, SPELL_SHAMAN_TOTEMIC_MASTERY, aurEff);
+ PreventDefaultAction();
+ }
- AuraScript* GetAuraScript() const override
+ void Register() override
{
- return new spell_sha_totemic_mastery_AuraScript();
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_totemic_mastery::HandleDummy, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
// 28823 - Totemic Power
-class spell_sha_t3_6p_bonus : public SpellScriptLoader
+class spell_sha_t3_6p_bonus : public AuraScript
{
- public:
- spell_sha_t3_6p_bonus() : SpellScriptLoader("spell_sha_t3_6p_bonus") { }
+ PrepareAuraScript(spell_sha_t3_6p_bonus);
- class spell_sha_t3_6p_bonus_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo(
{
- PrepareAuraScript(spell_sha_t3_6p_bonus_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_SHAMAN_TOTEMIC_POWER_ARMOR,
- SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER,
- SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER,
- SPELL_SHAMAN_TOTEMIC_POWER_MP5
- });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
-
- uint32 spellId;
- Unit* caster = eventInfo.GetActor();
- Unit* target = eventInfo.GetProcTarget();
+ SPELL_SHAMAN_TOTEMIC_POWER_ARMOR,
+ SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER,
+ SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER,
+ SPELL_SHAMAN_TOTEMIC_POWER_MP5
+ });
+ }
- switch (target->GetClass())
- {
- case CLASS_PALADIN:
- case CLASS_PRIEST:
- case CLASS_SHAMAN:
- case CLASS_DRUID:
- spellId = SPELL_SHAMAN_TOTEMIC_POWER_MP5;
- break;
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- spellId = SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER;
- break;
- case CLASS_HUNTER:
- case CLASS_ROGUE:
- spellId = SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER;
- break;
- case CLASS_WARRIOR:
- spellId = SPELL_SHAMAN_TOTEMIC_POWER_ARMOR;
- break;
- default:
- return;
- }
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- caster->CastSpell(target, spellId, aurEff);
- }
+ uint32 spellId;
+ Unit* caster = eventInfo.GetActor();
+ Unit* target = eventInfo.GetProcTarget();
+
+ switch (target->GetClass())
+ {
+ case CLASS_PALADIN:
+ case CLASS_PRIEST:
+ case CLASS_SHAMAN:
+ case CLASS_DRUID:
+ spellId = SPELL_SHAMAN_TOTEMIC_POWER_MP5;
+ break;
+ case CLASS_MAGE:
+ case CLASS_WARLOCK:
+ spellId = SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER;
+ break;
+ case CLASS_HUNTER:
+ case CLASS_ROGUE:
+ spellId = SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER;
+ break;
+ case CLASS_WARRIOR:
+ spellId = SPELL_SHAMAN_TOTEMIC_POWER_ARMOR;
+ break;
+ default:
+ return;
+ }
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_t3_6p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ caster->CastSpell(target, spellId, aurEff);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_t3_6p_bonus_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_t3_6p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 28820 - Lightning Shield
@@ -2095,346 +1644,291 @@ class spell_sha_t3_8p_bonus : public AuraScript
};
// 64928 - Item - Shaman T8 Elemental 4P Bonus
-class spell_sha_t8_elemental_4p_bonus : public SpellScriptLoader
+class spell_sha_t8_elemental_4p_bonus : public AuraScript
{
- public:
- spell_sha_t8_elemental_4p_bonus() : SpellScriptLoader("spell_sha_t8_elemental_4p_bonus") { }
+ PrepareAuraScript(spell_sha_t8_elemental_4p_bonus);
- class spell_sha_t8_elemental_4p_bonus_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_t8_elemental_4p_bonus_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_ELECTRIFIED });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_ELECTRIFIED });
+ }
- DamageInfo* damageInfo = eventInfo.GetDamageInfo();
- if (!damageInfo || !damageInfo->GetDamage())
- return;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_ELECTRIFIED);
- int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
+ DamageInfo* damageInfo = eventInfo.GetDamageInfo();
+ if (!damageInfo || !damageInfo->GetDamage())
+ return;
- ASSERT(spellInfo->GetMaxTicks() > 0);
- amount /= spellInfo->GetMaxTicks();
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_ELECTRIFIED);
+ int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
- Unit* caster = eventInfo.GetActor();
- Unit* target = eventInfo.GetProcTarget();
+ ASSERT(spellInfo->GetMaxTicks() > 0);
+ amount /= spellInfo->GetMaxTicks();
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(amount);
- caster->CastSpell(target, SPELL_SHAMAN_ELECTRIFIED, args);
- }
+ Unit* caster = eventInfo.GetActor();
+ Unit* target = eventInfo.GetProcTarget();
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_t8_elemental_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(amount);
+ caster->CastSpell(target, SPELL_SHAMAN_ELECTRIFIED, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_t8_elemental_4p_bonus_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_t8_elemental_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 67228 - Item - Shaman T9 Elemental 4P Bonus (Lava Burst)
-class spell_sha_t9_elemental_4p_bonus : public SpellScriptLoader
+class spell_sha_t9_elemental_4p_bonus : public AuraScript
{
- public:
- spell_sha_t9_elemental_4p_bonus() : SpellScriptLoader("spell_sha_t9_elemental_4p_bonus") { }
-
- class spell_sha_t9_elemental_4p_bonus_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_t9_elemental_4p_bonus_AuraScript);
+ PrepareAuraScript(spell_sha_t9_elemental_4p_bonus);
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE });
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE });
+ }
- DamageInfo* damageInfo = eventInfo.GetDamageInfo();
- if (!damageInfo || !damageInfo->GetDamage())
- return;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE);
- int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
+ DamageInfo* damageInfo = eventInfo.GetDamageInfo();
+ if (!damageInfo || !damageInfo->GetDamage())
+ return;
- ASSERT(spellInfo->GetMaxTicks() > 0);
- amount /= spellInfo->GetMaxTicks();
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE);
+ int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
- Unit* caster = eventInfo.GetActor();
- Unit* target = eventInfo.GetProcTarget();
+ ASSERT(spellInfo->GetMaxTicks() > 0);
+ amount /= spellInfo->GetMaxTicks();
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(amount);
- caster->CastSpell(target, SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, args);
- }
+ Unit* caster = eventInfo.GetActor();
+ Unit* target = eventInfo.GetProcTarget();
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_t9_elemental_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(amount);
+ caster->CastSpell(target, SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_t9_elemental_4p_bonus_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_t9_elemental_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 70817 - Item - Shaman T10 Elemental 4P Bonus
-class spell_sha_t10_elemental_4p_bonus : public SpellScriptLoader
+class spell_sha_t10_elemental_4p_bonus : public AuraScript
{
- public:
- spell_sha_t10_elemental_4p_bonus() : SpellScriptLoader("spell_sha_t10_elemental_4p_bonus") { }
-
- class spell_sha_t10_elemental_4p_bonus_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_t10_elemental_4p_bonus_AuraScript);
+ PrepareAuraScript(spell_sha_t10_elemental_4p_bonus);
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- Unit* caster = eventInfo.GetActor();
- Unit* target = eventInfo.GetProcTarget();
+ Unit* caster = eventInfo.GetActor();
+ Unit* target = eventInfo.GetProcTarget();
- // try to find spell Flame Shock on the target
- AuraEffect* flameShock = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x00000000, 0x00000000, caster->GetGUID());
- if (!flameShock)
- return;
+ // try to find spell Flame Shock on the target
+ AuraEffect* flameShock = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x00000000, 0x00000000, caster->GetGUID());
+ if (!flameShock)
+ return;
- Aura* flameShockAura = flameShock->GetBase();
+ Aura* flameShockAura = flameShock->GetBase();
- int32 maxDuration = flameShockAura->GetMaxDuration();
- int32 newDuration = flameShockAura->GetDuration() + aurEff->GetAmount() * IN_MILLISECONDS;
+ int32 maxDuration = flameShockAura->GetMaxDuration();
+ int32 newDuration = flameShockAura->GetDuration() + aurEff->GetAmount() * IN_MILLISECONDS;
- flameShockAura->SetDuration(newDuration);
- // is it blizzlike to change max duration for FS?
- if (newDuration > maxDuration)
- flameShockAura->SetMaxDuration(newDuration);
- }
-
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_t10_elemental_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ flameShockAura->SetDuration(newDuration);
+ // is it blizzlike to change max duration for FS?
+ if (newDuration > maxDuration)
+ flameShockAura->SetMaxDuration(newDuration);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_t10_elemental_4p_bonus_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_t10_elemental_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 70808 - Item - Shaman T10 Restoration 4P Bonus
-class spell_sha_t10_restoration_4p_bonus : public SpellScriptLoader
+class spell_sha_t10_restoration_4p_bonus : public AuraScript
{
- public:
- spell_sha_t10_restoration_4p_bonus() : SpellScriptLoader("spell_sha_t10_restoration_4p_bonus") { }
-
- class spell_sha_t10_restoration_4p_bonus_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_sha_t10_restoration_4p_bonus_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_SHAMAN_CHAINED_HEAL });
- }
+ PrepareAuraScript(spell_sha_t10_restoration_4p_bonus);
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo({ SPELL_SHAMAN_CHAINED_HEAL });
+ }
- HealInfo* healInfo = eventInfo.GetHealInfo();
- if (!healInfo || !healInfo->GetHeal())
- return;
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_CHAINED_HEAL);
- int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
+ HealInfo* healInfo = eventInfo.GetHealInfo();
+ if (!healInfo || !healInfo->GetHeal())
+ return;
- ASSERT(spellInfo->GetMaxTicks() > 0);
- amount /= spellInfo->GetMaxTicks();
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_CHAINED_HEAL);
+ int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
- Unit* caster = eventInfo.GetActor();
- Unit* target = eventInfo.GetProcTarget();
+ ASSERT(spellInfo->GetMaxTicks() > 0);
+ amount /= spellInfo->GetMaxTicks();
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(amount);
- caster->CastSpell(target, SPELL_SHAMAN_CHAINED_HEAL, args);
- }
+ Unit* caster = eventInfo.GetActor();
+ Unit* target = eventInfo.GetProcTarget();
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_sha_t10_restoration_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(amount);
+ caster->CastSpell(target, SPELL_SHAMAN_CHAINED_HEAL, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_t10_restoration_4p_bonus_AuraScript();
- }
+ void Register() override
+ {
+ OnEffectProc += AuraEffectProcFn(spell_sha_t10_restoration_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
// 33757 - Windfury Weapon (Passive)
-class spell_sha_windfury_weapon : public SpellScriptLoader
+class spell_sha_windfury_weapon : public AuraScript
{
- public:
- spell_sha_windfury_weapon() : SpellScriptLoader("spell_sha_windfury_weapon") { }
+ PrepareAuraScript(spell_sha_windfury_weapon);
- class spell_sha_windfury_weapon_AuraScript : public AuraScript
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ return ValidateSpellInfo(
{
- PrepareAuraScript(spell_sha_windfury_weapon_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_SHAMAN_WINDFURY_WEAPON_R1,
- SPELL_SHAMAN_WINDFURY_ATTACK_MH,
- SPELL_SHAMAN_WINDFURY_ATTACK_OH
- });
- }
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- Player* player = eventInfo.GetActor()->ToPlayer();
- if (!player)
- return false;
+ SPELL_SHAMAN_WINDFURY_WEAPON_R1,
+ SPELL_SHAMAN_WINDFURY_ATTACK_MH,
+ SPELL_SHAMAN_WINDFURY_ATTACK_OH
+ });
+ }
- Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
- if (!item || !item->IsEquipped())
- return false;
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ Player* player = eventInfo.GetActor()->ToPlayer();
+ if (!player)
+ return false;
- WeaponAttackType attType = static_cast<WeaponAttackType>(player->GetAttackBySlot(item->GetSlot()));
- if (attType != BASE_ATTACK && attType != OFF_ATTACK)
- return false;
+ Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
+ if (!item || !item->IsEquipped())
+ return false;
- if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
- ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
- return false;
+ WeaponAttackType attType = static_cast<WeaponAttackType>(player->GetAttackBySlot(item->GetSlot()));
+ if (attType != BASE_ATTACK && attType != OFF_ATTACK)
+ return false;
- return true;
- }
+ if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
+ ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
+ return false;
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
+ return true;
+ }
- Player* player = eventInfo.GetActor()->ToPlayer();
+ void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
- uint32 spellId = 0;
- WeaponAttackType attType = BASE_ATTACK;
- if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)
- spellId = SPELL_SHAMAN_WINDFURY_ATTACK_MH;
+ Player* player = eventInfo.GetActor()->ToPlayer();
- if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
- {
- spellId = SPELL_SHAMAN_WINDFURY_ATTACK_OH;
- attType = OFF_ATTACK;
- }
+ uint32 spellId = 0;
+ WeaponAttackType attType = BASE_ATTACK;
+ if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)
+ spellId = SPELL_SHAMAN_WINDFURY_ATTACK_MH;
- Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
+ if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
+ {
+ spellId = SPELL_SHAMAN_WINDFURY_ATTACK_OH;
+ attType = OFF_ATTACK;
+ }
- int32 enchantId = static_cast<int32>(item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
- int32 extraAttackPower = 0;
- SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON_R1);
- while (spellInfo)
- {
- if (spellInfo->Effects[EFFECT_0].MiscValue == enchantId)
- {
- extraAttackPower = spellInfo->Effects[EFFECT_1].CalcValue(player);
- break;
- }
- spellInfo = spellInfo->GetNextRankSpell();
- }
+ Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
- if (!extraAttackPower)
- return;
+ int32 enchantId = static_cast<int32>(item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
+ int32 extraAttackPower = 0;
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON_R1);
+ while (spellInfo)
+ {
+ if (spellInfo->Effects[EFFECT_0].MiscValue == enchantId)
+ {
+ extraAttackPower = spellInfo->Effects[EFFECT_1].CalcValue(player);
+ break;
+ }
+ spellInfo = spellInfo->GetNextRankSpell();
+ }
- // Value gained from additional AP
- int32 amount = static_cast<int32>(extraAttackPower / 14.f * player->GetAttackTime(attType) / 1000.f);
+ if (!extraAttackPower)
+ return;
- CastSpellExtraArgs args(aurEff);
- args.AddSpellBP0(amount);
- // Attack twice
- for (uint8 i = 0; i < 2; ++i)
- player->CastSpell(eventInfo.GetProcTarget(), spellId, args);
- }
+ // Value gained from additional AP
+ int32 amount = static_cast<int32>(extraAttackPower / 14.f * player->GetAttackTime(attType) / 1000.f);
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_sha_windfury_weapon_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_sha_windfury_weapon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
+ CastSpellExtraArgs args(aurEff);
+ args.AddSpellBP0(amount);
+ // Attack twice
+ for (uint8 i = 0; i < 2; ++i)
+ player->CastSpell(eventInfo.GetProcTarget(), spellId, args);
+ }
- AuraScript* GetAuraScript() const override
- {
- return new spell_sha_windfury_weapon_AuraScript();
- }
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_sha_windfury_weapon::CheckProc);
+ OnEffectProc += AuraEffectProcFn(spell_sha_windfury_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
+ }
};
void AddSC_shaman_spell_scripts()
{
- new spell_sha_ancestral_awakening();
- new spell_sha_ancestral_awakening_proc();
- new spell_sha_astral_shift();
- new spell_sha_astral_shift_aura();
+ RegisterSpellScript(spell_sha_ancestral_awakening);
+ RegisterSpellScript(spell_sha_ancestral_awakening_proc);
+ RegisterSpellScript(spell_sha_astral_shift);
+ RegisterSpellScript(spell_sha_astral_shift_aura);
RegisterSpellScript(spell_sha_astral_shift_visual_dummy);
- new spell_sha_bloodlust();
- new spell_sha_chain_heal();
- new spell_sha_cleansing_totem_pulse();
- new spell_sha_earth_shield();
- new spell_sha_earthbind_totem();
- new spell_sha_earthen_power();
- new spell_sha_earthliving_weapon();
- new spell_sha_fire_nova();
- new spell_sha_flame_shock();
- new spell_sha_flametongue_weapon();
- new spell_sha_frozen_power();
- new spell_sha_glyph_of_earth_shield();
- new spell_sha_glyph_of_healing_wave();
- new spell_sha_glyph_of_totem_of_wrath();
- new spell_sha_healing_stream_totem();
- new spell_sha_heroism();
- new spell_sha_imp_water_shield();
- new spell_sha_lightning_overload();
- new spell_sha_item_lightning_shield();
- new spell_sha_item_lightning_shield_trigger();
- new spell_sha_item_mana_surge();
- new spell_sha_item_t6_trinket();
- new spell_sha_item_t10_elemental_2p_bonus();
- new spell_sha_lava_lash();
- new spell_sha_lightning_shield();
- new spell_sha_maelstrom_weapon();
- new spell_sha_mana_spring_totem();
+ RegisterSpellScript(spell_sha_bloodlust);
+ RegisterSpellScript(spell_sha_chain_heal);
+ RegisterSpellScript(spell_sha_cleansing_totem_pulse);
+ RegisterSpellScript(spell_sha_earth_shield);
+ RegisterSpellScript(spell_sha_earthbind_totem);
+ RegisterSpellScript(spell_sha_earthen_power);
+ RegisterSpellScript(spell_sha_earthliving_weapon);
+ RegisterSpellScript(spell_sha_fire_nova);
+ RegisterSpellScript(spell_sha_flame_shock);
+ RegisterSpellScript(spell_sha_flametongue_weapon);
+ RegisterSpellScript(spell_sha_frozen_power);
+ RegisterSpellScript(spell_sha_glyph_of_earth_shield);
+ RegisterSpellScript(spell_sha_glyph_of_healing_wave);
+ RegisterSpellScript(spell_sha_glyph_of_totem_of_wrath);
+ RegisterSpellScript(spell_sha_healing_stream_totem);
+ RegisterSpellScript(spell_sha_heroism);
+ RegisterSpellScript(spell_sha_imp_water_shield);
+ RegisterSpellScript(spell_sha_lightning_overload);
+ RegisterSpellScript(spell_sha_item_lightning_shield);
+ RegisterSpellScript(spell_sha_item_lightning_shield_trigger);
+ RegisterSpellScript(spell_sha_item_mana_surge);
+ RegisterSpellScript(spell_sha_item_t6_trinket);
+ RegisterSpellScript(spell_sha_item_t10_elemental_2p_bonus);
+ RegisterSpellScript(spell_sha_lava_lash);
+ RegisterSpellScript(spell_sha_lightning_shield);
+ RegisterSpellScript(spell_sha_maelstrom_weapon);
+ RegisterSpellScript(spell_sha_mana_spring_totem);
RegisterSpellScript(spell_sha_mana_tide);
- new spell_sha_mana_tide_totem();
- new spell_sha_nature_guardian();
- new spell_sha_sentry_totem();
- new spell_sha_shamanistic_rage();
+ RegisterSpellScript(spell_sha_mana_tide_totem);
+ RegisterSpellScript(spell_sha_nature_guardian);
+ RegisterSpellScript(spell_sha_sentry_totem);
+ RegisterSpellScript(spell_sha_shamanistic_rage);
RegisterSpellScript(spell_sha_stoneclaw_totem);
- new spell_sha_spirit_hunt();
- new spell_sha_static_shock();
- new spell_sha_tidal_force_dummy();
- new spell_sha_thunderstorm();
- new spell_sha_totemic_mastery();
- new spell_sha_t3_6p_bonus();
+ RegisterSpellScript(spell_sha_spirit_hunt);
+ RegisterSpellScript(spell_sha_static_shock);
+ RegisterSpellScript(spell_sha_tidal_force_dummy);
+ RegisterSpellScript(spell_sha_thunderstorm);
+ RegisterSpellScript(spell_sha_totemic_mastery);
+ RegisterSpellScript(spell_sha_t3_6p_bonus);
RegisterSpellScript(spell_sha_t3_8p_bonus);
- new spell_sha_t8_elemental_4p_bonus();
- new spell_sha_t9_elemental_4p_bonus();
- new spell_sha_t10_elemental_4p_bonus();
- new spell_sha_t10_restoration_4p_bonus();
- new spell_sha_windfury_weapon();
+ RegisterSpellScript(spell_sha_t8_elemental_4p_bonus);
+ RegisterSpellScript(spell_sha_t9_elemental_4p_bonus);
+ RegisterSpellScript(spell_sha_t10_elemental_4p_bonus);
+ RegisterSpellScript(spell_sha_t10_restoration_4p_bonus);
+ RegisterSpellScript(spell_sha_windfury_weapon);
}