diff options
Diffstat (limited to 'src')
52 files changed, 709 insertions, 727 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 9adcefb962a..f281b36e810 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -29,7 +29,6 @@ #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" -#include "WorldStatePackets.h" Battlefield::Battlefield() { diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 3fcfc22b941..0eebeee6939 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -20,6 +20,7 @@ #include "SharedDefines.h" #include "ZoneScript.h" +#include "Packets/WorldStatePackets.h" enum BattlefieldTypes { @@ -75,7 +76,7 @@ class BfCapturePoint virtual ~BfCapturePoint() { } - virtual void FillInitialWorldStates(WorldPacket& /*data*/) { } + virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { } // Send world state update to all players present void SendUpdateWorldState(uint32 field, uint32 value); @@ -317,7 +318,7 @@ class Battlefield : public ZoneScript /// Send all worldstate data to all player in zone. virtual void SendInitWorldStatesToAll() = 0; - virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0; + virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) = 0; /// Return if we can use mount in battlefield bool CanFlyIn() { return !m_isActive; } diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 298d692464d..9ba72bc29b1 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -807,40 +807,39 @@ uint32 BattlefieldWG::GetData(uint32 data) const } -void BattlefieldWG::FillInitialWorldStates(WorldPacket& data) +void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam()); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam()); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward - data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER), int32(GetAttackerTeam())); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER), int32(GetDefenderTeam())); + // Note: cleanup these two, their names look awkward + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE), int32(IsWarTime() ? 0 : 1)); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE), int32(IsWarTime() ? 1 : 0)); for (uint32 i = 0; i < 2; ++i) - data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000)); + packet.Worldstates.emplace_back(ClockWorldState[i], int32(time(NULL) + (m_Timer / 1000))); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H), int32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H))); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H), int32(GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H))); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A), int32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A))); + packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A), int32(GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A))); for (BfWGGameObjectBuilding* building : BuildingsInZone) - building->FillInitialWorldStates(data); + building->FillInitialWorldStates(packet); for (WintergraspWorkshop* workshop : Workshops) - workshop->FillInitialWorldStates(data); + workshop->FillInitialWorldStates(packet); } void BattlefieldWG::SendInitWorldStatesTo(Player* player) { - WorldPacket data(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (Workshops.size() * 8)); + WorldPackets::WorldState::InitWorldStates packet; + packet.AreaID = m_ZoneId; + packet.MapID = m_MapId; + packet.SubareaID = 0; - data << uint32(m_MapId); - data << uint32(m_ZoneId); - data << uint32(0); // AreaId - data << uint16(10 + BuildingsInZone.size() + Workshops.size()); // Number of fields + FillInitialWorldStates(packet); - FillInitialWorldStates(data); - - player->SendDirectMessage(&data); + player->SendDirectMessage(packet.Write()); } void BattlefieldWG::SendInitWorldStatesToAll() @@ -1412,9 +1411,9 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable) } } -void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPacket& data) +void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(_worldState) << uint32(_state); + packet.Worldstates.emplace_back(uint32(_worldState), int32(_state)); } void BfWGGameObjectBuilding::Save() @@ -1550,9 +1549,9 @@ void WintergraspWorkshop::UpdateGraveyardAndWorkshop() GiveControlTo(_wg->GetDefenderTeam(), true); } -void WintergraspWorkshop::FillInitialWorldStates(WorldPacket& data) +void WintergraspWorkshop::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(_staticInfo->WorldStateId) << uint32(_state); + packet.Worldstates.emplace_back(uint32(_staticInfo->WorldStateId), int32(_state)); } void WintergraspWorkshop::Save() diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 4661b5cb997..6c39e30059d 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -396,7 +396,7 @@ class BattlefieldWG : public Battlefield void SendInitWorldStatesTo(Player* player); void SendInitWorldStatesToAll() override; - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void HandleKill(Player* killer, Unit* victim) override; void OnUnitDeath(Unit* unit) override; @@ -1144,7 +1144,7 @@ public: void UpdateTurretAttack(bool disable); - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void Save(); }; @@ -1179,7 +1179,7 @@ public: void UpdateGraveyardAndWorkshop(); - void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void Save(); }; diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp index d2543b6ce8a..6348359511b 100644 --- a/src/server/game/Battlegrounds/Arena.cpp +++ b/src/server/game/Battlegrounds/Arena.cpp @@ -71,10 +71,10 @@ void Arena::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team* CheckWinConditions(); } -void Arena::FillInitialWorldStates(WorldPacket& data) +void Arena::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN) << uint32(GetAlivePlayersCountByTeam(HORDE)); - data << uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); + packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN), int32(GetAlivePlayersCountByTeam(HORDE))); + packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD), int32(GetAlivePlayersCountByTeam(ALLIANCE))); } void Arena::UpdateArenaWorldState() diff --git a/src/server/game/Battlegrounds/Arena.h b/src/server/game/Battlegrounds/Arena.h index af43da8162f..900bd72398d 100644 --- a/src/server/game/Battlegrounds/Arena.h +++ b/src/server/game/Battlegrounds/Arena.h @@ -44,7 +44,7 @@ class Arena : public Battleground void AddPlayer(Player* player) override; void RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) override; - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void UpdateArenaWorldState(); void HandleKillPlayer(Player* player, Player* killer) override; diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 0d8473dd570..db7d2192b84 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -37,7 +37,6 @@ #include "SpellAuras.h" #include "Util.h" #include "WorldPacket.h" -#include "WorldStatePackets.h" #include "Transport.h" namespace Trinity diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index de73113d73e..cd4b5e3889f 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -26,6 +26,7 @@ #include "WorldPacket.h" #include "Object.h" #include "GameObject.h" +#include "Packets/WorldStatePackets.h" class Creature; class GameObject; @@ -346,7 +347,7 @@ class Battleground // Packet Transfer // method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!) - virtual void FillInitialWorldStates(WorldPacket& /*data*/) { } + virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*data*/) { } void SendPacketToTeam(uint32 TeamID, WorldPacket const* packet, Player* sender = NULL, bool self = true) const; void SendPacketToAll(WorldPacket const* packet) const; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index ee8c11ad1d2..14781b0324b 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -316,18 +316,18 @@ int32 BattlegroundAB::_GetNodeNameId(uint8 node) return 0; } -void BattlegroundAB::FillInitialWorldStates(WorldPacket& data) +void BattlegroundAB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { const uint8 plusArray[] = {0, 2, 3, 0, 1}; // Node icons for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) - data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node] == 0)?1:0); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_NODEICONS[node]), int32((m_Nodes[node] == 0) ? 1 : 0)); // Node occupied states for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node] == i)?1:0); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]), int32((m_Nodes[node] == i) ? 1 : 0)); // How many bases each team owns uint8 ally = 0, horde = 0; @@ -337,17 +337,17 @@ void BattlegroundAB::FillInitialWorldStates(WorldPacket& data) else if (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED) ++horde; - data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally); - data << uint32(BG_AB_OP_OCCUPIED_BASES_HORDE) << uint32(horde); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_OCCUPIED_BASES_ALLY), int32(ally)); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_OCCUPIED_BASES_HORDE), int32(horde)); // Team scores - data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE); - data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_NEAR_VICTORY_SCORE); - data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[TEAM_ALLIANCE]); - data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[TEAM_HORDE]); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_MAX), int32(BG_AB_MAX_TEAM_SCORE)); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_WARNING), int32(BG_AB_WARNING_NEAR_VICTORY_SCORE)); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_ALLY), int32(m_TeamScores[TEAM_ALLIANCE])); + packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_HORDE), int32(m_TeamScores[TEAM_HORDE])); // other unknown - data << uint32(0x745) << uint32(0x2); // 37 1861 unk + packet.Worldstates.emplace_back(uint32(0x745), 0x2); } void BattlegroundAB::_SendNodeUpdate(uint8 node) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index 19794f6da35..b0b06acaab6 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -293,7 +293,7 @@ class BattlegroundAB : public Battleground /* Scorekeeping */ bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override; - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; /* Nodes occupying */ void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index 691ff838386..cf9507a34ed 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -1020,32 +1020,34 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1); } -void BattlegroundAV::FillInitialWorldStates(WorldPacket& data) +void BattlegroundAV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) { uint16 owner = m_Nodes[i].Owner; BG_AV_States state = m_Nodes[i].State; - data << uint32(BGAVNodeInfo[i].WorldStateIds.AllianceAssault) << uint32(owner == ALLIANCE && state == POINT_ASSAULTED); - data << uint32(BGAVNodeInfo[i].WorldStateIds.AllianceControl) << uint32(owner == ALLIANCE && state >= POINT_DESTROYED); - data << uint32(BGAVNodeInfo[i].WorldStateIds.HordeAssault) << uint32(owner == HORDE && state == POINT_ASSAULTED); - data << uint32(BGAVNodeInfo[i].WorldStateIds.HordeControl) << uint32(owner == HORDE && state >= POINT_DESTROYED); + packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.AllianceAssault), int32(owner == ALLIANCE && state == POINT_ASSAULTED)); + packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.AllianceControl), int32(owner == ALLIANCE && state >= POINT_DESTROYED)); + packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.HordeAssault), int32(owner == HORDE && state == POINT_ASSAULTED)); + packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.HordeControl), int32(owner == HORDE && state >= POINT_DESTROYED)); } - data << uint32(AV_SNOWFALL_N) << uint32(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM); + packet.Worldstates.emplace_back(uint32(AV_SNOWFALL_N), int32(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM)); + + packet.Worldstates.emplace_back(uint32(AV_Alliance_Score), int32(m_Team_Scores[0])); + packet.Worldstates.emplace_back(uint32(AV_Horde_Score), int32(m_Team_Scores[1])); - data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]); - data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]); if (GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed - data << uint32(AV_SHOW_A_SCORE) << uint32(1); - data << uint32(AV_SHOW_H_SCORE) << uint32(1); + packet.Worldstates.emplace_back(uint32(AV_SHOW_A_SCORE), 1); + packet.Worldstates.emplace_back(uint32(AV_SHOW_H_SCORE), 1); } else { - data << uint32(AV_SHOW_A_SCORE) << uint32(0); - data << uint32(AV_SHOW_H_SCORE) << uint32(0); + packet.Worldstates.emplace_back(uint32(AV_SHOW_A_SCORE), 0); + packet.Worldstates.emplace_back(uint32(AV_SHOW_H_SCORE), 0); } + SendMineWorldStates(AV_NORTH_MINE); SendMineWorldStates(AV_SOUTH_MINE); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h index c8cb2a0a994..533c41a2ed2 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h @@ -1672,7 +1672,7 @@ class BattlegroundAV : public Battleground void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false); /*worldstates*/ - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void SendMineWorldStates(uint32 mine); void UpdateNodeWorldState(BG_AV_Nodes node); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp index 2bf2f1d5e9e..e9313290c6a 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp @@ -59,10 +59,10 @@ void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger) } } -void BattlegroundBE::FillInitialWorldStates(WorldPacket& data) +void BattlegroundBE::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(0x9f3) << uint32(1); // 9 show - Arena::FillInitialWorldStates(data); + packet.Worldstates.emplace_back(0x9f3, 1); + Arena::FillInitialWorldStates(packet); } bool BattlegroundBE::SetupBattleground() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h index 6dd10f11e1b..16324366f99 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h @@ -53,6 +53,6 @@ class BattlegroundBE : public Arena void HandleAreaTrigger(Player* Source, uint32 Trigger) override; bool SetupBattleground() override; - void FillInitialWorldStates(WorldPacket &d) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index 9e62a8c4616..bad534a0282 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -145,10 +145,10 @@ void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger) } } -void BattlegroundDS::FillInitialWorldStates(WorldPacket& data) +void BattlegroundDS::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(3610) << uint32(1); // 9 show - Arena::FillInitialWorldStates(data); + packet.Worldstates.emplace_back(3610, 1); + Arena::FillInitialWorldStates(packet); } bool BattlegroundDS::SetupBattleground() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index f4c88ec00e5..5e2badb3ed1 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -99,7 +99,7 @@ class BattlegroundDS : public Arena void HandleAreaTrigger(Player* Source, uint32 Trigger) override; bool SetupBattleground() override; - void FillInitialWorldStates(WorldPacket &d) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; private: void PostUpdateImpl(uint32 diff) override; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index f9c37bd00e2..081c8baa3be 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -845,54 +845,44 @@ bool BattlegroundEY::UpdatePlayerScore(Player* player, uint32 type, uint32 value return true; } -void BattlegroundEY::FillInitialWorldStates(WorldPacket& data) +void BattlegroundEY::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[TEAM_HORDE]); - data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[TEAM_ALLIANCE]); - data << uint32(0xab6) << uint32(0x0); - data << uint32(0xab5) << uint32(0x0); - data << uint32(0xab4) << uint32(0x0); - data << uint32(0xab3) << uint32(0x0); - data << uint32(0xab2) << uint32(0x0); - data << uint32(0xab1) << uint32(0x0); - data << uint32(0xab0) << uint32(0x0); - data << uint32(0xaaf) << uint32(0x0); - - data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL); - - data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL); - - data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL); - - data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL); - - data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL); - - data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL); - - data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REAVER] == HORDE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL); - - data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REAVER] == ALLIANCE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL); - - data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REAVER] != EY_POINT_UNDER_CONTROL); - - data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL); - - data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL); - - data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL); - - data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE); - - data << uint32(0xad2) << uint32(0x1); - data << uint32(0xad1) << uint32(0x1); - data << uint32(0xabe) << uint32(GetTeamScore(TEAM_HORDE)); - data << uint32(0xabd) << uint32(GetTeamScore(TEAM_ALLIANCE)); - data << uint32(0xa05) << uint32(0x8e); - data << uint32(0xaa0) << uint32(0x0); - data << uint32(0xa9f) << uint32(0x0); - data << uint32(0xa9e) << uint32(0x0); - data << uint32(0xc0d) << uint32(0x17b); + packet.Worldstates.emplace_back(uint32(EY_HORDE_BASE), int32(m_TeamPointsCount[TEAM_HORDE])); + packet.Worldstates.emplace_back(uint32(EY_ALLIANCE_BASE), int32(m_TeamPointsCount[TEAM_ALLIANCE])); + packet.Worldstates.emplace_back(0xAB6, 0x0); + packet.Worldstates.emplace_back(0xAB5, 0x0); + packet.Worldstates.emplace_back(0xAB4, 0x0); + packet.Worldstates.emplace_back(0xAB3, 0x0); + packet.Worldstates.emplace_back(0xAB2, 0x0); + packet.Worldstates.emplace_back(0xAB1, 0x0); + packet.Worldstates.emplace_back(0xAB0, 0x0); + packet.Worldstates.emplace_back(0xAAF, 0x0); + + packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_HORDE_CONTROL), int32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_UNCONTROL), int32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(MAGE_TOWER_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(MAGE_TOWER_HORDE_CONTROL), int32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(MAGE_TOWER_UNCONTROL), int32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(FEL_REAVER_HORDE_CONTROL), int32(m_PointOwnedByTeam[FEL_REAVER] == HORDE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(FEL_REAVER_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[FEL_REAVER] == ALLIANCE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(FEL_REAVER_UNCONTROL), int32(m_PointState[FEL_REAVER] != EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(BLOOD_ELF_HORDE_CONTROL), int32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(BLOOD_ELF_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(BLOOD_ELF_UNCONTROL), int32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL)); + packet.Worldstates.emplace_back(uint32(NETHERSTORM_FLAG), int32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE)); + + packet.Worldstates.emplace_back(0xAD2, 0x1); + packet.Worldstates.emplace_back(0xAD1, 0x1); + + packet.Worldstates.emplace_back(0xABE, int32(GetTeamScore(TEAM_HORDE))); + packet.Worldstates.emplace_back(0xABD, int32(GetTeamScore(TEAM_ALLIANCE))); + + packet.Worldstates.emplace_back(0xA05, 0x8E); + packet.Worldstates.emplace_back(0xAA0, 0x0); + packet.Worldstates.emplace_back(0xA9F, 0x0); + packet.Worldstates.emplace_back(0xA9E, 0x0); + packet.Worldstates.emplace_back(0xC0D, 0x17B); } WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h index d2a2bd1e36a..53f5c9aa44f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h @@ -382,7 +382,7 @@ class BattlegroundEY : public Battleground void UpdateTeamScore(uint32 Team); void EndBattleground(uint32 winner) override; bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override; - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void SetDroppedFlagGUID(ObjectGuid guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid; } ObjectGuid GetDroppedFlagGUID() const { return m_DroppedFlagGUID; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 66d106fae30..6f6e23a8a59 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -287,21 +287,21 @@ void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger) } } -void BattlegroundIC::FillInitialWorldStates(WorldPacket& data) +void BattlegroundIC::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(BG_IC_ALLIANCE_RENFORT_SET) << uint32(1); - data << uint32(BG_IC_HORDE_RENFORT_SET) << uint32(1); - data << uint32(BG_IC_ALLIANCE_RENFORT) << uint32(factionReinforcements[TEAM_ALLIANCE]); - data << uint32(BG_IC_HORDE_RENFORT) << uint32(factionReinforcements[TEAM_HORDE]); + packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT_SET), 1); + packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT_SET), 1); + packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT), int32(factionReinforcements[TEAM_ALLIANCE])); + packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT), int32(factionReinforcements[TEAM_HORDE])); for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i) { uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false)); - data << uint32(uws) << uint32(1); + packet.Worldstates.emplace_back(uint32(uws), 1); } for (uint8 i = 0; i < MAX_NODE_TYPES; ++i) - data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1); + packet.Worldstates.emplace_back(uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]), 1); } bool BattlegroundIC::SetupBattleground() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 0d726e9f585..36c5a460a34 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -945,7 +945,7 @@ class BattlegroundIC : public Battleground WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; /* Scorekeeping */ - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void HandlePlayerResurrect(Player* player) override; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp index a89652a5d06..ad96c877759 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp @@ -56,10 +56,10 @@ void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger) } } -void BattlegroundNA::FillInitialWorldStates(WorldPacket& data) +void BattlegroundNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(0xa11) << uint32(1); // 9 show - Arena::FillInitialWorldStates(data); + packet.Worldstates.emplace_back(0xa11, 1); + Arena::FillInitialWorldStates(packet); } bool BattlegroundNA::SetupBattleground() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h index 4b5551a7d15..9ae5906034f 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h @@ -52,6 +52,6 @@ class BattlegroundNA : public Arena void HandleAreaTrigger(Player* Source, uint32 Trigger) override; bool SetupBattleground() override; - void FillInitialWorldStates(WorldPacket &d) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp index 0c30b557459..b4ae8f6d5c4 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp @@ -56,10 +56,10 @@ void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger) } } -void BattlegroundRL::FillInitialWorldStates(WorldPacket& data) +void BattlegroundRL::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(0xbba) << uint32(1); // 9 show - Arena::FillInitialWorldStates(data); + packet.Worldstates.emplace_back(0xbba, 1); + Arena::FillInitialWorldStates(packet); } bool BattlegroundRL::SetupBattleground() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h index 1d15991902c..c460bc7cea6 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h @@ -43,7 +43,7 @@ class BattlegroundRL : public Arena BattlegroundRL(); /* inherited from BattlegroundClass */ - void FillInitialWorldStates(WorldPacket &d) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void StartingEventCloseDoors() override; void StartingEventOpenDoors() override; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp index 316812243dd..fb6efb28967 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -100,10 +100,10 @@ void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger) } } -void BattlegroundRV::FillInitialWorldStates(WorldPacket& data) +void BattlegroundRV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(BG_RV_WORLD_STATE) << uint32(1); - Arena::FillInitialWorldStates(data); + packet.Worldstates.emplace_back(uint32(BG_RV_WORLD_STATE), 1); + Arena::FillInitialWorldStates(packet); } bool BattlegroundRV::SetupBattleground() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h index 67635230633..2d0bb11b24d 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h @@ -97,7 +97,7 @@ class BattlegroundRV : public Arena /* inherited from BattlegroundClass */ void StartingEventOpenDoors() override; - void FillInitialWorldStates(WorldPacket &d) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; void HandleAreaTrigger(Player* Source, uint32 Trigger) override; bool SetupBattleground() override; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 22c1e77fe7b..6b79c57835b 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -435,44 +435,44 @@ void BattlegroundSA::StartingEventCloseDoors() { } void BattlegroundSA::StartingEventOpenDoors() { } -void BattlegroundSA::FillInitialWorldStates(WorldPacket& data) +void BattlegroundSA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { bool allyAttacks = Attackers == TEAM_ALLIANCE; bool hordeAttacks = Attackers == TEAM_HORDE; - data << uint32(BG_SA_ANCIENT_GATEWS) << uint32(GateStatus[BG_SA_ANCIENT_GATE]); - data << uint32(BG_SA_YELLOW_GATEWS) << uint32(GateStatus[BG_SA_YELLOW_GATE]); - data << uint32(BG_SA_GREEN_GATEWS) << uint32(GateStatus[BG_SA_GREEN_GATE]); - data << uint32(BG_SA_BLUE_GATEWS) << uint32(GateStatus[BG_SA_BLUE_GATE]); - data << uint32(BG_SA_RED_GATEWS) << uint32(GateStatus[BG_SA_RED_GATE]); - data << uint32(BG_SA_PURPLE_GATEWS) << uint32(GateStatus[BG_SA_PURPLE_GATE]); + packet.Worldstates.emplace_back(uint32(BG_SA_ANCIENT_GATEWS), int32(GateStatus[BG_SA_ANCIENT_GATE])); + packet.Worldstates.emplace_back(uint32(BG_SA_YELLOW_GATEWS), int32(GateStatus[BG_SA_YELLOW_GATE])); + packet.Worldstates.emplace_back(uint32(BG_SA_GREEN_GATEWS), int32(GateStatus[BG_SA_GREEN_GATE])); + packet.Worldstates.emplace_back(uint32(BG_SA_BLUE_GATEWS), int32(GateStatus[BG_SA_BLUE_GATE])); + packet.Worldstates.emplace_back(uint32(BG_SA_RED_GATEWS), int32(GateStatus[BG_SA_RED_GATE])); + packet.Worldstates.emplace_back(uint32(BG_SA_PURPLE_GATEWS), int32(GateStatus[BG_SA_PURPLE_GATE])); - data << uint32(BG_SA_BONUS_TIMER) << uint32(0); + packet.Worldstates.emplace_back(uint32(BG_SA_BONUS_TIMER), 0); - data << uint32(BG_SA_HORDE_ATTACKS) << uint32(hordeAttacks); - data << uint32(BG_SA_ALLY_ATTACKS) << uint32(allyAttacks); + packet.Worldstates.emplace_back(uint32(BG_SA_HORDE_ATTACKS), int32(hordeAttacks)); + packet.Worldstates.emplace_back(uint32(BG_SA_ALLY_ATTACKS), int32(allyAttacks)); // Time will be sent on first update... - data << uint32(BG_SA_ENABLE_TIMER) << uint32(TimerEnabled); - data << uint32(BG_SA_TIMER_MINS) << uint32(0); - data << uint32(BG_SA_TIMER_SEC_TENS) << uint32(0); - data << uint32(BG_SA_TIMER_SEC_DECS) << uint32(0); - - data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE); - data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE); - data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE); - - data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE); - data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE); - data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE); - - data << uint32(BG_SA_HORDE_DEFENCE_TOKEN) << uint32(allyAttacks); - data << uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN) << uint32(hordeAttacks); - - data << uint32(BG_SA_LEFT_ATT_TOKEN_HRD) << uint32(hordeAttacks); - data << uint32(BG_SA_RIGHT_ATT_TOKEN_HRD) << uint32(hordeAttacks); - data << uint32(BG_SA_RIGHT_ATT_TOKEN_ALL) << uint32(allyAttacks); - data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << uint32(allyAttacks); + packet.Worldstates.emplace_back(uint32(BG_SA_ENABLE_TIMER), int32(TimerEnabled)); + packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_MINS), 0); + packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_SEC_TENS), 0); + packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_SEC_DECS), 0); + + packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_GY_HORDE), int32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE)); + packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_GY_HORDE), int32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE)); + packet.Worldstates.emplace_back(uint32(BG_SA_CENTER_GY_HORDE), int32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE)); + + packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE)); + packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE)); + packet.Worldstates.emplace_back(uint32(BG_SA_CENTER_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE)); + + packet.Worldstates.emplace_back(uint32(BG_SA_HORDE_DEFENCE_TOKEN), int32(allyAttacks)); + packet.Worldstates.emplace_back(uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN), int32(hordeAttacks)); + + packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_ATT_TOKEN_HRD), int32(hordeAttacks)); + packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_ATT_TOKEN_HRD), int32(hordeAttacks)); + packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_ATT_TOKEN_ALL), int32(allyAttacks)); + packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_ATT_TOKEN_ALL), int32(allyAttacks)); } void BattlegroundSA::AddPlayer(Player* player) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index 63ad682d4f2..21c666c94ab 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -569,7 +569,7 @@ class BattlegroundSA : public Battleground bool SetupBattleground() override; void Reset() override; /// Called for generate packet contain worldstate data - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; /// Called when a player kill a unit in bg void HandleKillUnit(Creature* creature, Player* killer) override; /// Return the nearest graveyard where player can respawn diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index c9222a474bb..c51027968bb 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -829,44 +829,44 @@ WorldSafeLocsEntry const* BattlegroundWS::GetClosestGraveYard(Player* player) } } -void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) +void BattlegroundWS::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(TEAM_ALLIANCE)); - data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(TEAM_HORDE)); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_ALLIANCE), int32(GetTeamScore(TEAM_ALLIANCE))); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_HORDE), int32(GetTeamScore(TEAM_HORDE))); if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) - data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), -1); else if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), 1); else - data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), 0); if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) - data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), -1); else if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), 1); else - data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), 0); - data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_MAX), int32(BG_WS_MAX_TEAM_SCORE)); if (GetStatus() == STATUS_IN_PROGRESS) { - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); - data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed); + packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER_ACTIVE), 1); + packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER), int32(25 - _minutesElapsed)); } else - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); + packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER_ACTIVE), 0); if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_HORDE), 2); else - data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_HORDE), 1); if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_ALLIANCE), 2); else - data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); + packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_ALLIANCE), 1); } uint32 BattlegroundWS::GetPrematureWinner() diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h index 6274d1924b6..734a42174a6 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h @@ -235,7 +235,7 @@ class BattlegroundWS : public Battleground } ObjectGuid GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)]; } - void FillInitialWorldStates(WorldPacket& data) override; + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override; /* Scorekeeping */ void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7c5b8c6dca1..f50f20b2d9e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8923,30 +8923,26 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) InstanceScript* instance = GetInstanceScript(); Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid); - TC_LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); - - WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(12*8))); - data << uint32(mapid); // mapid - data << uint32(zoneid); // zone id - data << uint32(areaid); // area id, new 2.1.0 - size_t countPos = data.wpos(); - data << uint16(0); // count of uint64 blocks - data << uint32(2264) << uint32(0); // 1 - data << uint32(2263) << uint32(0); // 2 - data << uint32(2262) << uint32(0); // 3 - data << uint32(2261) << uint32(0); // 4 - data << uint32(2260) << uint32(0); // 5 - data << uint32(2259) << uint32(0); // 6 - - data << uint32(3191) << uint32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0); // 7 Current Season - Arena season in progress - // 0 - End of season - data << uint32(3901) << uint32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); // 8 PreviousSeason + WorldPackets::WorldState::InitWorldStates packet; + packet.MapID = mapid; + packet.AreaID = zoneid; + packet.SubareaID = areaid; + packet.Worldstates.emplace_back(2264, 0); // 1 + packet.Worldstates.emplace_back(2263, 0); // 2 + packet.Worldstates.emplace_back(2262, 0); // 3 + packet.Worldstates.emplace_back(2261, 0); // 4 + packet.Worldstates.emplace_back(2260, 0); // 5 + packet.Worldstates.emplace_back(2259, 0); // 6 + + packet.Worldstates.emplace_back(3191, int32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0)); // 7 Current Season - Arena season in progress + // 0 - End of season + packet.Worldstates.emplace_back(3901, int32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))); // 8 PreviousSeason if (mapid == 530) // Outland { - data << uint32(2495) << uint32(0x0); // 7 - data << uint32(2493) << uint32(0xF); // 8 - data << uint32(2491) << uint32(0xF); // 9 + packet.Worldstates.emplace_back(2495, 0); // 7 + packet.Worldstates.emplace_back(2493, 0xF); // 8 + packet.Worldstates.emplace_back(2491, 0xF); // 9 } // insert <field> <value> @@ -8961,197 +8957,197 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) case 1519: // Stormwind City case 1537: // Ironforge case 2257: // Deeprun Tram - case 3703: // Shattrath City + case 3703: // Shattrath City}); break; case 1377: // Silithus if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI) - pvp->FillInitialWorldStates(data); + pvp->FillInitialWorldStates(packet); else { // states are always shown - data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered - data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered - data << uint32(2317) << uint32(0x0); // 9 max silithyst + packet.Worldstates.emplace_back(2313, 0x0); // 7 ally silityst gathered + packet.Worldstates.emplace_back(2314, 0x0); // 8 horde silityst gathered + packet.Worldstates.emplace_back(2317, 0x0); // 9 max silithyst } // dunno about these... aq opening event maybe? - data << uint32(2322) << uint32(0x0); // 10 sandworm N - data << uint32(2323) << uint32(0x0); // 11 sandworm S - data << uint32(2324) << uint32(0x0); // 12 sandworm SW - data << uint32(2325) << uint32(0x0); // 13 sandworm E + packet.Worldstates.emplace_back(2322, 0x0); // 10 sandworm N + packet.Worldstates.emplace_back(2323, 0x0); // 11 sandworm S + packet.Worldstates.emplace_back(2324, 0x0); // 12 sandworm SW + packet.Worldstates.emplace_back(2325, 0x0); // 13 sandworm E break; case 2597: // Alterac Valley if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n - data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc - data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac - data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a - data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused - data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused - data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c - data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c - data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally - data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a - data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c - data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c - data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a - data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a - data << uint32(0x574) << uint32(0x0); // 21 1396 unk - data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused - data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused - data << uint32(0x56f) << uint32(0x0); // 24 1391 unk - data << uint32(0x56e) << uint32(0x0); // 25 iceblood a - data << uint32(0x56d) << uint32(0x0); // 26 towerp a - data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a - data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a - data << uint32(0x56a) << uint32(0x1); // 29 1386 unk - data << uint32(0x569) << uint32(0x1); // 30 iceblood c - data << uint32(0x568) << uint32(0x1); // 31 towerp c - data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a - data << uint32(0x564) << uint32(0x0); // 33 icewing tower a - data << uint32(0x563) << uint32(0x0); // 34 dunn a - data << uint32(0x562) << uint32(0x0); // 35 duns a - data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused - data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused - data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused - data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused - data << uint32(0x55d) << uint32(0x0); // 40 stone tower d - data << uint32(0x3c6) << uint32(0x0); // 41 966 unk - data << uint32(0x3c4) << uint32(0x0); // 42 964 unk - data << uint32(0x3c2) << uint32(0x0); // 43 962 unk - data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c - data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c - data << uint32(0x3b6) << uint32(0x0); // 46 950 unk - data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d - data << uint32(0x55b) << uint32(0x0); // 48 dunn d - data << uint32(0x55a) << uint32(0x0); // 49 duns d - data << uint32(0x559) << uint32(0x0); // 50 1369 unk - data << uint32(0x558) << uint32(0x0); // 51 iceblood d - data << uint32(0x557) << uint32(0x0); // 52 towerp d - data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d - data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d - data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c - data << uint32(0x553) << uint32(0x1); // 56 icewing tower c - data << uint32(0x552) << uint32(0x1); // 57 dunn c - data << uint32(0x551) << uint32(0x1); // 58 duns c - data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde - data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally - data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral - data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde - data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally - data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a - data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c - data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c - data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a - data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a - data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c - data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c - data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a - data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a - data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c - data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c - data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a - data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a - data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a - data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a - data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a - data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c - data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c + packet.Worldstates.emplace_back(0x7ae, 0x1); // 7 snowfall n + packet.Worldstates.emplace_back(0x532, 0x1); // 8 frostwolfhut hc + packet.Worldstates.emplace_back(0x531, 0x0); // 9 frostwolfhut ac + packet.Worldstates.emplace_back(0x52e, 0x0); // 10 stormpike firstaid a_a + packet.Worldstates.emplace_back(0x571, 0x0); // 11 east frostwolf tower horde assaulted -unused + packet.Worldstates.emplace_back(0x570, 0x0); // 12 west frostwolf tower horde assaulted - unused + packet.Worldstates.emplace_back(0x567, 0x1); // 13 frostwolfe c + packet.Worldstates.emplace_back(0x566, 0x1); // 14 frostwolfw c + packet.Worldstates.emplace_back(0x550, 0x1); // 15 irondeep (N) ally + packet.Worldstates.emplace_back(0x544, 0x0); // 16 ice grave a_a + packet.Worldstates.emplace_back(0x536, 0x0); // 17 stormpike grave h_c + packet.Worldstates.emplace_back(0x535, 0x1); // 18 stormpike grave a_c + packet.Worldstates.emplace_back(0x518, 0x0); // 19 stoneheart grave a_a + packet.Worldstates.emplace_back(0x517, 0x0); // 20 stoneheart grave h_a + packet.Worldstates.emplace_back(0x574, 0x0); // 21 1396 unk + packet.Worldstates.emplace_back(0x573, 0x0); // 22 iceblood tower horde assaulted -unused + packet.Worldstates.emplace_back(0x572, 0x0); // 23 towerpoint horde assaulted - unused + packet.Worldstates.emplace_back(0x56f, 0x0); // 24 1391 unk + packet.Worldstates.emplace_back(0x56e, 0x0); // 25 iceblood a + packet.Worldstates.emplace_back(0x56d, 0x0); // 26 towerp a + packet.Worldstates.emplace_back(0x56c, 0x0); // 27 frostwolfe a + packet.Worldstates.emplace_back(0x56b, 0x0); // 28 froswolfw a + packet.Worldstates.emplace_back(0x56a, 0x1); // 29 1386 unk + packet.Worldstates.emplace_back(0x569, 0x1); // 30 iceblood c + packet.Worldstates.emplace_back(0x568, 0x1); // 31 towerp c + packet.Worldstates.emplace_back(0x565, 0x0); // 32 stoneh tower a + packet.Worldstates.emplace_back(0x564, 0x0); // 33 icewing tower a + packet.Worldstates.emplace_back(0x563, 0x0); // 34 dunn a + packet.Worldstates.emplace_back(0x562, 0x0); // 35 duns a + packet.Worldstates.emplace_back(0x561, 0x0); // 36 stoneheart bunker alliance assaulted - unused + packet.Worldstates.emplace_back(0x560, 0x0); // 37 icewing bunker alliance assaulted - unused + packet.Worldstates.emplace_back(0x55f, 0x0); // 38 dunbaldar south alliance assaulted - unused + packet.Worldstates.emplace_back(0x55e, 0x0); // 39 dunbaldar north alliance assaulted - unused + packet.Worldstates.emplace_back(0x55d, 0x0); // 40 stone tower d + packet.Worldstates.emplace_back(0x3c6, 0x0); // 41 966 unk + packet.Worldstates.emplace_back(0x3c4, 0x0); // 42 964 unk + packet.Worldstates.emplace_back(0x3c2, 0x0); // 43 962 unk + packet.Worldstates.emplace_back(0x516, 0x1); // 44 stoneheart grave a_c + packet.Worldstates.emplace_back(0x515, 0x0); // 45 stonheart grave h_c + packet.Worldstates.emplace_back(0x3b6, 0x0); // 46 950 unk + packet.Worldstates.emplace_back(0x55c, 0x0); // 47 icewing tower d + packet.Worldstates.emplace_back(0x55b, 0x0); // 48 dunn d + packet.Worldstates.emplace_back(0x55a, 0x0); // 49 duns d + packet.Worldstates.emplace_back(0x559, 0x0); // 50 1369 unk + packet.Worldstates.emplace_back(0x558, 0x0); // 51 iceblood d + packet.Worldstates.emplace_back(0x557, 0x0); // 52 towerp d + packet.Worldstates.emplace_back(0x556, 0x0); // 53 frostwolfe d + packet.Worldstates.emplace_back(0x555, 0x0); // 54 frostwolfw d + packet.Worldstates.emplace_back(0x554, 0x1); // 55 stoneh tower c + packet.Worldstates.emplace_back(0x553, 0x1); // 56 icewing tower c + packet.Worldstates.emplace_back(0x552, 0x1); // 57 dunn c + packet.Worldstates.emplace_back(0x551, 0x1); // 58 duns c + packet.Worldstates.emplace_back(0x54f, 0x0); // 59 irondeep (N) horde + packet.Worldstates.emplace_back(0x54e, 0x0); // 60 irondeep (N) ally + packet.Worldstates.emplace_back(0x54d, 0x1); // 61 mine (S) neutral + packet.Worldstates.emplace_back(0x54c, 0x0); // 62 mine (S) horde + packet.Worldstates.emplace_back(0x54b, 0x0); // 63 mine (S) ally + packet.Worldstates.emplace_back(0x545, 0x0); // 64 iceblood h_a + packet.Worldstates.emplace_back(0x543, 0x1); // 65 iceblod h_c + packet.Worldstates.emplace_back(0x542, 0x0); // 66 iceblood a_c + packet.Worldstates.emplace_back(0x540, 0x0); // 67 snowfall h_a + packet.Worldstates.emplace_back(0x53f, 0x0); // 68 snowfall a_a + packet.Worldstates.emplace_back(0x53e, 0x0); // 69 snowfall h_c + packet.Worldstates.emplace_back(0x53d, 0x0); // 70 snowfall a_c + packet.Worldstates.emplace_back(0x53c, 0x0); // 71 frostwolf g h_a + packet.Worldstates.emplace_back(0x53b, 0x0); // 72 frostwolf g a_a + packet.Worldstates.emplace_back(0x53a, 0x1); // 73 frostwolf g h_c + packet.Worldstates.emplace_back(0x539, 0x0); // 74 frostwolf g a_c + packet.Worldstates.emplace_back(0x538, 0x0); // 75 stormpike grave h_a + packet.Worldstates.emplace_back(0x537, 0x0); // 76 stormpike grave a_a + packet.Worldstates.emplace_back(0x534, 0x0); // 77 frostwolf hut h_a + packet.Worldstates.emplace_back(0x533, 0x0); // 78 frostwolf hut a_a + packet.Worldstates.emplace_back(0x530, 0x0); // 79 stormpike first aid h_a + packet.Worldstates.emplace_back(0x52f, 0x0); // 80 stormpike first aid h_c + packet.Worldstates.emplace_back(0x52d, 0x1); // 81 stormpike first aid a_c } break; case 3277: // Warsong Gulch if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures - data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures - data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup... - data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 - data << uint32(0x60b) << uint32(0x2); // 11 1547 unk - data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?) - data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) - data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures + packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures + packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk, set to 1 on alliance flag pickup... + packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 + packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk + packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk (max flag captures?) + packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) } break; case 3358: // Arathi Basin if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance - data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde - data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST? - data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide) - data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) - data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide) - data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color - data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM? - data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources - data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources - data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases - data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases - data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000) - data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color - data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide) - data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs? - data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs? - data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) - data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) - data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) - data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color - data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? - data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) - data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) - data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color - data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled) - data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled) - data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled) - data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled) - data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled) - data << uint32(0x745) << uint32(0x2); // 37 1861 unk - data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800) + packet.Worldstates.emplace_back(0x6e7, 0x0); // 7 1767 stables alliance + packet.Worldstates.emplace_back(0x6e8, 0x0); // 8 1768 stables horde + packet.Worldstates.emplace_back(0x6e9, 0x0); // 9 1769 unk, ST? + packet.Worldstates.emplace_back(0x6ea, 0x0); // 10 1770 stables (show/hide) + packet.Worldstates.emplace_back(0x6ec, 0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) + packet.Worldstates.emplace_back(0x6ed, 0x0); // 12 1773 farm (show/hide) + packet.Worldstates.emplace_back(0x6ee, 0x0); // 13 1774 farm color + packet.Worldstates.emplace_back(0x6ef, 0x0); // 14 1775 gold mine color, may be FM? + packet.Worldstates.emplace_back(0x6f0, 0x0); // 15 1776 alliance resources + packet.Worldstates.emplace_back(0x6f1, 0x0); // 16 1777 horde resources + packet.Worldstates.emplace_back(0x6f2, 0x0); // 17 1778 horde bases + packet.Worldstates.emplace_back(0x6f3, 0x0); // 18 1779 alliance bases + packet.Worldstates.emplace_back(0x6f4, 0x7d0); // 19 1780 max resources (2000) + packet.Worldstates.emplace_back(0x6f6, 0x0); // 20 1782 blacksmith color + packet.Worldstates.emplace_back(0x6f7, 0x0); // 21 1783 blacksmith (show/hide) + packet.Worldstates.emplace_back(0x6f8, 0x0); // 22 1784 unk, bs? + packet.Worldstates.emplace_back(0x6f9, 0x0); // 23 1785 unk, bs? + packet.Worldstates.emplace_back(0x6fb, 0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) + packet.Worldstates.emplace_back(0x6fc, 0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) + packet.Worldstates.emplace_back(0x6fd, 0x0); // 26 1789 gold mine (1 - show/0 - hide) + packet.Worldstates.emplace_back(0x6fe, 0x0); // 27 1790 gold mine color + packet.Worldstates.emplace_back(0x700, 0x0); // 28 1792 gold mine color, wtf?, may be LM? + packet.Worldstates.emplace_back(0x701, 0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) + packet.Worldstates.emplace_back(0x702, 0x0); // 30 1794 lumber mill (show/hide) + packet.Worldstates.emplace_back(0x703, 0x0); // 31 1795 lumber mill color color + packet.Worldstates.emplace_back(0x732, 0x1); // 32 1842 stables (1 - uncontrolled) + packet.Worldstates.emplace_back(0x733, 0x1); // 33 1843 gold mine (1 - uncontrolled) + packet.Worldstates.emplace_back(0x734, 0x1); // 34 1844 lumber mill (1 - uncontrolled) + packet.Worldstates.emplace_back(0x735, 0x1); // 35 1845 farm (1 - uncontrolled) + packet.Worldstates.emplace_back(0x736, 0x1); // 36 1846 blacksmith (1 - uncontrolled) + packet.Worldstates.emplace_back(0x745, 0x2); // 37 1861 unk + packet.Worldstates.emplace_back(0x7a3, 0x708); // 38 1955 warning limit (1800) } break; case 3820: // Eye of the Storm if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases - data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases - data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict - data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict - data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict - data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict - data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict - data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict - data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start - data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start - data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control - data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control - data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no) - data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control - data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control - data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no) - data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control - data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control - data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no) - data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control - data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control - data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no) - data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way! - data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag - data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag - data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources - data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources - data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant? - data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0) - data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right) - data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide) - data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk + packet.Worldstates.emplace_back(0xac1, 0x0); // 7 2753 Horde Bases + packet.Worldstates.emplace_back(0xac0, 0x0); // 8 2752 Alliance Bases + packet.Worldstates.emplace_back(0xab6, 0x0); // 9 2742 Mage Tower - Horde conflict + packet.Worldstates.emplace_back(0xab5, 0x0); // 10 2741 Mage Tower - Alliance conflict + packet.Worldstates.emplace_back(0xab4, 0x0); // 11 2740 Fel Reaver - Horde conflict + packet.Worldstates.emplace_back(0xab3, 0x0); // 12 2739 Fel Reaver - Alliance conflict + packet.Worldstates.emplace_back(0xab2, 0x0); // 13 2738 Draenei - Alliance conflict + packet.Worldstates.emplace_back(0xab1, 0x0); // 14 2737 Draenei - Horde conflict + packet.Worldstates.emplace_back(0xab0, 0x0); // 15 2736 unk // 0 at start + packet.Worldstates.emplace_back(0xaaf, 0x0); // 16 2735 unk // 0 at start + packet.Worldstates.emplace_back(0xaad, 0x0); // 17 2733 Draenei - Horde control + packet.Worldstates.emplace_back(0xaac, 0x0); // 18 2732 Draenei - Alliance control + packet.Worldstates.emplace_back(0xaab, 0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no) + packet.Worldstates.emplace_back(0xaaa, 0x0); // 20 2730 Mage Tower - Alliance control + packet.Worldstates.emplace_back(0xaa9, 0x0); // 21 2729 Mage Tower - Horde control + packet.Worldstates.emplace_back(0xaa8, 0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no) + packet.Worldstates.emplace_back(0xaa7, 0x0); // 23 2727 Fel Reaver - Horde control + packet.Worldstates.emplace_back(0xaa6, 0x0); // 24 2726 Fel Reaver - Alliance control + packet.Worldstates.emplace_back(0xaa5, 0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no) + packet.Worldstates.emplace_back(0xaa4, 0x0); // 26 2724 Boold Elf - Horde control + packet.Worldstates.emplace_back(0xaa3, 0x0); // 27 2723 Boold Elf - Alliance control + packet.Worldstates.emplace_back(0xaa2, 0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no) + packet.Worldstates.emplace_back(0xac5, 0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way! + packet.Worldstates.emplace_back(0xad2, 0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag + packet.Worldstates.emplace_back(0xad1, 0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag + packet.Worldstates.emplace_back(0xabe, 0x0); // 32 2750 Horde resources + packet.Worldstates.emplace_back(0xabd, 0x0); // 33 2749 Alliance resources + packet.Worldstates.emplace_back(0xa05, 0x8e); // 34 2565 unk, constant? + packet.Worldstates.emplace_back(0xaa0, 0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0) + packet.Worldstates.emplace_back(0xa9f, 0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right) + packet.Worldstates.emplace_back(0xa9e, 0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide) + packet.Worldstates.emplace_back(0xc0d, 0x17b); // 38 3085 unk // and some more ... unknown } break; @@ -9159,361 +9155,358 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF! case 3483: // Hellfire Peninsula if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP) - pvp->FillInitialWorldStates(data); + pvp->FillInitialWorldStates(packet); else { - data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login? - data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login? - data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485 - data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484 - data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483 - data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482 - data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481 - data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480 - data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478 - data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476 - data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity! - data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity! - data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity! - data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472 - data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471 - data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470 + packet.Worldstates.emplace_back(0x9ba, 0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login? + packet.Worldstates.emplace_back(0x9b9, 0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login? + packet.Worldstates.emplace_back(0x9b5, 0x0); // 12 // show neutral broken hill icon // 2485 + packet.Worldstates.emplace_back(0x9b4, 0x1); // 13 // show icon above broken hill // 2484 + packet.Worldstates.emplace_back(0x9b3, 0x0); // 14 // show ally broken hill icon // 2483 + packet.Worldstates.emplace_back(0x9b2, 0x0); // 15 // show neutral overlook icon // 2482 + packet.Worldstates.emplace_back(0x9b1, 0x1); // 16 // show the overlook arrow // 2481 + packet.Worldstates.emplace_back(0x9b0, 0x0); // 17 // show ally overlook icon // 2480 + packet.Worldstates.emplace_back(0x9ae, 0x0); // 18 // horde pvp objectives captured // 2478 + packet.Worldstates.emplace_back(0x9ac, 0x0); // 19 // ally pvp objectives captured // 2476 + packet.Worldstates.emplace_back(2475, 100); //: ally / horde slider grey area // show only in direct vicinity! + packet.Worldstates.emplace_back(2474, 50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity! + packet.Worldstates.emplace_back(2473, 0); //: ally / horde slider display // show only in direct vicinity! + packet.Worldstates.emplace_back(0x9a8, 0x0); // 20 // show the neutral stadium icon // 2472 + packet.Worldstates.emplace_back(0x9a7, 0x0); // 21 // show the ally stadium icon // 2471 + packet.Worldstates.emplace_back(0x9a6, 0x1); // 22 // show the horde stadium icon // 2470 } break; case 3518: // Nagrand if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA) - pvp->FillInitialWorldStates(data); + pvp->FillInitialWorldStates(packet); else { - data << uint32(2503) << uint32(0x0); // 10 - data << uint32(2502) << uint32(0x0); // 11 - data << uint32(2493) << uint32(0x0); // 12 - data << uint32(2491) << uint32(0x0); // 13 - - data << uint32(2495) << uint32(0x0); // 14 - data << uint32(2494) << uint32(0x0); // 15 - data << uint32(2497) << uint32(0x0); // 16 - - data << uint32(2762) << uint32(0x0); // 17 - data << uint32(2662) << uint32(0x0); // 18 - data << uint32(2663) << uint32(0x0); // 19 - data << uint32(2664) << uint32(0x0); // 20 - - data << uint32(2760) << uint32(0x0); // 21 - data << uint32(2670) << uint32(0x0); // 22 - data << uint32(2668) << uint32(0x0); // 23 - data << uint32(2669) << uint32(0x0); // 24 - - data << uint32(2761) << uint32(0x0); // 25 - data << uint32(2667) << uint32(0x0); // 26 - data << uint32(2665) << uint32(0x0); // 27 - data << uint32(2666) << uint32(0x0); // 28 - - data << uint32(2763) << uint32(0x0); // 29 - data << uint32(2659) << uint32(0x0); // 30 - data << uint32(2660) << uint32(0x0); // 31 - data << uint32(2661) << uint32(0x0); // 32 - - data << uint32(2671) << uint32(0x0); // 33 - data << uint32(2676) << uint32(0x0); // 34 - data << uint32(2677) << uint32(0x0); // 35 - data << uint32(2672) << uint32(0x0); // 36 - data << uint32(2673) << uint32(0x0); // 37 + packet.Worldstates.emplace_back(2503, 0x0); // 10 + packet.Worldstates.emplace_back(2502, 0x0); // 11 + packet.Worldstates.emplace_back(2493, 0x0); // 12 + packet.Worldstates.emplace_back(2491, 0x0); // 13 + + packet.Worldstates.emplace_back(2495, 0x0); // 14 + packet.Worldstates.emplace_back(2494, 0x0); // 15 + packet.Worldstates.emplace_back(2497, 0x0); // 16 + + packet.Worldstates.emplace_back(2762, 0x0); // 17 + packet.Worldstates.emplace_back(2662, 0x0); // 18 + packet.Worldstates.emplace_back(2663, 0x0); // 19 + packet.Worldstates.emplace_back(2664, 0x0); // 20 + + packet.Worldstates.emplace_back(2760, 0x0); // 21 + packet.Worldstates.emplace_back(2670, 0x0); // 22 + packet.Worldstates.emplace_back(2668, 0x0); // 23 + packet.Worldstates.emplace_back(2669, 0x0); // 24 + + packet.Worldstates.emplace_back(2761, 0x0); // 25 + packet.Worldstates.emplace_back(2667, 0x0); // 26 + packet.Worldstates.emplace_back(2665, 0x0); // 27 + packet.Worldstates.emplace_back(2666, 0x0); // 28 + + packet.Worldstates.emplace_back(2763, 0x0); // 29 + packet.Worldstates.emplace_back(2659, 0x0); // 30 + packet.Worldstates.emplace_back(2660, 0x0); // 31 + packet.Worldstates.emplace_back(2661, 0x0); // 32 + + packet.Worldstates.emplace_back(2671, 0x0); // 33 + packet.Worldstates.emplace_back(2676, 0x0); // 34 + packet.Worldstates.emplace_back(2677, 0x0); // 35 + packet.Worldstates.emplace_back(2672, 0x0); // 36 + packet.Worldstates.emplace_back(2673, 0x0); // 37 } break; case 3519: // Terokkar Forest if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF) - pvp->FillInitialWorldStates(data); + pvp->FillInitialWorldStates(packet); else { - data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos - data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral - data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar - data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled - data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled - data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled - data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu - data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde - data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally - data << uint32(0xa85) << uint32(0x0); // 19 //S Neu - data << uint32(0xa84) << uint32(0x0); // 20 S Horde - data << uint32(0xa83) << uint32(0x0); // 21 S Ally - data << uint32(0xa82) << uint32(0x0); // 22 NE Neu - data << uint32(0xa81) << uint32(0x0); // 23 NE Horde - data << uint32(0xa80) << uint32(0x0); // 24 NE Ally - data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu - data << uint32(0xa7d) << uint32(0x0); // 26 N Horde - data << uint32(0xa7c) << uint32(0x0); // 27 N Ally - data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally - data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde - data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral - data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit - data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit - data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes - data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show - data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show - data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show + packet.Worldstates.emplace_back(0xa41, 0x0); // 10 // 2625 capture bar pos + packet.Worldstates.emplace_back(0xa40, 0x14); // 11 // 2624 capture bar neutral + packet.Worldstates.emplace_back(0xa3f, 0x0); // 12 // 2623 show capture bar + packet.Worldstates.emplace_back(0xa3e, 0x0); // 13 // 2622 horde towers controlled + packet.Worldstates.emplace_back(0xa3d, 0x5); // 14 // 2621 ally towers controlled + packet.Worldstates.emplace_back(0xa3c, 0x0); // 15 // 2620 show towers controlled + packet.Worldstates.emplace_back(0xa88, 0x0); // 16 // 2696 SE Neu + packet.Worldstates.emplace_back(0xa87, 0x0); // 17 // SE Horde + packet.Worldstates.emplace_back(0xa86, 0x0); // 18 // SE Ally + packet.Worldstates.emplace_back(0xa85, 0x0); // 19 //S Neu + packet.Worldstates.emplace_back(0xa84, 0x0); // 20 S Horde + packet.Worldstates.emplace_back(0xa83, 0x0); // 21 S Ally + packet.Worldstates.emplace_back(0xa82, 0x0); // 22 NE Neu + packet.Worldstates.emplace_back(0xa81, 0x0); // 23 NE Horde + packet.Worldstates.emplace_back(0xa80, 0x0); // 24 NE Ally + packet.Worldstates.emplace_back(0xa7e, 0x0); // 25 // 2686 N Neu + packet.Worldstates.emplace_back(0xa7d, 0x0); // 26 N Horde + packet.Worldstates.emplace_back(0xa7c, 0x0); // 27 N Ally + packet.Worldstates.emplace_back(0xa7b, 0x0); // 28 NW Ally + packet.Worldstates.emplace_back(0xa7a, 0x0); // 29 NW Horde + packet.Worldstates.emplace_back(0xa79, 0x0); // 30 NW Neutral + packet.Worldstates.emplace_back(0x9d0, 0x5); // 31 // 2512 locked time remaining seconds first digit + packet.Worldstates.emplace_back(0x9ce, 0x0); // 32 // 2510 locked time remaining seconds second digit + packet.Worldstates.emplace_back(0x9cd, 0x0); // 33 // 2509 locked time remaining minutes + packet.Worldstates.emplace_back(0x9cc, 0x0); // 34 // 2508 neutral locked time show + packet.Worldstates.emplace_back(0xad0, 0x0); // 35 // 2768 horde locked time show + packet.Worldstates.emplace_back(0xacf, 0x1); // 36 // 2767 ally locked time show } break; case 3521: // Zangarmarsh if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM) - pvp->FillInitialWorldStates(data); + pvp->FillInitialWorldStates(packet); else { - data << uint32(0x9e1) << uint32(0x0); // 10 //2529 - data << uint32(0x9e0) << uint32(0x0); // 11 - data << uint32(0x9df) << uint32(0x0); // 12 - data << uint32(0xa5d) << uint32(0x1); // 13 //2653 - data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral - data << uint32(0xa5b) << uint32(0x1); // 15 horde - data << uint32(0xa5a) << uint32(0x0); // 16 ally - data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12??? - data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ??? - data << uint32(0xa57) << uint32(0x0); // 19 neutral 7??? - data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral - data << uint32(0xa55) << uint32(0x1); // 21 horde - data << uint32(0xa54) << uint32(0x0); // 22 ally - data << uint32(0x9e7) << uint32(0x0); // 23 // 2535 - data << uint32(0x9e6) << uint32(0x0); // 24 - data << uint32(0x9e5) << uint32(0x0); // 25 - data << uint32(0xa00) << uint32(0x0); // 26 // 2560 - data << uint32(0x9ff) << uint32(0x1); // 27 - data << uint32(0x9fe) << uint32(0x0); // 28 - data << uint32(0x9fd) << uint32(0x0); // 29 - data << uint32(0x9fc) << uint32(0x1); // 30 - data << uint32(0x9fb) << uint32(0x0); // 31 - data << uint32(0xa62) << uint32(0x0); // 32 // 2658 - data << uint32(0xa61) << uint32(0x1); // 33 - data << uint32(0xa60) << uint32(0x1); // 34 - data << uint32(0xa5f) << uint32(0x0); // 35 + packet.Worldstates.emplace_back(0x9e1, 0x0); // 10 //2529 + packet.Worldstates.emplace_back(0x9e0, 0x0); // 11 + packet.Worldstates.emplace_back(0x9df, 0x0); // 12 + packet.Worldstates.emplace_back(0xa5d, 0x1); // 13 //2653 + packet.Worldstates.emplace_back(0xa5c, 0x0); // 14 //2652 east beacon neutral + packet.Worldstates.emplace_back(0xa5b, 0x1); // 15 horde + packet.Worldstates.emplace_back(0xa5a, 0x0); // 16 ally + packet.Worldstates.emplace_back(0xa59, 0x1); // 17 // 2649 Twin spire graveyard horde 12??? + packet.Worldstates.emplace_back(0xa58, 0x0); // 18 ally 14 ??? + packet.Worldstates.emplace_back(0xa57, 0x0); // 19 neutral 7??? + packet.Worldstates.emplace_back(0xa56, 0x0); // 20 // 2646 west beacon neutral + packet.Worldstates.emplace_back(0xa55, 0x1); // 21 horde + packet.Worldstates.emplace_back(0xa54, 0x0); // 22 ally + packet.Worldstates.emplace_back(0x9e7, 0x0); // 23 // 2535 + packet.Worldstates.emplace_back(0x9e6, 0x0); // 24 + packet.Worldstates.emplace_back(0x9e5, 0x0); // 25 + packet.Worldstates.emplace_back(0xa00, 0x0); // 26 // 2560 + packet.Worldstates.emplace_back(0x9ff, 0x1); // 27 + packet.Worldstates.emplace_back(0x9fe, 0x0); // 28 + packet.Worldstates.emplace_back(0x9fd, 0x0); // 29 + packet.Worldstates.emplace_back(0x9fc, 0x1); // 30 + packet.Worldstates.emplace_back(0x9fb, 0x0); // 31 + packet.Worldstates.emplace_back(0xa62, 0x0); // 32 // 2658 + packet.Worldstates.emplace_back(0xa61, 0x1); // 33 + packet.Worldstates.emplace_back(0xa60, 0x1); // 34 + packet.Worldstates.emplace_back(0xa5f, 0x0); // 35 } break; case 3698: // Nagrand Arena if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0xa0f) << uint32(0x0); // 7 - data << uint32(0xa10) << uint32(0x0); // 8 - data << uint32(0xa11) << uint32(0x0); // 9 show + packet.Worldstates.emplace_back(0xa0f, 0x0); // 7 + packet.Worldstates.emplace_back(0xa10, 0x0); // 8 + packet.Worldstates.emplace_back(0xa11, 0x0); // 9 show } break; case 3702: // Blade's Edge Arena if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0x9f0) << uint32(0x0); // 7 gold - data << uint32(0x9f1) << uint32(0x0); // 8 green - data << uint32(0x9f3) << uint32(0x0); // 9 show + packet.Worldstates.emplace_back(0x9f0, 0x0); // 7 gold + packet.Worldstates.emplace_back(0x9f1, 0x0); // 8 green + packet.Worldstates.emplace_back(0x9f3, 0x0); // 9 show } break; case 3968: // Ruins of Lordaeron if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0xbb8) << uint32(0x0); // 7 gold - data << uint32(0xbb9) << uint32(0x0); // 8 green - data << uint32(0xbba) << uint32(0x0); // 9 show + packet.Worldstates.emplace_back(0xbb8, 0x0); // 7 gold + packet.Worldstates.emplace_back(0xbb9, 0x0); // 8 green + packet.Worldstates.emplace_back(0xbba, 0x0); // 9 show } break; case 4378: // Dalaran Sewers if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(3601) << uint32(0x0); // 7 gold - data << uint32(3600) << uint32(0x0); // 8 green - data << uint32(3610) << uint32(0x0); // 9 show + packet.Worldstates.emplace_back(3601, 0x0); // 7 gold + packet.Worldstates.emplace_back(3600, 0x0); // 8 green + packet.Worldstates.emplace_back(3610, 0x0); // 9 show } break; case 4384: // Strand of the Ancients if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed - data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple - data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon - data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald - data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire - data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun - data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst - - data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off) - data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker - data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker + packet.Worldstates.emplace_back(0xf09, 0x0); // 7 3849 Gate of Temple + packet.Worldstates.emplace_back(0xe36, 0x0); // 8 3638 Gate of Yellow Moon + packet.Worldstates.emplace_back(0xe27, 0x0); // 9 3623 Gate of Green Emerald + packet.Worldstates.emplace_back(0xe24, 0x0); // 10 3620 Gate of Blue Sapphire + packet.Worldstates.emplace_back(0xe21, 0x0); // 11 3617 Gate of Red Sun + packet.Worldstates.emplace_back(0xe1e, 0x0); // 12 3614 Gate of Purple Ametyst + + packet.Worldstates.emplace_back(0xdf3, 0x0); // 13 3571 bonus timer (1 - on, 0 - off) + packet.Worldstates.emplace_back(0xded, 0x0); // 14 3565 Horde Attacker + packet.Worldstates.emplace_back(0xdec, 0x0); // 15 3564 Alliance Attacker // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC - data << uint32(0xde9) << uint32(0x0); // 16 3561 C - data << uint32(0xde8) << uint32(0x0); // 17 3560 B - data << uint32(0xde7) << uint32(0x0); // 18 3559 A - data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control - data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control - data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control - data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control - data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control - data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control - data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control - data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control - data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control - data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control - data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control - data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control + packet.Worldstates.emplace_back(0xde9, 0x0); // 16 3561 C + packet.Worldstates.emplace_back(0xde8, 0x0); // 17 3560 B + packet.Worldstates.emplace_back(0xde7, 0x0); // 18 3559 A + packet.Worldstates.emplace_back(0xe35, 0x0); // 19 3637 East g - Horde control + packet.Worldstates.emplace_back(0xe34, 0x0); // 20 3636 West g - Horde control + packet.Worldstates.emplace_back(0xe33, 0x0); // 21 3635 South g - Horde control + packet.Worldstates.emplace_back(0xe32, 0x0); // 22 3634 East g - Alliance control + packet.Worldstates.emplace_back(0xe31, 0x0); // 23 3633 West g - Alliance control + packet.Worldstates.emplace_back(0xe30, 0x0); // 24 3632 South g - Alliance control + packet.Worldstates.emplace_back(0xe2f, 0x0); // 25 3631 Chamber of Ancients - Horde control + packet.Worldstates.emplace_back(0xe2e, 0x0); // 26 3630 Chamber of Ancients - Alliance control + packet.Worldstates.emplace_back(0xe2d, 0x0); // 27 3629 Beach1 - Horde control + packet.Worldstates.emplace_back(0xe2c, 0x0); // 28 3628 Beach2 - Horde control + packet.Worldstates.emplace_back(0xe2b, 0x0); // 29 3627 Beach1 - Alliance control + packet.Worldstates.emplace_back(0xe2a, 0x0); // 30 3626 Beach2 - Alliance control // and many unks... } break; case 4406: // Ring of Valor if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0xe10) << uint32(0x0); // 7 gold - data << uint32(0xe11) << uint32(0x0); // 8 green - data << uint32(0xe1a) << uint32(0x0); // 9 show + packet.Worldstates.emplace_back(0xe10, 0x0); // 7 gold + packet.Worldstates.emplace_back(0xe11, 0x0); // 8 green + packet.Worldstates.emplace_back(0xe1a, 0x0); // 9 show } break; case 4710: if (bg && bg->GetTypeID(true) == BATTLEGROUND_IC) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(4221) << uint32(1); // 7 BG_IC_ALLIANCE_RENFORT_SET - data << uint32(4222) << uint32(1); // 8 BG_IC_HORDE_RENFORT_SET - data << uint32(4226) << uint32(300); // 9 BG_IC_ALLIANCE_RENFORT - data << uint32(4227) << uint32(300); // 10 BG_IC_HORDE_RENFORT - data << uint32(4322) << uint32(1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN - data << uint32(4321) << uint32(1); // 12 BG_IC_GATE_WEST_H_WS_OPEN - data << uint32(4320) << uint32(1); // 13 BG_IC_GATE_EAST_H_WS_OPEN - data << uint32(4323) << uint32(1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN - data << uint32(4324) << uint32(1); // 15 BG_IC_GATE_WEST_A_WS_OPEN - data << uint32(4325) << uint32(1); // 16 BG_IC_GATE_EAST_A_WS_OPEN - data << uint32(4317) << uint32(1); // 17 unknown - - data << uint32(4301) << uint32(1); // 18 BG_IC_DOCKS_UNCONTROLLED - data << uint32(4296) << uint32(1); // 19 BG_IC_HANGAR_UNCONTROLLED - data << uint32(4306) << uint32(1); // 20 BG_IC_QUARRY_UNCONTROLLED - data << uint32(4311) << uint32(1); // 21 BG_IC_REFINERY_UNCONTROLLED - data << uint32(4294) << uint32(1); // 22 BG_IC_WORKSHOP_UNCONTROLLED - data << uint32(4243) << uint32(1); // 23 unknown - data << uint32(4345) << uint32(1); // 24 unknown + packet.Worldstates.emplace_back(4221, 1); // 7 BG_IC_ALLIANCE_RENFORT_SET + packet.Worldstates.emplace_back(4222, 1); // 8 BG_IC_HORDE_RENFORT_SET + packet.Worldstates.emplace_back(4226, 300); // 9 BG_IC_ALLIANCE_RENFORT + packet.Worldstates.emplace_back(4227, 300); // 10 BG_IC_HORDE_RENFORT + packet.Worldstates.emplace_back(4322, 1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN + packet.Worldstates.emplace_back(4321, 1); // 12 BG_IC_GATE_WEST_H_WS_OPEN + packet.Worldstates.emplace_back(4320, 1); // 13 BG_IC_GATE_EAST_H_WS_OPEN + packet.Worldstates.emplace_back(4323, 1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN + packet.Worldstates.emplace_back(4324, 1); // 15 BG_IC_GATE_WEST_A_WS_OPEN + packet.Worldstates.emplace_back(4325, 1); // 16 BG_IC_GATE_EAST_A_WS_OPEN + packet.Worldstates.emplace_back(4317, 1); // 17 unknown + + packet.Worldstates.emplace_back(4301, 1); // 18 BG_IC_DOCKS_UNCONTROLLED + packet.Worldstates.emplace_back(4296, 1); // 19 BG_IC_HANGAR_UNCONTROLLED + packet.Worldstates.emplace_back(4306, 1); // 20 BG_IC_QUARRY_UNCONTROLLED + packet.Worldstates.emplace_back(4311, 1); // 21 BG_IC_REFINERY_UNCONTROLLED + packet.Worldstates.emplace_back(4294, 1); // 22 BG_IC_WORKSHOP_UNCONTROLLED + packet.Worldstates.emplace_back(4243, 1); // 23 unknown + packet.Worldstates.emplace_back(4345, 1); // 24 unknown } break; // The Ruby Sanctum case 4987: if (instance && mapid == 724) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(5049) << uint32(50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL - data << uint32(5050) << uint32(50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT - data << uint32(5051) << uint32(0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE + packet.Worldstates.emplace_back(5049, 50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL + packet.Worldstates.emplace_back(5050, 50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT + packet.Worldstates.emplace_back(5051, 0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE } break; // Icecrown Citadel case 4812: if (instance && mapid == 631) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(4903) << uint32(0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly) - data << uint32(4904) << uint32(30); // 10 WORLDSTATE_EXECUTION_TIME - data << uint32(4940) << uint32(0); // 11 WORLDSTATE_SHOW_ATTEMPTS - data << uint32(4941) << uint32(50); // 12 WORLDSTATE_ATTEMPTS_REMAINING - data << uint32(4942) << uint32(50); // 13 WORLDSTATE_ATTEMPTS_MAX + packet.Worldstates.emplace_back(4903, 0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly) + packet.Worldstates.emplace_back(4904, 30); // 10 WORLDSTATE_EXECUTION_TIME + packet.Worldstates.emplace_back(4940, 0); // 11 WORLDSTATE_SHOW_ATTEMPTS + packet.Worldstates.emplace_back(4941, 50); // 12 WORLDSTATE_ATTEMPTS_REMAINING + packet.Worldstates.emplace_back(4942, 50); // 13 WORLDSTATE_ATTEMPTS_MAX } break; // The Culling of Stratholme case 4100: if (instance && mapid == 595) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(3479) << uint32(0); // 9 WORLDSTATE_SHOW_CRATES - data << uint32(3480) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED - data << uint32(3504) << uint32(0); // 11 WORLDSTATE_WAVE_COUNT - data << uint32(3931) << uint32(25); // 12 WORLDSTATE_TIME_GUARDIAN - data << uint32(3932) << uint32(0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW + packet.Worldstates.emplace_back(3479, 0); // 9 WORLDSTATE_SHOW_CRATES + packet.Worldstates.emplace_back(3480, 0); // 10 WORLDSTATE_CRATES_REVEALED + packet.Worldstates.emplace_back(3504, 0); // 11 WORLDSTATE_WAVE_COUNT + packet.Worldstates.emplace_back(3931, 25); // 12 WORLDSTATE_TIME_GUARDIAN + packet.Worldstates.emplace_back(3932, 0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW } break; // The Oculus case 4228: if (instance && mapid == 578) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(3524) << uint32(0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW - data << uint32(3486) << uint32(0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT + packet.Worldstates.emplace_back(3524, 0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW + packet.Worldstates.emplace_back(3486, 0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT } break; // Ulduar case 4273: if (instance && mapid == 603) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(4132) << uint32(0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED - data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER + packet.Worldstates.emplace_back(4132, 0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED + packet.Worldstates.emplace_back(4131, 0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER } break; // Halls of Refection case 4820: if (instance && mapid == 668) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(4884) << uint32(0); // 9 WORLD_STATE_HOR_WAVES_ENABLED - data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT + packet.Worldstates.emplace_back(4884, 0); // 9 WORLD_STATE_HOR_WAVES_ENABLED + packet.Worldstates.emplace_back(4882, 0); // 10 WORLD_STATE_HOR_WAVE_COUNT } break; // Zul Aman case 3805: if (instance && mapid == 568) - instance->FillInitialWorldStates(data); + instance->FillInitialWorldStates(packet); else { - data << uint32(3104) << uint32(0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED - data << uint32(3106) << uint32(0); // 10 WORLD_STATE_ZULAMAN_TIMER + packet.Worldstates.emplace_back(3104, 0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED + packet.Worldstates.emplace_back(3106, 0); // 10 WORLD_STATE_ZULAMAN_TIMER } break; // Twin Peaks case 5031: if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); else { - data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures - data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures - data << uint32(0x609) << uint32(0x0); // 9 1545 unk - data << uint32(0x60a) << uint32(0x0); // 10 1546 unk - data << uint32(0x60b) << uint32(0x2); // 11 1547 unk - data << uint32(0x641) << uint32(0x3); // 12 1601 unk - data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) - data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures + packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures + packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk + packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk + packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk + packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk + packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) } break; // Battle for Gilneas case 5449: if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG) - bg->FillInitialWorldStates(data); + bg->FillInitialWorldStates(packet); break; // Wintergrasp case 4197: if (bf && bf->GetTypeId() == BATTLEFIELD_WG) - bf->FillInitialWorldStates(data); + bf->FillInitialWorldStates(packet); // No break here, intended. default: - data << uint32(0x914) << uint32(0x0); // 7 - data << uint32(0x913) << uint32(0x0); // 8 - data << uint32(0x912) << uint32(0x0); // 9 - data << uint32(0x915) << uint32(0x0); // 10 + packet.Worldstates.emplace_back(0x914, 0x0); // 7 + packet.Worldstates.emplace_back(0x913, 0x0); // 8 + packet.Worldstates.emplace_back(0x912, 0x0); // 9 + packet.Worldstates.emplace_back(0x915, 0x0); // 10 break; } - uint16 length = (data.wpos() - countPos) / 8; - data.put<uint16>(countPos, length); - - GetSession()->SendPacket(&data); + GetSession()->SendPacket(packet.Write()); SendBGWeekendWorldStates(); SendBattlefieldWorldStates(); } diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index fa2b4e83fe7..daedb0d9ac8 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -22,6 +22,7 @@ #include "ZoneScript.h" #include "World.h" #include "ObjectMgr.h" +#include "Packets/WorldStatePackets.h" #define OUT_SAVE_INST_DATA TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) #define OUT_SAVE_INST_DATA_COMPLETE TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) @@ -242,7 +243,7 @@ class InstanceScript : public ZoneScript void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0); - virtual void FillInitialWorldStates(WorldPacket& /*data*/) { } + virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { } // ReCheck PhaseTemplate related conditions void UpdatePhasing(); diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h index f550a35aff0..3af6655d953 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.h +++ b/src/server/game/OutdoorPvP/OutdoorPvP.h @@ -21,6 +21,7 @@ #include "Util.h" #include "SharedDefines.h" #include "ZoneScript.h" +#include "Packets/WorldStatePackets.h" class GameObject; @@ -91,7 +92,7 @@ class OPvPCapturePoint virtual ~OPvPCapturePoint() { } - virtual void FillInitialWorldStates(WorldPacket & /*data*/) { } + virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { } // send world state update to all players present void SendUpdateWorldState(uint32 field, uint32 value); @@ -201,7 +202,7 @@ class OutdoorPvP : public ZoneScript typedef std::map<ObjectGuid/*guid*/, OPvPCapturePoint*> OPvPCapturePointMap; - virtual void FillInitialWorldStates(WorldPacket & /*data*/) { } + virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates & /*packet*/) { } // called when a player triggers an areatrigger virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/) { return false; } diff --git a/src/server/game/Server/Packets/WorldStatePackets.cpp b/src/server/game/Server/Packets/WorldStatePackets.cpp index 68b9e1c76a9..014f8e8b361 100644 --- a/src/server/game/Server/Packets/WorldStatePackets.cpp +++ b/src/server/game/Server/Packets/WorldStatePackets.cpp @@ -24,9 +24,9 @@ WorldPacket const* WorldPackets::WorldState::InitWorldStates::Write() { _worldPacket.reserve(16 + Worldstates.size() * 8); + _worldPacket << uint32(MapID); _worldPacket << uint32(AreaID); _worldPacket << uint32(SubareaID); - _worldPacket << uint32(MapID); _worldPacket << uint32(Worldstates.size()); for (WorldStateInfo const& wsi : Worldstates) diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 08f008d673c..99ae9cb4c9c 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1350,7 +1350,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SETUP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_PVP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index 2b33461dc4e..c1045555f5c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -37,10 +37,10 @@ class instance_zulaman : public InstanceMapScript ZulAmanBossCount = 0; } - void FillInitialWorldStates(WorldPacket& packet) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { - packet << uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED) << uint32(ZulAmanState ? 1 : 0); - packet << uint32(WORLD_STATE_ZULAMAN_TIMER) << uint32(SpeedRunTimer); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED), int32(ZulAmanState ? 1 : 0)); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_ZULAMAN_TIMER), int32(SpeedRunTimer)); } void OnCreatureCreate(Creature* creature) override diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp index 23259ea2508..9bb22641bea 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp @@ -66,13 +66,13 @@ class instance_culling_of_stratholme : public InstanceMapScript _infiniteCouterState = NOT_STARTED; } - void FillInitialWorldStates(WorldPacket& data) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { - data << uint32(WORLDSTATE_SHOW_CRATES) << uint32(1); - data << uint32(WORLDSTATE_CRATES_REVEALED) << uint32(_crateCount); - data << uint32(WORLDSTATE_WAVE_COUNT) << uint32(0); - data << uint32(WORLDSTATE_TIME_GUARDIAN) << uint32(25); - data << uint32(WORLDSTATE_TIME_GUARDIAN_SHOW) << uint32(0); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_CRATES), 1); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_CRATES_REVEALED), int32(_crateCount)); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_WAVE_COUNT), 0); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_TIME_GUARDIAN), 25); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_TIME_GUARDIAN_SHOW), 0); } void OnCreatureCreate(Creature* creature) override diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp index ec668952a68..aa5bf053cdc 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp @@ -281,11 +281,11 @@ class instance_ruby_sanctum : public InstanceMapScript return BaltharusSharedHealth; } - void FillInitialWorldStates(WorldPacket& data) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { - data << uint32(WORLDSTATE_CORPOREALITY_MATERIAL) << uint32(50); - data << uint32(WORLDSTATE_CORPOREALITY_TWILIGHT) << uint32(50); - data << uint32(WORLDSTATE_CORPOREALITY_TOGGLE) << uint32(0); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_MATERIAL), 50); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_TWILIGHT), 50); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_TOGGLE), 0); } protected: diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index 820821e4151..0fc4f1a4a8b 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -288,10 +288,10 @@ class instance_halls_of_reflection : public InstanceMapScript } } - void FillInitialWorldStates(WorldPacket& data) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { - data << uint32(WORLD_STATE_HOR_WAVES_ENABLED) << uint32(_introState == DONE && GetBossState(DATA_MARWYN) != DONE); - data << uint32(WORLD_STATE_HOR_WAVE_COUNT) << uint32(_waveCount); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_HOR_WAVES_ENABLED), int32(_introState == DONE && GetBossState(DATA_MARWYN) != DONE)); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_HOR_WAVE_COUNT), int32(_waveCount)); } bool SetBossState(uint32 type, EncounterState state) override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 9fdea962de2..556e8cd53e5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -145,13 +145,13 @@ class instance_icecrown_citadel : public InstanceMapScript } } - void FillInitialWorldStates(WorldPacket& data) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { - data << uint32(WORLDSTATE_SHOW_TIMER) << uint32(BloodQuickeningState == IN_PROGRESS); - data << uint32(WORLDSTATE_EXECUTION_TIME) << uint32(BloodQuickeningMinutes); - data << uint32(WORLDSTATE_SHOW_ATTEMPTS) << uint32(instance->IsHeroic()); - data << uint32(WORLDSTATE_ATTEMPTS_REMAINING) << uint32(HeroicAttempts); - data << uint32(WORLDSTATE_ATTEMPTS_MAX) << uint32(MaxHeroicAttempts); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_TIMER), int32(BloodQuickeningState == IN_PROGRESS)); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_EXECUTION_TIME), int32(BloodQuickeningMinutes)); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_ATTEMPTS), int32(instance->IsHeroic())); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_ATTEMPTS_REMAINING), int32(HeroicAttempts)); + packet.Worldstates.emplace_back(uint32(WORLDSTATE_ATTEMPTS_MAX), int32(MaxHeroicAttempts)); } void OnPlayerEnter(Player* player) override diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp index 45b88dbcc46..5ed644fd8cc 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp @@ -153,17 +153,17 @@ class instance_oculus : public InstanceMapScript } } - void FillInitialWorldStates(WorldPacket& data) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { if (GetBossState(DATA_DRAKOS) == DONE && GetBossState(DATA_VAROS) != DONE) { - data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW) << uint32(1); - data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT) << uint32(CentrifugueConstructCounter); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW), 1); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT), int32(CentrifugueConstructCounter)); } else { - data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW) << uint32(0); - data << uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT) << uint32(0); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW), 0); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT), 0); } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index d1ec5793a72..56148480e11 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -148,10 +148,10 @@ class instance_ulduar : public InstanceMapScript bool Unbroken; bool IsDriveMeCrazyEligible; - void FillInitialWorldStates(WorldPacket& packet) override + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override { - packet << uint32(WORLD_STATE_ALGALON_TIMER_ENABLED) << uint32(_algalonTimer && _algalonTimer <= 60); - packet << uint32(WORLD_STATE_ALGALON_DESPAWN_TIMER) << uint32(std::min<uint32>(_algalonTimer, 60)); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_ALGALON_TIMER_ENABLED), int32(_algalonTimer && _algalonTimer <= 60)); + packet.Worldstates.emplace_back(uint32(WORLD_STATE_ALGALON_DESPAWN_TIMER), int32(std::min<uint32>(_algalonTimer, 60))); } void OnPlayerEnter(Player* player) override diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp index f8a7647a1d5..438ac9b67ec 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp @@ -142,15 +142,15 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player) } } -void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data) +void OutdoorPvPHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1); - data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1); - data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled); - data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled); + packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_DISPLAY_A), 1); + packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_DISPLAY_H), 1); + packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_COUNT_A), int32(m_AllianceTowersControlled)); + packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_COUNT_H), int32(m_HordeTowersControlled)); for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) - itr->second->FillInitialWorldStates(data); + itr->second->FillInitialWorldStates(packet); } void OPvPCapturePointHP::ChangeState() @@ -258,29 +258,29 @@ void OPvPCapturePointHP::ChangeState() SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty); } -void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data) +void OPvPCapturePointHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { switch (m_State) { case OBJECTIVESTATE_ALLIANCE: case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: - data << uint32(HP_MAP_N[m_TowerType]) << uint32(0); - data << uint32(HP_MAP_A[m_TowerType]) << uint32(1); - data << uint32(HP_MAP_H[m_TowerType]) << uint32(0); + packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 0); + packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 1); + packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 0); break; case OBJECTIVESTATE_HORDE: case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: - data << uint32(HP_MAP_N[m_TowerType]) << uint32(0); - data << uint32(HP_MAP_A[m_TowerType]) << uint32(0); - data << uint32(HP_MAP_H[m_TowerType]) << uint32(1); + packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 0); + packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 0); + packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 1); break; case OBJECTIVESTATE_NEUTRAL: case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: default: - data << uint32(HP_MAP_N[m_TowerType]) << uint32(1); - data << uint32(HP_MAP_A[m_TowerType]) << uint32(0); - data << uint32(HP_MAP_H[m_TowerType]) << uint32(0); + packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 1); + packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 0); + packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 0); break; } } diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h index 218e61b0c49..4e799ec644d 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h @@ -98,7 +98,7 @@ class OPvPCapturePointHP : public OPvPCapturePoint void ChangeState(); - void FillInitialWorldStates(WorldPacket & data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); private: OutdoorPvPHPTowerType m_TowerType; @@ -116,7 +116,7 @@ class OutdoorPvPHP : public OutdoorPvP bool Update(uint32 diff); - void FillInitialWorldStates(WorldPacket &data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void SendRemoveWorldStates(Player* player); diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp index 761e12b226c..258ff9ef631 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp @@ -210,57 +210,57 @@ void OutdoorPvPNA::HandlePlayerLeaveZone(Player* player, uint32 zone) OutdoorPvP::HandlePlayerLeaveZone(player, zone); } -void OutdoorPvPNA::FillInitialWorldStates(WorldPacket &data) +void OutdoorPvPNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - m_obj->FillInitialWorldStates(data); + m_obj->FillInitialWorldStates(packet); } -void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data) +void OPvPCapturePointNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { if (m_ControllingFaction == ALLIANCE) { - data << NA_UI_HORDE_GUARDS_SHOW << uint32(0); - data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(1); + packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 0); + packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 1); } else if (m_ControllingFaction == HORDE) { - data << NA_UI_HORDE_GUARDS_SHOW << uint32(1); - data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0); + packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 1); + packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 1); } else { - data << NA_UI_HORDE_GUARDS_SHOW << uint32(0); - data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0); + packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 0); + packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 0); } - data << NA_UI_GUARDS_MAX << NA_GUARDS_MAX; - data << NA_UI_GUARDS_LEFT << uint32(m_GuardsAlive); - - data << NA_MAP_WYVERN_NORTH_NEU_H << uint32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0); - data << NA_MAP_WYVERN_NORTH_NEU_A << uint32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0); - data << NA_MAP_WYVERN_NORTH_H << uint32((m_WyvernStateNorth & WYVERN_HORDE) != 0); - data << NA_MAP_WYVERN_NORTH_A << uint32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0); - - data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0); - data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0); - data << NA_MAP_WYVERN_SOUTH_H << uint32((m_WyvernStateSouth & WYVERN_HORDE) != 0); - data << NA_MAP_WYVERN_SOUTH_A << uint32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0); - - data << NA_MAP_WYVERN_WEST_NEU_H << uint32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0); - data << NA_MAP_WYVERN_WEST_NEU_A << uint32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0); - data << NA_MAP_WYVERN_WEST_H << uint32((m_WyvernStateWest & WYVERN_HORDE) != 0); - data << NA_MAP_WYVERN_WEST_A << uint32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0); - - data << NA_MAP_WYVERN_EAST_NEU_H << uint32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0); - data << NA_MAP_WYVERN_EAST_NEU_A << uint32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0); - data << NA_MAP_WYVERN_EAST_H << uint32((m_WyvernStateEast & WYVERN_HORDE) != 0); - data << NA_MAP_WYVERN_EAST_A << uint32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0); - - data << NA_MAP_HALAA_NEUTRAL << uint32((m_HalaaState & HALAA_N) != 0); - data << NA_MAP_HALAA_NEU_A << uint32((m_HalaaState & HALAA_N_A) != 0); - data << NA_MAP_HALAA_NEU_H << uint32((m_HalaaState & HALAA_N_H) != 0); - data << NA_MAP_HALAA_HORDE << uint32((m_HalaaState & HALAA_H) != 0); - data << NA_MAP_HALAA_ALLIANCE << uint32((m_HalaaState & HALAA_A) != 0); + packet.Worldstates.emplace_back(uint32(NA_UI_GUARDS_MAX), int32(NA_GUARDS_MAX)); + packet.Worldstates.emplace_back(uint32(NA_UI_GUARDS_LEFT), int32(m_GuardsAlive)); + + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_NEU_A), int32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_NEU_A), int32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_H), int32((m_WyvernStateNorth & WYVERN_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_A), int32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0)); + + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_NEU_H), int32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_NEU_A), int32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_H), int32((m_WyvernStateSouth & WYVERN_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_A), int32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0)); + + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_NEU_H), int32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_NEU_A), int32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_H), int32((m_WyvernStateWest & WYVERN_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_A), int32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0)); + + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_NEU_H), int32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_NEU_A), int32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_H), int32((m_WyvernStateEast & WYVERN_HORDE) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_A), int32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0)); + + packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEUTRAL), int32((m_HalaaState & HALAA_N) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEU_A), int32((m_HalaaState & HALAA_N_A) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEU_H), int32((m_HalaaState & HALAA_N_H) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_HORDE), int32((m_HalaaState & HALAA_H) != 0)); + packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_ALLIANCE), int32((m_HalaaState & HALAA_A) != 0)); } void OutdoorPvPNA::SendRemoveWorldStates(Player* player) diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h index 80c8041bc6d..a3c254ea6a5 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h @@ -265,7 +265,7 @@ class OPvPCapturePointNA : public OPvPCapturePoint void ChangeState(); - void FillInitialWorldStates(WorldPacket & data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go); @@ -318,7 +318,7 @@ class OutdoorPvPNA : public OutdoorPvP bool Update(uint32 diff); - void FillInitialWorldStates(WorldPacket &data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void SendRemoveWorldStates(Player* player); diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index 4f96f78976a..dd261d4014c 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -35,11 +35,11 @@ OutdoorPvPSI::OutdoorPvPSI() m_LastController = 0; } -void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data) +void OutdoorPvPSI::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << SI_GATHERED_A << m_Gathered_A; - data << SI_GATHERED_H << m_Gathered_H; - data << SI_SILITHYST_MAX << SI_MAX_RESOURCES; + packet.Worldstates.emplace_back(uint32(SI_GATHERED_A), int32(m_Gathered_A)); + packet.Worldstates.emplace_back(uint32(SI_GATHERED_H), int32(m_Gathered_H)); + packet.Worldstates.emplace_back(uint32(SI_SILITHYST_MAX), int32(SI_MAX_RESOURCES)); } void OutdoorPvPSI::SendRemoveWorldStates(Player* player) diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h index b528dfd4daa..eb2d5f6b84c 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h @@ -63,7 +63,7 @@ class OutdoorPvPSI : public OutdoorPvP bool Update(uint32 diff); - void FillInitialWorldStates(WorldPacket &data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void SendRemoveWorldStates(Player* player); diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp index 17736c7747b..c329e6212cc 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp @@ -45,31 +45,28 @@ OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType t SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].x, TFCapturePoints[type].y, TFCapturePoints[type].z, TFCapturePoints[type].o, TFCapturePoints[type].rot0, TFCapturePoints[type].rot1, TFCapturePoints[type].rot2, TFCapturePoints[type].rot3); } -void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data) +void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32((m_TowerState & TF_TOWERSTATE_N) != 0); - data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32((m_TowerState & TF_TOWERSTATE_H) != 0); - data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32((m_TowerState & TF_TOWERSTATE_A) != 0); + packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].n), int32((m_TowerState & TF_TOWERSTATE_N) != 0)); + packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].h), int32((m_TowerState & TF_TOWERSTATE_H) != 0)); + packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].a), int32((m_TowerState & TF_TOWERSTATE_A) != 0)); } -void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data) +void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled; - data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled; - data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked); - - data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit; - data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit; - data << TF_UI_LOCKED_TIME_HOURS << hours_left; - - data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled); - data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)); - data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)); + packet.Worldstates.emplace_back(uint32(TF_UI_TOWER_COUNT_H), int32(m_HordeTowersControlled)); + packet.Worldstates.emplace_back(uint32(TF_UI_TOWER_COUNT_A), int32(m_AllianceTowersControlled)); + packet.Worldstates.emplace_back(uint32(TF_UI_TOWERS_CONTROLLED_DISPLAY), int32(!m_IsLocked)); + packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT), int32(first_digit)); + packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT), int32(second_digit)); + packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_HOURS), int32(hours_left)); + + packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_NEUTRAL), int32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled)); + packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_HORDE), int32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled))); + packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_ALLIANCE), int32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled))); for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) - { - itr->second->FillInitialWorldStates(data); - } + itr->second->FillInitialWorldStates(packet); } void OutdoorPvPTF::SendRemoveWorldStates(Player* player) diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h index e6421678d41..37e8deb8088 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h @@ -136,7 +136,7 @@ class OPvPCapturePointTF : public OPvPCapturePoint void ChangeState(); - void FillInitialWorldStates(WorldPacket & data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void UpdateTowerState(); @@ -158,7 +158,7 @@ class OutdoorPvPTF : public OutdoorPvP bool Update(uint32 diff); - void FillInitialWorldStates(WorldPacket &data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void SendRemoveWorldStates(Player* player); diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp index 6ea588cec00..c1b2712d29d 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp @@ -31,14 +31,14 @@ OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconT SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].x, ZMCapturePoints[type].y, ZMCapturePoints[type].z, ZMCapturePoints[type].o, ZMCapturePoints[type].rot0, ZMCapturePoints[type].rot1, ZMCapturePoints[type].rot2, ZMCapturePoints[type].rot3); } -void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket &data) +void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32((m_TowerState & ZM_TOWERSTATE_N) != 0); - data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32((m_TowerState & ZM_TOWERSTATE_N) != 0); - data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32((m_TowerState & ZM_TOWERSTATE_A) != 0); - data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32((m_TowerState & ZM_TOWERSTATE_A) != 0); - data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32((m_TowerState & ZM_TOWERSTATE_H) != 0); - data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32((m_TowerState & ZM_TOWERSTATE_H) != 0); + packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0); + packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0); + packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0); + packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_a, 0); + packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0); + packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0); } void OPvPCapturePointZM_Beacon::UpdateTowerState() @@ -238,16 +238,16 @@ void OPvPCapturePointZM_GraveYard::UpdateTowerState() m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFaction != HORDE)); } -void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket &data) +void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << ZM_MAP_GRAVEYARD_N << uint32((m_GraveYardState & ZM_GRAVEYARD_N) != 0); - data << ZM_MAP_GRAVEYARD_H << uint32((m_GraveYardState & ZM_GRAVEYARD_H) != 0); - data << ZM_MAP_GRAVEYARD_A << uint32((m_GraveYardState & ZM_GRAVEYARD_A) != 0); - - data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFaction == ALLIANCE); - data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFaction != ALLIANCE); - data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFaction == HORDE); - data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFaction != HORDE); + packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_N), int32((m_GraveYardState & ZM_GRAVEYARD_N) != 0)); + packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_H), int32((m_GraveYardState & ZM_GRAVEYARD_H) != 0)); + packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_A), int32((m_GraveYardState & ZM_GRAVEYARD_A) != 0)); + + packet.Worldstates.emplace_back(uint32(ZM_MAP_ALLIANCE_FLAG_READY), int32(m_BothControllingFaction == ALLIANCE)); + packet.Worldstates.emplace_back(uint32(ZM_MAP_ALLIANCE_FLAG_NOT_READY), int32(m_BothControllingFaction != ALLIANCE)); + packet.Worldstates.emplace_back(uint32(ZM_MAP_HORDE_FLAG_READY), int32(m_BothControllingFaction == HORDE)); + packet.Worldstates.emplace_back(uint32(ZM_MAP_HORDE_FLAG_NOT_READY), int32(m_BothControllingFaction != HORDE)); } void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction) @@ -376,12 +376,11 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count) m_HordeTowersControlled = count; } -void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data) +void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { - data << ZM_WORLDSTATE_UNK_1 << uint32(1); - + packet.Worldstates.emplace_back(uint32(ZM_WORLDSTATE_UNK_1), 1); for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) - itr->second->FillInitialWorldStates(data); + itr->second->FillInitialWorldStates(packet); } void OutdoorPvPZM::SendRemoveWorldStates(Player* player) diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h index a08e141294d..ca1925f088b 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h @@ -163,7 +163,7 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint void ChangeState(); - void FillInitialWorldStates(WorldPacket & data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void UpdateTowerState(); @@ -188,7 +188,7 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint void ChangeState() { } - void FillInitialWorldStates(WorldPacket & data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void UpdateTowerState(); @@ -225,7 +225,7 @@ class OutdoorPvPZM : public OutdoorPvP bool Update(uint32 diff); - void FillInitialWorldStates(WorldPacket &data); + void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void SendRemoveWorldStates(Player* player); |