diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9d1b5c98651..b1358be5772 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2242,10 +2242,22 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->ToCreature()->SetMeleeAnimKitId(e.action.animKit.animKit); else if (e.action.animKit.type == 3) target->ToCreature()->SetMovementAnimKitId(e.action.animKit.animKit); - else + + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: %s (%s), AnimKit: %u, Type: %u", + target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.animKit.animKit, e.action.animKit.type); + } + else if (IsGameObject(target)) + { + switch (e.action.animKit.type) { - TC_LOG_ERROR("sql.sql", "SmartScript: Invalid type for SMART_ACTION_PLAY_ANIMKIT, skipping"); - break; + case 0: + target->ToGameObject()->SetAnimKitId(e.action.animKit.animKit, true); + break; + case 1: + target->ToGameObject()->SetAnimKitId(e.action.animKit.animKit, false); + break; + default: + break; } TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: %s (%s), AnimKit: %u, Type: %u", |