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-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp68
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp7
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
3 files changed, 56 insertions, 21 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 85a93bd91c2..2c12ccc3e5c 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -243,28 +243,64 @@ bool SpellTargetSelector::operator()(Unit const* target) const
return false;
// copypasta from Spell::CheckRange
- uint32 range_type = _spellInfo->RangeEntry ? _spellInfo->RangeEntry->Flags : 0;
- float max_range = _caster->GetSpellMaxRangeForTarget(target, _spellInfo);
- float min_range = _caster->GetSpellMinRangeForTarget(target, _spellInfo);
+ float minRange = 0.0f;
+ float maxRange = 0.0f;
+ float rangeMod = 0.0f;
+ if (_spellInfo->RangeEntry)
+ {
+ if (_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
+ {
+ rangeMod = _caster->GetCombatReach() + 4.0f / 3.0f;
+ if (target)
+ rangeMod += target->GetCombatReach();
+ else
+ rangeMod += _caster->GetCombatReach();
+
+ rangeMod = std::max(rangeMod, NOMINAL_MELEE_RANGE);
+ }
+ else
+ {
+ float meleeRange = 0.0f;
+ if (_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
+ {
+ meleeRange = _caster->GetCombatReach() + 4.0f / 3.0f;
+ if (target)
+ meleeRange += target->GetCombatReach();
+ else
+ meleeRange += _caster->GetCombatReach();
+
+ meleeRange = std::max(meleeRange, NOMINAL_MELEE_RANGE);
+ }
+
+ minRange = _caster->GetSpellMinRangeForTarget(target, _spellInfo) + meleeRange;
+ maxRange = _caster->GetSpellMaxRangeForTarget(target, _spellInfo);
+ if (target)
+ {
+ rangeMod = _caster->GetCombatReach();
+ rangeMod += target->GetCombatReach();
+
+ if (minRange > 0.0f && !(_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
+ minRange += rangeMod;
+ }
+ }
+
+ if (target && _caster->isMoving() && target->isMoving() && !_caster->IsWalking() && !target->IsWalking() &&
+ (_spellInfo->RangeEntry->type & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER))
+ rangeMod += 5.0f / 3.0f;
+ }
+
+ maxRange += rangeMod;
+
+ minRange *= minRange;
+ maxRange *= maxRange;
if (target && target != _caster)
{
- if (range_type == SPELL_RANGE_MELEE)
- {
- // Because of lag, we can not check too strictly here.
- if (!_caster->IsWithinMeleeRange(target, max_range))
- return false;
- }
- else if (!_caster->IsWithinCombatRange(target, max_range))
+ if (_caster->GetExactDistSq(target) > maxRange)
return false;
- if (range_type == SPELL_RANGE_RANGED)
- {
- if (_caster->IsWithinMeleeRange(target))
- return false;
- }
- else if (min_range && _caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
+ if (minRange > 0.0f && _caster->GetExactDistSq(target) < minRange)
return false;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0aa0d9974b3..9fba121a4cb 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -500,7 +500,7 @@ bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
return distsq < maxdist * maxdist;
}
-bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
+bool Unit::IsWithinMeleeRange(Unit const* obj) const
{
if (!obj || !IsInMap(obj) || !IsInPhase(obj))
return false;
@@ -510,10 +510,9 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
float dz = GetPositionZMinusOffset() - obj->GetPositionZMinusOffset();
float distsq = dx*dx + dy*dy + dz*dz;
- float sizefactor = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
- float maxdist = dist + sizefactor;
+ float maxdist = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
- return distsq < maxdist * maxdist;
+ return distsq <= maxdist * maxdist;
}
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 6f863b49f36..f94dd08505d 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1366,7 +1366,7 @@ class TC_GAME_API Unit : public WorldObject
virtual void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
- bool IsWithinMeleeRange(const Unit* obj, float dist = MELEE_RANGE) const;
+ bool IsWithinMeleeRange(Unit const* obj) const;
void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;
uint32 m_extraAttacks;
bool m_canDualWield;