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-rw-r--r--src/server/game/Entities/Object/Object.h47
1 files changed, 30 insertions, 17 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 8b8838a5028..7df4a119436 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -74,6 +74,7 @@ class TC_GAME_API Object
virtual void AddToWorld();
virtual void RemoveFromWorld();
+ static ObjectGuid GetGUID(Object const* o) { return o ? o->GetGUID() : ObjectGuid::Empty; }
ObjectGuid GetGUID() const { return GetGuidValue(OBJECT_FIELD_GUID); }
PackedGuid const& GetPackGUID() const { return m_PackGUID; }
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
@@ -156,23 +157,35 @@ class TC_GAME_API Object
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
- Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return nullptr; }
- Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(this); else return nullptr; }
-
- Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return nullptr; }
- Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(this); else return nullptr; }
-
- Unit* ToUnit() { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(this); else return nullptr; }
- Unit const* ToUnit() const { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(this); else return nullptr; }
-
- GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return nullptr; }
- GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(this); else return nullptr; }
-
- Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return nullptr; }
- Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(this); else return nullptr; }
-
- DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return nullptr; }
- DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return nullptr; }
+ static Player* ToPlayer(Object* o) { if (o && o->GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(o); else return nullptr; }
+ static Player const* ToPlayer(Object const* o) { if (o && o->GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(o); else return nullptr; }
+ Player* ToPlayer() { return ToPlayer(this); }
+ Player const* ToPlayer() const { return ToPlayer(this); }
+
+ static Creature* ToCreature(Object* o) { if (o && o->GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(o); else return nullptr; }
+ static Creature const* ToCreature(Object const* o) { if (o && o->GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(o); else return nullptr; }
+ Creature* ToCreature() { return ToCreature(this); }
+ Creature const* ToCreature() const { return ToCreature(this); }
+
+ static Unit* ToUnit(Object* o) { if (o && o->isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(o); else return nullptr; }
+ static Unit const* ToUnit(Object const* o) { if (o && o->isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(o); else return nullptr; }
+ Unit* ToUnit() { return ToUnit(this); }
+ Unit const* ToUnit() const { return ToUnit(this); }
+
+ static GameObject* ToGameObject(Object* o) { if (o && o->GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(o); else return nullptr; }
+ static GameObject const* ToGameObject(Object const* o) { if (o && o->GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(o); else return nullptr; }
+ GameObject* ToGameObject() { return ToGameObject(this); }
+ GameObject const* ToGameObject() const { return ToGameObject(this); }
+
+ static Corpse* ToCorpse(Object* o) { if (o && o->GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(o); else return nullptr; }
+ static Corpse const* ToCorpse(Object const* o) { if (o && o->GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(o); else return nullptr; }
+ Corpse* ToCorpse() { return ToCorpse(this); }
+ Corpse const* ToCorpse() const { return ToCorpse(this); }
+
+ static DynamicObject* ToDynObject(Object* o) { if (o && o->GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(o); else return nullptr; }
+ static DynamicObject const* ToDynObject(Object const* o) { if (o && o->GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(o); else return nullptr; }
+ DynamicObject* ToDynObject() { return ToDynObject(this); }
+ DynamicObject const* ToDynObject() const { return ToDynObject(this); }
virtual std::string GetDebugInfo() const;