aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index d9dd61169d8..4f81eff9044 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -168,15 +168,15 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_AREA_TRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode);
DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode);
DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode);
- DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListBidderItems, &WorldSession::HandleAuctionListBidderItems);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListItems, &WorldSession::HandleAuctionListItems);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListOwnerItems, &WorldSession::HandleAuctionListOwnerItems);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListPendingSales, &WorldSession::HandleAuctionListPendingSales);
- DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionPlaceBid, &WorldSession::HandleAuctionPlaceBid);
- DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionRemoveItem, &WorldSession::HandleAuctionRemoveItem);
- DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionReplicateItems, &WorldSession::HandleReplicateItems);
- DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionSellItem, &WorldSession::HandleAuctionSellItem);
+ DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListBidderItems, &WorldSession::HandleAuctionListBidderItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListItems, &WorldSession::HandleAuctionListItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListOwnerItems, &WorldSession::HandleAuctionListOwnerItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListPendingSales, &WorldSession::HandleAuctionListPendingSales);
+ DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionPlaceBid, &WorldSession::HandleAuctionPlaceBid);
+ DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionRemoveItem, &WorldSession::HandleAuctionRemoveItem);
+ DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionReplicateItems, &WorldSession::HandleReplicateItems);
+ DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionSellItem, &WorldSession::HandleAuctionSellItem);
DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoBankItem, &WorldSession::HandleAutoBankItemOpcode);
@@ -867,17 +867,17 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_LANDED_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_HELLO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OUTBID_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_BID_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REPLICATE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_WON_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_HELLO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OUTBID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_BID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REPLICATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_WON_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, CONNECTION_TYPE_REALM);