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-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp4
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp4
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index fb8ed5b0fdc..3b740993458 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -574,14 +574,14 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
do
{
Field* fields = achievementResult->Fetch();
- uint32 achievement_id = fields[0].GetUInt32();
+ uint32 achievement_id = fields[0].GetUInt16();
// don't must happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
if (!sAchievementStore.LookupEntry(achievement_id))
continue;
CompletedAchievementData& ca = m_completedAchievements[achievement_id];
- ca.date = time_t(fields[1].GetUInt64());
+ ca.date = time_t(fields[1].GetUInt32());
ca.changed = false;
}
while (achievementResult->NextRow());
@@ -592,9 +592,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
do
{
Field* fields = criteriaResult->Fetch();
- uint32 id = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt16();
uint32 counter = fields[1].GetUInt32();
- time_t date = time_t(fields[2].GetUInt64());
+ time_t date = time_t(fields[2].GetUInt32());
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
if (!criteria)
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index b712e6cff08..7b559198cff 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -198,9 +198,9 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult arenaTeamDataResult)
m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_Type = fields[3].GetUInt32();
m_BackgroundColor = fields[4].GetUInt32();
- m_EmblemStyle = fields[5].GetUInt32();
+ m_EmblemStyle = fields[5].GetUInt8();
m_EmblemColor = fields[6].GetUInt32();
- m_BorderStyle = fields[7].GetUInt32();
+ m_BorderStyle = fields[7].GetUInt8();
m_BorderColor = fields[8].GetUInt32();
//load team stats
m_stats.rating = fields[9].GetUInt32();
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 0670e206554..88b6120d28d 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -604,7 +604,7 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
do
{
Field *fields = result->Fetch();
- uint32 type = fields[0].GetUInt32();
+ uint32 type = fields[0].GetUInt8();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
sLog->outError("Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
@@ -617,7 +617,7 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
continue;
}
- m_accountData[type].Time = fields[1].GetUInt32();
+ m_accountData[type].Time = time_t(fields[1].GetUInt32());
m_accountData[type].Data = fields[2].GetString();
}
while (result->NextRow());