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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp5
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h9
3 files changed, 14 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index f55215096f8..a6945a804a7 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2367,6 +2367,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
break;
}
+ case SMART_ACTION_SET_HOVER:
+ for (WorldObject* target : targets)
+ if (IsUnit(target))
+ target->ToUnit()->SetHover(e.action.setHover.enable != 0);
+ break;
default:
TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 3c0d064c402..05e84332717 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -1668,6 +1668,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SPAWN_SPAWNGROUP:
case SMART_ACTION_DESPAWN_SPAWNGROUP:
case SMART_ACTION_PLAY_CINEMATIC:
+ case SMART_ACTION_SET_HOVER:
break;
default:
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 11b15dc5210..7d9bfa39db2 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -596,8 +596,10 @@ enum SMART_ACTION
SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK)
SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds
SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity
+ SMART_ACTION_SET_AI_ANIM_KIT = 140, // don't use on 3.3.5a
+ SMART_ACTION_SET_HOVER = 141, // 0/1
- SMART_ACTION_END = 140
+ SMART_ACTION_END = 142
};
struct SmartAction
@@ -1179,6 +1181,11 @@ struct SmartAction
struct
{
+ uint32 enable;
+ } setHover;
+
+ struct
+ {
uint32 toRespawnPosition;
} evade;