diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/SpellEffects.cpp | 22 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 8 |
2 files changed, 11 insertions, 19 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index cf32a96f9f2..2dca13cd08a 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2880,31 +2880,31 @@ void Spell::EffectEnergize(uint32 i) Powers power = Powers(m_spellInfo->EffectMiscValue[i]); // Some level depends spells - int multiplier = 0; + int level_multiplier = 0; int level_diff = 0; switch (m_spellInfo->Id) { - // Restore Energy - case 9512: + case 9512: // Restore Energy level_diff = m_caster->getLevel() - 40; - multiplier = 2; + level_multiplier = 2; break; - // Blood Fury - case 24571: + case 24571: // Blood Fury level_diff = m_caster->getLevel() - 60; - multiplier = 10; + level_multiplier = 10; break; - // Burst of Energy - case 24532: + case 24532: // Burst of Energy level_diff = m_caster->getLevel() - 60; - multiplier = 4; + level_multiplier = 4; break; + case 31930: // Judgements of the Wise + case 63375: // Improved Stormstrike + damage = damage * unitTarget->GetCreateMana() / 100; default: break; } if (level_diff > 0) - damage -= multiplier * level_diff; + damage -= level_multiplier * level_diff; if(damage < 0) return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 825e552dc6f..692185910db 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6202,8 +6202,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Judgements of the Wise if (dummySpell->SpellIconID == 3017) { - // hardcoded amount - basepoints0 = 25 * GetCreatePowers(POWER_MANA)/100; target = this; triggered_spell_id = 31930; // replenishment @@ -7873,12 +7871,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig ((Player*)this)->RemoveSpellCategoryCooldown(1209, true); break; } - // Improved Stormstrike - case 63375: - { - basepoints0 = int32(GetCreateMana() * triggerAmount / 100); - break; - } // Maelstrom Weapon case 53817: { |
