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-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 81fef99cf26..03b3773cff7 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -267,23 +267,24 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
// get difficulty 1 mode entry
uint32 actualEntry = Entry;
CreatureInfo const *cinfo = normalInfo;
- // TODO correctly implement spawnmodes for non-bg maps
- for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
+ for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0;)
{
- if (normalInfo->DifficultyEntry[diff])
+ // we already have valid Map pointer for current creature!
+ if (normalInfo->DifficultyEntry[diff - 1])
{
- // we already have valid Map pointer for current creature!
- if (GetMap()->GetSpawnMode() > diff)
- {
- cinfo = ObjectMgr::GetCreatureTemplate(normalInfo->DifficultyEntry[diff]);
- if (!cinfo)
- {
- // maybe check such things already at startup
- sLog->outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry);
- return false;
- }
- }
+ cinfo = ObjectMgr::GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
+ if (cinfo)
+ break; // template found
+
+ // check and reported at startup, so just ignore (restore normalInfo)
+ cinfo = normalInfo;
}
+
+ // for instances heroic to normal, other cases attempt to retrieve previous difficulty
+ if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsDungeon())
+ diff -= 2; // to normal raid difficulty cases
+ else
+ --diff;
}
SetEntry(Entry); // normal entry always