diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 | ||||
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
8 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 52e0deaf86f..8c144cbc8be 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -142,8 +142,8 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) { if (siege->IsAlive()) { - if (siege->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_IMMUNE_TO_PC)) - // following sniffs the vehicle always has UNIT_FLAG_UNK_14 + if (siege->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_CANNOT_SWIM|UNIT_FLAG_IMMUNE_TO_PC)) + // following sniffs the vehicle always has UNIT_FLAG_CANNOT_SWIM siege->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC); else siege->SetHealth(siege->GetMaxHealth()); @@ -762,7 +762,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture) if (Creature* siegeEngine = GetBGCreature(siegeType)) { - siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_IMMUNE_TO_PC); + siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_CANNOT_SWIM|UNIT_FLAG_IMMUNE_TO_PC); siegeEngine->setFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 586491e31be..8ab76224402 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2997,7 +2997,7 @@ void Player::InitStatsForLevel(bool reapplyMods) // cleanup unit flags (will be re-applied if need at aura load). RemoveFlag(UNIT_FIELD_FLAGS, - UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 | + UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | @@ -20944,7 +20944,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc return false; } - if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL)) return false; // taximaster case @@ -21143,7 +21143,7 @@ void Player::CleanupAfterTaxiFlight() { m_taxi.ClearTaxiDestinations(); // not destinations, clear source node Dismount(); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT); getHostileRefManager().setOnlineOfflineState(true); } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9afc2987319..0c67d4f0ed5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15606,7 +15606,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au case CHARM_TYPE_POSSESS: AddUnitState(UNIT_STATE_POSSESSED); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); - charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL); playerCharmer->SetClientControl(this, true); playerCharmer->PossessSpellInitialize(); break; @@ -15709,7 +15709,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) case CHARM_TYPE_POSSESS: playerCharmer->SetClientControl(this, false); playerCharmer->SetClientControl(charmer, true); - charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); ClearUnitState(UNIT_STATE_POSSESSED); break; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 30ef6eb394f..b23aff3ed8e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -615,7 +615,7 @@ enum UnitFlags : uint32 { UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable - UNIT_FLAG_DISABLE_MOVE = 0x00000004, + UNIT_FLAG_REMOVE_CLIENT_CONTROL = 0x00000004, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving) UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state UNIT_FLAG_RENAME = 0x00000010, UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP @@ -627,7 +627,7 @@ enum UnitFlags : uint32 UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 - UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8 + UNIT_FLAG_CANNOT_SWIM = 0x00004000, // 2.0.8 UNIT_FLAG_UNK_15 = 0x00008000, UNIT_FLAG_UNK_16 = 0x00010000, UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index f27e47fba21..6f7dae1d4f2 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -241,7 +241,7 @@ void MotionMaster::MoveConfused() void MotionMaster::MoveChase(Unit* target, float dist, float angle) { // ignore movement request if target not exist - if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (!target || target == _owner) return; //_owner->ClearUnitState(UNIT_STATE_FOLLOW); @@ -266,7 +266,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle) void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // ignore movement request if target not exist - if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (!target || target == _owner) return; //_owner->AddUnitState(UNIT_STATE_FOLLOW); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index dd1cf494325..2ffa1a644eb 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -315,7 +315,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player) player->ClearUnitState(UNIT_STATE_IN_FLIGHT); player->Dismount(); - player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); + player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT); if (player->m_taxi.empty()) { @@ -335,7 +335,7 @@ void FlightPathMovementGenerator::DoReset(Player* player) { player->getHostileRefManager().setOnlineOfflineState(false); player->AddUnitState(UNIT_STATE_IN_FLIGHT); - player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); + player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT); Movement::MoveSplineInit init(player); uint32 end = GetPathAtMapEnd(); diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 438d05c5687..38aa96a6a66 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -113,7 +113,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] = { CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED), CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE), - CREATE_NAMED_ENUM(UNIT_FLAG_DISABLE_MOVE), + CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL), CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE), CREATE_NAMED_ENUM(UNIT_FLAG_RENAME), CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION), @@ -125,7 +125,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] = CREATE_NAMED_ENUM(UNIT_FLAG_PET_IN_COMBAT), CREATE_NAMED_ENUM(UNIT_FLAG_PVP), CREATE_NAMED_ENUM(UNIT_FLAG_SILENCED), - CREATE_NAMED_ENUM(UNIT_FLAG_UNK_14), + CREATE_NAMED_ENUM(UNIT_FLAG_CANNOT_SWIM), CREATE_NAMED_ENUM(UNIT_FLAG_UNK_15), CREATE_NAMED_ENUM(UNIT_FLAG_UNK_16), CREATE_NAMED_ENUM(UNIT_FLAG_PACIFIED), diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 233819b04e8..e8ad73ceadb 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -2140,7 +2140,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader } // If target isn't a training dummy there's a chance of failing the charge - if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f)) + if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f)) spellId = SPELL_CHARGE_MISS_EFFECT; if (Unit* vehicle = GetCaster()->GetVehicleBase()) |